Player Matchup

Kukulkan
Kukulkan
Bionite
Kukulkan
Level 69
God Stats
0W - 1L
1,423 SR
Queue Stats
13W - 15L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
SnowyAbyss
Gilgamesh
Level 106
God Stats
1W - 2L
1,349 SR
Queue Stats
15W - 17L
1,617 Elo+
Party 1
Ishtar
Ishtar
gopackz
Ishtar
Level 99
God Stats
0W - 3L
1,339 SR
Queue Stats
19W - 17L
1,487 Elo+
Solo
Team Averages
Level 91
1,370 SR
1,556 Elo+

VS

Team Averages
Level 60
1,503 SR
1,549 Elo+
Ymir
Ymir
BeastlyBrian
Ymir
Level 60
God Stats
6W - 3L
1,624 SR
Queue Stats
90W - 47L
1,724 Elo+
Solo
Da Ji
Da Ji
J4YDAZO
Da Ji
Level 38
God Stats
4W - 2L
1,571 SR
Queue Stats
169W - 140L
1,514 Elo+
Solo
Discordia
Discordia
veriverys
Discordia
Level 83
God Stats
1W - 1L
1,314 SR
Queue Stats
4W - 15L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bionite
Kukulkan
15
1 / 6 / 1
10,382
649
10,935
10,629
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
SnowyAbyss
Gilgamesh
12
1 / 4 / 1
9,418
589
7,161
16,614
16,039
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Ishtar
gopackz
Ishtar
11
1 / 7 / 2
8,968
561
8,900
14,485
6,620
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 10
12,508
782
6,928
15,894
22,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
J4YDAZO
Da Ji
17
10 / 1 / 7
12,012
751
21,108
13,029
16,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Discordia
veriverys
Discordia
17
2 / 1 / 12
11,179
699
9,645
9,186
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
17
17
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
Kukulkan
Bionite
Kukulkan
1
6
1
0.25
W
Da Ji
J4YDAZO
Da Ji
10
1
7
13.5
L
Gilgamesh
SnowyAbyss
Gilgamesh
1
4
1
0.38
L
Ishtar
gopackz
Ishtar
1
7
2
0.29
W
Discordia
veriverys
Discordia
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,996
Damage
37,681
41,728
Taken
38,109
27,752
Mitigated
42,500
5,311
Healing
10,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,928
1,188
0
4,235
15,894
22,095
247
3,075
12,819
29,770
0
L
Kukulkan
Bionite
Kukulkan
10,935
530
0
1,090
10,629
5,093
0
4,261
6,117
55,601
0
W
Da Ji
J4YDAZO
Da Ji
21,108
4,983
1,110
3,435
13,029
16,069
1,578
4,335
8,694
0
47,123
L
Gilgamesh
SnowyAbyss
Gilgamesh
7,161
1,890
540
2,404
16,614
16,039
0
7,211
9,001
0
15,953
L
Ishtar
gopackz
Ishtar
8,900
5,167
0
1,277
14,485
6,620
0
5,662
8,495
0
23,859
W
Discordia
veriverys
Discordia
9,645
803
0
1,710
9,186
4,336
1,065
4,528
4,658
57,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,768
Gold Earned
35,699
160
Minions Killed
175
5
Camps Cleared
10
825,382
Distance Traveled
908,160
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,508
782
36
2
1
286,633
2
L
Kukulkan
10,382
649
116
7
3
272,023
0
W
Da Ji
12,012
751
36
2
4
309,261
3
L
Gilgamesh
9,418
589
11
1
2
292,279
6
L
Ishtar
8,968
561
33
2
0
261,080
3
W
Discordia
11,179
699
103
6
5
312,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role