Player Matchup

Thor
Thor
 
Thor
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ninjalol5
Neith
Level 119
God Stats
86W - 89L
1,602 SR
Queue Stats
858W - 1,044L
1,495 Elo+
Solo
Sol
Sol
threatZERO
Sol
Level 148
God Stats
13W - 9L
1,622 SR
Queue Stats
126W - 117L
1,598 Elo+
Party 2
Team Averages
Level 138
1,575 SR
1,531 Elo+

VS

Team Averages
Level 28
1,306 SR
1,195 Elo+
Scylla
Scylla
HardtnerRaider
Scylla
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 26L
1,192 Elo+
Party 1
Cthulhu
Cthulhu
cadenn22
Cthulhu
Level 21
God Stats
7W - 16L
1,230 SR
Queue Stats
11W - 24L
1,201 Elo+
Party 1
Chiron
Chiron
swagmuffin240
Chiron
Level 18
God Stats
2W - 3L
1,189 SR
Queue Stats
14W - 26L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
6 / 2 / 6
8,220
822
11,439
7,753
3,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
ninjalol5
Neith
12
2 / 0 / 7
7,681
768
4,927
7,424
3,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 6
8,196
820
11,086
10,162
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,889
689
2,949
9,823
3,044
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
cadenn22
Cthulhu
10
0 / 4 / 2
6,147
615
2,891
9,606
9,013
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 3 / 1
7,615
762
8,870
10,888
4,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
12
Kills
3
3
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
2
6
4.5
L
1
5
2
0.4
L
Cthulhu
cadenn22
Cthulhu
0
4
2
0.25
W
Neith
ninjalol5
Neith
2
0
7
5.5
L
2
3
1
0.83
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,452
Damage
14,710
25,339
Taken
30,317
11,017
Mitigated
16,311
9,211
Healing
1,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
11,439
849
0
1,300
7,753
3,528
471
1,274
6,479
0
22,797
L
2,949
224
0
78
9,823
3,044
0
2,182
7,641
14,399
0
L
Cthulhu
cadenn22
Cthulhu
2,891
30
168
0
9,606
9,013
0
4,188
5,418
9,344
0
W
Neith
ninjalol5
Neith
4,927
2,431
0
1,897
7,424
3,179
719
2,117
5,307
0
22,548
L
8,870
3,293
446
1,140
10,888
4,254
0
3,462
7,426
0
30,707
W
11,086
4,053
0
6,014
10,162
4,310
1,995
3,283
6,879
33,462
3,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,097
Gold Earned
20,651
121
Minions Killed
87
6
Camps Cleared
3
538,207
Distance Traveled
529,698
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,220
822
22
2
2
187,483
3
L
Scylla
6,889
689
24
2
1
175,029
5
L
Cthulhu
6,147
615
12
1
0
166,485
0
W
Neith
7,681
768
43
4
1
179,271
2
L
Chiron
7,615
762
51
5
2
188,184
2
W
Sol
8,196
820
56
6
3
171,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role