Player Matchup

Nemesis
Nemesis
Emersumbigens
Nemesis
Level 160
God Stats
5W - 9L
1,275 SR
Queue Stats
980W - 894L
1,614 Elo+
Solo
Terra
Terra
Moose2567
Terra
Level 158
God Stats
2W - 5L
1,255 SR
Queue Stats
351W - 338L
1,554 Elo+
Solo
Medusa
Medusa
TheDavidFactor
Medusa
Level 129
God Stats
2W - 1L
1,576 SR
Queue Stats
83W - 72L
1,639 Elo+
Solo
Artio
Artio
hyperbite
Artio
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 129L
1,547 Elo+
Solo
Ah Puch
Ah Puch
傻逼你耗子尾汁
Ah Puch
Level 138
God Stats
6W - 3L
1,723 SR
Queue Stats
174W - 162L
1,552 Elo+
Solo
Team Averages
Level 124
1,466 SR
1,581 Elo+

VS

Team Averages
Level 148
1,562 SR
1,527 Elo+
Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Diwerd
Scylla
Level 128
God Stats
1W - 3L
1,437 SR
Queue Stats
227W - 244L
1,467 Elo+
Solo
Guan Yu
Guan Yu
trickybeans
Guan Yu
Level 159
God Stats
10W - 5L
1,854 SR
Queue Stats
386W - 304L
1,620 Elo+
Solo
Ullr
Ullr
Ñinth
Ullr
Level 139
God Stats
3W - 4L
1,520 SR
Queue Stats
245W - 265L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
5 / 2 / 13
10,470
805
15,523
13,558
14,217
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Terra
Moose2567
Terra
15
1 / 2 / 14
9,321
717
9,453
15,625
19,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
4 / 2 / 10
10,145
780
27,606
10,705
5,156
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
hyperbite
Artio
15
2 / 3 / 14
10,011
770
10,227
23,210
27,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

18
7 / 1 / 11
10,634
818
20,914
9,968
5,163
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
1 / 4 / 5
8,833
679
5,565
23,599
30,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
 
Amaterasu
13
1 / 3 / 2
8,081
622
4,089
18,246
19,942
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Diwerd
Scylla
15
5 / 6 / 4
9,325
717
17,375
12,706
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
trickybeans
Guan Yu
15
2 / 2 / 5
8,528
656
9,729
22,986
28,113
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
Ñinth
Ullr
15
0 / 4 / 5
8,063
620
8,652
12,757
6,744
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
30
19
Kills
9
10
Deaths
19
62
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
4
5
0.88
L
Amaterasu
 
Amaterasu
1
3
2
0.67
L
Scylla
Diwerd
Scylla
5
6
4
1.17
W
Nemesis
5
2
13
5.75
W
Terra
Moose2567
Terra
1
2
14
4
W
4
2
10
4.5
W
Artio
hyperbite
Artio
2
3
14
3
L
Guan Yu
trickybeans
Guan Yu
2
2
5
2.25
L
Ullr
Ñinth
Ullr
0
4
5
0.63
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,723
Damage
45,410
73,066
Taken
90,294
71,405
Mitigated
91,023
30,931
Healing
41,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,565
2,185
2,083
4,842
23,599
30,115
296
10,145
13,454
13,609
0
L
Amaterasu
 
Amaterasu
4,089
827
376
5,699
18,246
19,942
0
7,657
10,589
0
10,035
L
Scylla
Diwerd
Scylla
17,375
1,739
844
578
12,706
6,109
54
6,585
6,121
31,730
0
W
Nemesis
15,523
7,649
796
1,509
13,558
14,217
780
3,846
9,712
0
24,056
W
Terra
Moose2567
Terra
9,453
623
6,579
5,634
15,625
19,547
1,307
5,681
9,944
16,037
0
W
27,606
7,976
1,392
2,494
10,705
5,156
3,125
3,943
6,762
0
59,911
W
Artio
hyperbite
Artio
10,227
1,455
4,090
5,257
23,210
27,322
1,012
7,332
15,878
19,238
0
L
Guan Yu
trickybeans
Guan Yu
9,729
1,984
12,932
11,574
22,986
28,113
383
10,080
12,906
0
12,589
L
Ullr
Ñinth
Ullr
8,652
2,903
1,269
923
12,757
6,744
1,234
6,127
6,630
0
21,138
W
20,914
585
1,202
1,978
9,968
5,163
2,102
2,138
7,663
38,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,581
Gold Earned
42,830
146
Minions Killed
108
0
Camps Cleared
0
1,163,191
Distance Traveled
1,121,569
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,833
679
10
1
0
209,289
0
L
Amaterasu
8,081
622
6
0
0
202,986
2
L
Scylla
9,325
717
35
3
0
199,672
2
W
Nemesis
10,470
805
31
2
0
212,094
0
W
Terra
9,321
717
9
1
0
224,567
4
W
Medusa
10,145
780
52
4
0
238,640
1
W
Artio
10,011
770
9
1
0
235,840
2
L
Guan Yu
8,528
656
12
1
0
281,266
0
L
Ullr
8,063
620
45
3
0
228,356
1
W
Ah Puch
10,634
818
45
3
0
252,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role