Player Matchup

Yu Huang
Yu Huang
VonHeisenberg
Yu Huang
Level 66
God Stats
2W - 5L
1,884 SR
Queue Stats
8W - 9L
1,699 Elo+
Solo
Cthulhu
Cthulhu
coffeefudge1242
Cthulhu
Level 63
God Stats
1W - 1L
1,463 SR
Queue Stats
1W - 3L
1,540 Elo+
Solo
Hercules
Hercules
farpnick
Hercules
Level 49
God Stats
2W - 2L
1,533 SR
Queue Stats
13W - 14L
1,625 Elo+
Solo
Team Averages
Level 59
1,627 SR
1,621 Elo+

VS

Team Averages
Level 117
1,547 SR
1,438 Elo+
Ishtar
Ishtar
Oatliest
Ishtar
Level 123
God Stats
31W - 25L
1,530 SR
Queue Stats
63W - 70L
1,504 Elo+
Solo
Hades
Hades
Twoeme
Hades
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,121 Elo+
Solo
Arachne
Arachne
quade134
Arachne
Level 123
God Stats
3W - 1L
1,610 SR
Queue Stats
184W - 139L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
VonHeisenberg
Yu Huang
13
1 / 4 / 4
8,741
672
9,500
9,426
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 5 / 1
8,407
647
4,099
13,337
14,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
farpnick
Hercules
13
3 / 4 / 1
9,031
695
6,878
25,356
18,520
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Oatliest
Ishtar
14
3 / 1 / 8
9,738
749
13,543
6,670
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Twoeme
Hades
14
1 / 3 / 12
9,258
712
12,233
11,366
6,717
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
quade134
Arachne
15
9 / 1 / 4
10,669
821
17,755
14,137
8,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
13
13
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Oatliest
Ishtar
3
1
8
7
W
Hades
Twoeme
Hades
1
3
12
2.33
L
Yu Huang
VonHeisenberg
Yu Huang
1
4
4
0.75
L
1
5
1
0.3
L
Hercules
farpnick
Hercules
3
4
1
0.88
W
Arachne
quade134
Arachne
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,477
Damage
43,531
48,119
Taken
32,173
37,253
Mitigated
18,238
10,894
Healing
9,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Oatliest
Ishtar
13,543
6,822
0
1,036
6,670
3,035
1,506
3,560
2,830
0
49,308
W
Hades
Twoeme
Hades
12,233
806
418
3,534
11,366
6,717
329
3,835
7,357
31,722
0
L
Yu Huang
VonHeisenberg
Yu Huang
9,500
978
0
250
9,426
4,080
0
2,841
6,585
39,067
0
L
4,099
402
0
1,277
13,337
14,653
0
3,128
10,209
20,875
0
L
Hercules
farpnick
Hercules
6,878
2,576
581
8,786
25,356
18,520
0
7,158
18,198
0
17,194
W
Arachne
quade134
Arachne
17,755
9,382
0
4,753
14,137
8,486
567
5,915
7,832
0
36,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
29,665
170
Minions Killed
166
5
Camps Cleared
7
670,009
Distance Traveled
724,514
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,738
749
70
5
2
229,260
3
W
Hades
9,258
712
51
4
3
221,828
3
L
Yu Huang
8,741
672
101
8
1
216,767
4
L
Cthulhu
8,407
647
43
3
2
217,427
4
L
Hercules
9,031
695
26
2
2
235,815
3
W
Arachne
10,669
821
45
3
2
273,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role