Player Matchup

Hades
Hades
HEY BETERRRRR
Hades
Level 138
God Stats
4W - 1L
1,553 SR
Queue Stats
43W - 20L
1,613 Elo+
Party 2
Odin
Odin
IAHLA
Odin
Level 114
God Stats
3W - 0L
1,568 SR
Queue Stats
34W - 18L
1,555 Elo+
Party 2
Medusa
Medusa
Racc W Strap
Medusa
Level 157
God Stats
9W - 2L
1,550 SR
Queue Stats
251W - 234L
1,454 Elo+
Solo
Team Averages
Level 136
1,557 SR
1,540 Elo+

VS

Team Averages
Level 113
1,672 SR
1,403 Elo+
Fenrir
Fenrir
EaT_tHiS304
Fenrir
Level 117
God Stats
26W - 22L
1,756 SR
Queue Stats
528W - 669L
1,339 Elo+
Solo
Poseidon
Poseidon
killakobugi
Poseidon
Level 159
God Stats
0W - 2L
1,533 SR
Queue Stats
11W - 12L
1,458 Elo+
Party 1
Horus
Horus
xHurder
Horus
Level 64
God Stats
7W - 4L
1,727 SR
Queue Stats
27W - 23L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 11
12,649
703
20,229
17,501
11,019
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Odin
IAHLA
Odin
17
4 / 4 / 9
13,302
739
6,777
21,399
28,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
19
8 / 1 / 6
13,944
775
24,377
13,945
7,190
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 6 / 3
10,587
588
8,858
23,307
28,295
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
killakobugi
Poseidon
16
3 / 6 / 3
12,285
683
19,771
14,527
5,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
xHurder
Horus
16
2 / 4 / 4
11,791
655
11,703
20,891
22,200
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
16
Kills
6
6
Deaths
16
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
6
3
0.42
W
4
1
11
9.5
W
Odin
IAHLA
Odin
4
4
9
2.13
W
Medusa
8
1
6
11
L
Poseidon
killakobugi
Poseidon
3
6
3
0.75
L
Horus
xHurder
Horus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,383
Damage
40,332
52,845
Taken
58,725
47,148
Mitigated
56,345
20,083
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,858
2,096
664
2,429
23,307
28,295
0
7,206
16,101
0
18,640
W
20,229
1,611
1,448
11,852
17,501
11,019
746
6,353
10,580
61,989
0
W
Odin
IAHLA
Odin
6,777
1,647
336
3,640
21,399
28,939
283
9,327
11,340
0
22,227
W
Medusa
24,377
9,605
0
2,807
13,945
7,190
2,113
4,729
8,816
0
90,758
L
Poseidon
killakobugi
Poseidon
19,771
2,041
209
1,123
14,527
5,850
0
5,690
8,837
67,014
0
L
Horus
xHurder
Horus
11,703
4,617
1,968
3,279
20,891
22,200
163
7,774
13,117
805
30,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,895
Gold Earned
34,663
255
Minions Killed
192
12
Camps Cleared
4
1,011,868
Distance Traveled
899,690
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,587
588
16
1
0
290,782
6
W
Hades
12,649
703
80
4
2
338,377
8
W
Odin
13,302
739
43
2
1
348,062
1
W
Medusa
13,944
775
132
7
9
325,429
8
L
Poseidon
12,285
683
134
7
3
269,125
2
L
Horus
11,791
655
42
2
1
339,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role