Player Matchup

Guan Yu
Guan Yu
Blank___Game
Guan Yu
Level 39
God Stats
91W - 110L
1,373 SR
Queue Stats
102W - 137L
1,297 Elo+
Solo
Nu Wa
Nu Wa
Dark_Strangerr
Nu Wa
Level 109
God Stats
51W - 26L
1,609 SR
Queue Stats
306W - 292L
1,408 Elo+
Solo
Terra
Terra
Maitregeek_8544
Terra
Level 108
God Stats
1W - 5L
1,242 SR
Queue Stats
186W - 190L
1,372 Elo+
Solo
Lancelot
Lancelot
MiaWallace1201
Lancelot
Level 47
God Stats
4W - 8L
1,335 SR
Queue Stats
70W - 87L
1,281 Elo+
Solo
Hachiman
Hachiman
campanos
Hachiman
Level 81
God Stats
2W - 8L
1,410 SR
Queue Stats
257W - 265L
1,308 Elo+
Solo
Team Averages
Level 77
1,394 SR
1,333 Elo+

VS

Team Averages
Level 47
1,453 SR
1,324 Elo+
Hades
Hades
AslanWaslan93
Hades
Level 65
God Stats
13W - 11L
1,500 SR
Queue Stats
60W - 63L
1,298 Elo+
Party 1
Ishtar
Ishtar
Darklisity
Ishtar
Level 45
God Stats
3W - 2L
1,607 SR
Queue Stats
42W - 51L
1,258 Elo+
Party 1
Ravana
Ravana
Nuk3-hoiz54
Ravana
Level 64
God Stats
1W - 3L
1,248 SR
Queue Stats
191W - 223L
1,434 Elo+
Party 2
Cthulhu
Cthulhu
OSR_alf
Cthulhu
Level 10
God Stats
5W - 5L
1,507 SR
Queue Stats
7W - 10L
1,364 Elo+
Party 2
Achilles
Achilles
jjkjhhh625
Achilles
Level 52
God Stats
2W - 2L
1,400 SR
Queue Stats
142W - 150L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Blank___Game
Guan Yu
11
0 / 3 / 2
7,767
388
3,113
10,883
9,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 3 / 0
9,269
463
12,809
14,526
6,712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 1 / 3
8,981
449
8,443
22,104
25,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
15
2 / 6 / 1
9,003
450
8,135
18,786
9,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
campanos
Hachiman
12
2 / 6 / 2
7,642
382
12,365
16,111
7,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 3
10,627
531
9,643
17,136
8,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
Darklisity
Ishtar
16
1 / 2 / 6
9,317
466
14,446
12,308
6,208
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ravana
19
9 / 0 / 5
11,890
595
13,018
5,289
4,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
OSR_alf
Cthulhu
16
5 / 3 / 2
9,633
482
15,108
20,307
20,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
jjkjhhh625
Achilles
18
2 / 2 / 4
11,166
558
9,434
15,490
12,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
19
19
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Guan Yu
Blank___Game
Guan Yu
0
3
2
0.33
L
0
3
0
0
W
Ishtar
Darklisity
Ishtar
1
2
6
2
L
2
1
3
3.5
L
Lancelot
2
6
1
0.42
W
Ravana
9
0
5
11.5
W
Cthulhu
OSR_alf
Cthulhu
5
3
2
2
L
Hachiman
campanos
Hachiman
2
6
2
0.5
W
Achilles
jjkjhhh625
Achilles
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,865
Damage
61,649
82,410
Taken
70,530
59,360
Mitigated
52,131
23,611
Healing
24,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,643
1,937
108
13,409
17,136
8,477
1,027
9,306
7,830
84,130
0
L
Guan Yu
Blank___Game
Guan Yu
3,113
663
36
1,911
10,883
9,530
0
0
10,883
0
38,696
L
12,809
4,177
106
6,517
14,526
6,712
90
8,197
6,329
86,636
0
W
Ishtar
Darklisity
Ishtar
14,446
10,414
399
4,330
12,308
6,208
710
4,996
7,312
0
66,116
L
8,443
1,758
4,412
8,054
22,104
25,922
0
6,284
15,066
47,585
0
L
Lancelot
8,135
2,113
0
500
18,786
9,666
0
2,686
16,002
0
73,019
W
Ravana
13,018
4,786
0
2,119
5,289
4,587
0
1,122
4,167
0
117,997
W
Cthulhu
OSR_alf
Cthulhu
15,108
2,115
421
2,449
20,307
20,456
513
4,687
15,620
60,085
0
L
Hachiman
campanos
Hachiman
12,365
6,698
0
2,075
16,111
7,530
0
6,246
9,379
0
49,358
W
Achilles
jjkjhhh625
Achilles
9,434
2,813
0
1,560
15,490
12,403
2,966
1,141
14,349
0
80,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,662
Gold Earned
52,633
445
Minions Killed
627
0
Camps Cleared
0
1,661,578
Distance Traveled
1,928,670
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,627
531
137
7
0
322,845
0
L
Guan Yu
7,767
388
76
4
0
237,371
0
L
Nu Wa
9,269
463
120
6
0
338,229
0
W
Ishtar
9,317
466
96
5
0
356,322
3
L
Terra
8,981
449
78
4
0
391,981
5
L
Lancelot
9,003
450
111
6
0
400,573
0
W
Ravana
11,890
595
149
7
0
496,565
0
W
Cthulhu
9,633
482
102
5
0
371,438
1
L
Hachiman
7,642
382
60
3
0
293,424
0
W
Achilles
11,166
558
143
7
0
381,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role