Player Matchup

Anubis
Anubis
AluCarD EarL
Anubis
Level 56
God Stats
1W - 3L
1,591 SR
Queue Stats
73W - 86L
1,465 Elo+
Party 1
Bacchus
Bacchus
BitTV
Bacchus
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 36L
1,521 Elo+
Solo
Camazotz
Camazotz
Happypaino-o
Camazotz
Level 160
God Stats
0W - 1L
1,370 SR
Queue Stats
62W - 66L
1,530 Elo+
Party 1
Hercules
Hercules
Sabberlackel
Hercules
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,586 Elo+
Solo
Hou Yi
Hou Yi
addibobo
Hou Yi
Level 128
God Stats
3W - 5L
1,319 SR
Queue Stats
333W - 356L
1,508 Elo+
Solo
Team Averages
Level 106
1,456 SR
1,522 Elo+

VS

Team Averages
Level 106
1,462 SR
1,479 Elo+
Janus
Janus
AccountMerger
Janus
Level 88
God Stats
7W - 13L
1,230 SR
Queue Stats
451W - 405L
1,466 Elo+
Party 2
Khepri
Khepri
Deadterrorist3
Khepri
Level 127
God Stats
9W - 2L
1,839 SR
Queue Stats
462W - 496L
1,506 Elo+
Solo
Nox
Nox
Makumba96
Nox
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 107L
1,449 Elo+
Solo
Freya
Freya
Minns__
Freya
Level 129
God Stats
1W - 0L
1,362 SR
Queue Stats
26W - 28L
1,518 Elo+
Solo
Raijin
Raijin
somuchstress
Raijin
Level 79
God Stats
9W - 7L
1,378 SR
Queue Stats
298W - 272L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
2 / 5 / 1
10,389
611
10,635
14,806
11,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
BitTV
Bacchus
18
0 / 2 / 8
10,647
626
13,745
17,109
27,270
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
Happypaino-o
Camazotz
16
0 / 5 / 4
8,940
526
10,079
19,475
17,413
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Sabberlackel
Hercules
20
3 / 2 / 3
11,808
695
10,720
28,860
47,348
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Hou Yi
addibobo
Hou Yi
16
3 / 4 / 3
9,574
563
10,946
11,165
7,153
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 10
10,674
628
22,133
12,384
8,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 3 / 12
11,657
686
7,688
20,339
30,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
7 / 0 / 9
12,079
711
10,643
8,664
6,809
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Freya
Minns__
Freya
18
4 / 1 / 10
10,716
630
15,503
12,967
8,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
17
2 / 1 / 13
10,530
619
21,383
12,370
8,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
72
8
Kills
18
18
Deaths
8
19
Assists
54
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
L
Anubis
2
5
1
0.5
L
Bacchus
BitTV
Bacchus
0
2
8
2
W
2
3
12
2.67
L
Camazotz
Happypaino-o
Camazotz
0
5
4
0.4
W
7
0
9
11.5
W
Freya
Minns__
Freya
4
1
10
9
L
Hercules
Sabberlackel
Hercules
3
2
3
2.25
L
Hou Yi
addibobo
Hou Yi
3
4
3
1.13
W
Raijin
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,125
Damage
77,350
91,415
Taken
66,724
110,439
Mitigated
62,017
44,857
Healing
21,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,133
1,252
2,893
1,472
12,384
8,019
96
4,808
7,576
39,729
0
L
Anubis
10,635
169
2,098
4,499
14,806
11,255
0
13,852
954
38,508
0
L
Bacchus
BitTV
Bacchus
13,745
329
2,236
6,121
17,109
27,270
0
13,222
3,887
23,280
0
W
7,688
468
1,062
2,100
20,339
30,233
225
6,445
13,894
15,839
0
L
Camazotz
Happypaino-o
Camazotz
10,079
1,239
1,671
8,376
19,475
17,413
0
17,796
1,679
0
26,672
W
10,643
1,203
2,131
1,317
8,664
6,809
894
3,699
4,965
38,415
0
W
Freya
Minns__
Freya
15,503
5,695
3,788
4,277
12,967
8,736
776
4,119
8,848
24,974
0
L
Hercules
Sabberlackel
Hercules
10,720
1,803
667
15,829
28,860
47,348
0
21,830
7,030
0
19,796
L
Hou Yi
addibobo
Hou Yi
10,946
2,624
2,128
1,232
11,165
7,153
0
10,650
515
0
25,506
W
Raijin
21,383
1,779
1,680
815
12,370
8,220
43
5,309
7,061
39,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,358
Gold Earned
55,656
168
Minions Killed
178
0
Camps Cleared
0
1,524,212
Distance Traveled
1,665,098
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,674
628
45
3
0
338,006
0
L
Anubis
10,389
611
74
4
0
263,818
2
L
Bacchus
10,647
626
25
1
0
345,848
0
W
Khepri
11,657
686
9
1
0
303,074
0
L
Camazotz
8,940
526
30
2
0
288,308
0
W
Nox
12,079
711
66
4
0
358,041
2
W
Freya
10,716
630
21
1
0
323,247
4
L
Hercules
11,808
695
12
1
0
317,687
0
L
Hou Yi
9,574
563
27
2
0
308,551
6
W
Raijin
10,530
619
37
2
0
342,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role