Player Matchup

Hera
Hera
CherryPie14
Hera
Level 102
God Stats
8W - 8L
1,502 SR
Queue Stats
263W - 255L
1,427 Elo+
Solo
Ishtar
Ishtar
HybridMellow
Ishtar
Level 47
God Stats
4W - 4L
1,701 SR
Queue Stats
72W - 90L
1,332 Elo+
Solo
Chang'e
Chang'e
coxi234
Chang'e
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,156 Elo+
Party 1
King Arthur
King Arthur
leekrou
King Arthur
Level 61
God Stats
2W - 3L
1,374 SR
Queue Stats
61W - 64L
1,341 Elo+
Solo
Neith
Neith
lma3000
Neith
Level 108
God Stats
1W - 0L
1,316 SR
Queue Stats
1W - 2L
1,156 Elo+
Party 1
Team Averages
Level 89
1,479 SR
1,282 Elo+

VS

Team Averages
Level 25
1,521 SR
1,509 Elo+
Pele
Pele
 
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Almaaan
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Leonnnnnnnnn
Ymir
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
raajin
Jing Wei
Level 15
God Stats
4W - 3L
1,604 SR
Queue Stats
10W - 7L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,974
536
6,004
5,832
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
12
1 / 3 / 2
7,196
554
1,999
9,973
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
coxi234
Chang'e
9
1 / 4 / 2
5,798
446
4,450
9,486
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

King Arthur
leekrou
King Arthur
13
5 / 2 / 0
8,251
635
7,101
13,831
10,232
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
lma3000
Neith
9
1 / 2 / 1
5,456
420
3,997
7,844
2,577
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
6 / 1 / 3
7,615
586
7,924
10,571
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
 
Baron Samedi
13
5 / 2 / 3
7,049
542
4,382
7,621
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
4
0 / 1 / 0
4,495
346
492
3,178
1,188
6
0 / 3 / 1
5,266
405
677
6,152
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
raajin
Jing Wei
11
3 / 1 / 4
6,958
535
12,347
9,896
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
14
14
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
1
3
7.5
L
Baron Samedi
 
Baron Samedi
5
2
3
3.25
L
Tyr
0
1
0
0
W
0
3
3
0.5
W
Ishtar
1
3
2
0.67
L
0
3
1
0.17
W
Chang'e
coxi234
Chang'e
1
4
2
0.5
W
King Arthur
leekrou
King Arthur
5
2
0
2.5
W
Neith
lma3000
Neith
1
2
1
0.75
L
Jing Wei
raajin
Jing Wei
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,551
Damage
25,822
46,966
Taken
37,418
21,741
Mitigated
16,803
9,475
Healing
10,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,924
2,317
0
1,429
10,571
4,184
0
1,627
8,944
0
52,038
L
Baron Samedi
 
Baron Samedi
4,382
125
0
1,804
7,621
3,777
0
3,791
3,830
44,104
0
L
Tyr
492
152
0
1,239
3,178
1,188
0
0
3,178
0
7,712
W
6,004
2,356
0
526
5,832
2,113
0
2,518
3,314
47,965
0
W
Ishtar
1,999
1,154
0
585
9,973
4,087
1,102
1,055
8,918
0
51,958
L
677
129
0
850
6,152
3,668
92
1,632
4,520
8,188
0
W
Chang'e
coxi234
Chang'e
4,450
469
883
2,362
9,486
2,732
0
865
8,621
24,522
0
W
King Arthur
leekrou
King Arthur
7,101
791
214
3,537
13,831
10,232
174
165
13,666
0
41,805
W
Neith
lma3000
Neith
3,997
1,359
0
1,368
7,844
2,577
0
456
7,388
0
20,169
L
Jing Wei
raajin
Jing Wei
12,347
10,314
0
5,040
9,896
3,986
806
3,404
6,492
0
51,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,675
Gold Earned
31,383
309
Minions Killed
251
0
Camps Cleared
0
1,181,779
Distance Traveled
985,535
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,615
586
78
6
0
288,788
4
L
Baron Samedi
7,049
542
71
5
0
234,814
0
L
Tyr
4,495
346
12
1
0
81,653
1
W
Hera
6,974
536
83
6
0
251,952
4
W
Ishtar
7,196
554
88
7
0
218,359
2
L
Ymir
5,266
405
14
1
0
154,836
0
W
Chang'e
5,798
446
27
2
0
218,263
0
W
King Arthur
8,251
635
89
7
0
256,841
3
W
Neith
5,456
420
22
2
0
236,364
1
L
Jing Wei
6,958
535
76
6
0
225,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role