Player Matchup

Yemoja
Yemoja
ArrogantRom3
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cabrakan
Cabrakan
GemmyBear1
Cabrakan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
HokeeP
Jormungandr
Level 27
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 5L
1,541 Elo+
Solo
Ymir
Ymir
johancito19
Ymir
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 85L
1,279 Elo+
Solo
Anhur
Anhur
中国歌唱家2
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,306 Elo+
Solo
Team Averages
Level 20
1,543 SR
1,425 Elo+

VS

Team Averages
Level 59
1,443 SR
1,473 Elo+
Yemoja
Yemoja
FullSendDude
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,464 Elo+
Solo
Persephone
Persephone
ItzAniki
Persephone
Level 28
God Stats
2W - 1L
1,424 SR
Queue Stats
73W - 75L
1,485 Elo+
Solo
Da Ji
Da Ji
LevelValord
Da Ji
Level 68
God Stats
1W - 0L
1,430 SR
Queue Stats
182W - 185L
1,528 Elo+
Solo
Agni
Agni
RatholeScraddie3
Agni
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
90W - 92L
1,404 Elo+
Solo
Gilgamesh
Gilgamesh
SCchampiUuU
Gilgamesh
Level 155
God Stats
10W - 12L
1,364 SR
Queue Stats
536W - 584L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 8 / 13
10,083
593
8,504
23,451
18,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
GemmyBear1
Cabrakan
13
0 / 9 / 5
9,191
541
1,404
22,512
34,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
HokeeP
Jormungandr
20
4 / 6 / 8
12,758
750
21,438
27,885
22,495
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
10 / 5 / 3
11,938
702
15,450
30,525
21,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
0 / 9 / 11
9,679
569
10,838
20,914
11,072
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
19
0 / 1 / 31
11,513
677
14,113
13,905
19,233
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
ItzAniki
Persephone
18
3 / 4 / 21
12,335
726
23,814
17,871
10,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
21 / 7 / 10
14,069
828
33,222
28,296
17,082
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

20
6 / 5 / 20
13,229
778
21,588
14,676
7,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SCchampiUuU
Gilgamesh
20
7 / 1 / 23
14,122
831
23,040
19,769
14,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
142
15
Kills
37
37
Deaths
18
40
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
8
13
0.94
W
Yemoja
0
1
31
15.5
L
Cabrakan
GemmyBear1
Cabrakan
0
9
5
0.28
L
Jormungandr
HokeeP
Jormungandr
4
6
8
1.33
W
Persephone
ItzAniki
Persephone
3
4
21
3.38
W
21
7
10
3.71
W
6
5
20
3.2
W
Gilgamesh
SCchampiUuU
Gilgamesh
7
1
23
18.5
L
10
5
3
2.3
L
0
9
11
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,634
Damage
115,777
125,287
Taken
94,517
108,393
Mitigated
68,745
33,276
Healing
45,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
8,504
1,991
4,637
3,755
23,451
18,948
0
11,148
12,303
16,603
0
W
Yemoja
14,113
3,432
4,322
1,654
13,905
19,233
1,384
7,421
6,484
27,143
0
L
Cabrakan
GemmyBear1
Cabrakan
1,404
309
898
1,236
22,512
34,307
0
8,783
13,729
3,919
0
L
Jormungandr
HokeeP
Jormungandr
21,438
5,787
0
7,285
27,885
22,495
0
15,146
12,739
54,401
0
W
Persephone
ItzAniki
Persephone
23,814
2,434
1,351
6,801
17,871
10,079
49
10,986
6,881
41,605
0
W
33,222
10,813
526
8,487
28,296
17,082
3,356
13,435
12,961
0
42,084
W
21,588
1,660
2,498
3,689
14,676
7,987
2,809
5,678
8,998
54,771
0
W
Gilgamesh
SCchampiUuU
Gilgamesh
23,040
5,666
6,638
9,130
19,769
14,364
1,204
9,272
10,497
0
37,519
L
15,450
1,369
1,413
11,052
30,525
21,571
0
15,275
15,250
30,541
0
L
10,838
6,014
0
3,000
20,914
11,072
0
9,163
11,751
0
24,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,649
Gold Earned
65,268
153
Minions Killed
158
0
Camps Cleared
0
1,265,369
Distance Traveled
1,652,914
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,083
593
13
1
0
227,576
0
W
Yemoja
11,513
677
15
1
0
326,073
2
L
Cabrakan
9,191
541
3
0
0
255,350
0
L
Jormungandr
12,758
750
67
4
0
272,148
0
W
Persephone
12,335
726
43
3
0
361,474
1
W
Da Ji
14,069
828
15
1
0
303,818
3
W
Agni
13,229
778
71
4
0
296,102
0
W
Gilgamesh
14,122
831
14
1
0
365,447
1
L
Ymir
11,938
702
39
2
0
274,266
1
L
Anhur
9,679
569
31
2
0
236,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role