Player Matchup

Lancelot
Lancelot
Serchiflad0
Lancelot
Level 157
God Stats
7W - 4L
1,560 SR
Queue Stats
240W - 141L
1,623 Elo+
Party 1
King Arthur
King Arthur
jcbg7633
King Arthur
Level 88
God Stats
3W - 2L
1,224 SR
Queue Stats
209W - 125L
1,620 Elo+
Party 1
Sol
Sol
spedercerdo
Sol
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 4L
1,688 Elo+
Party 1
Team Averages
Level 85
1,428 SR
1,644 Elo+

VS

Team Averages
Level 40
1,684 SR
1,571 Elo+
Susano
Susano
StrawHatNick
Susano
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,465 Elo+
Party 2
Scylla
Scylla
VinsmokeTas
Scylla
Level 58
God Stats
1W - 1L
1,725 SR
Queue Stats
17W - 29L
1,408 Elo+
Party 2
Ishtar
Ishtar
ZakRs2
Ishtar
Level 13
God Stats
9W - 2L
1,827 SR
Queue Stats
9W - 2L
1,840 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Serchiflad0
Lancelot
17
13 / 1 / 3
12,085
863
19,303
19,900
15,500
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
jcbg7633
King Arthur
15
2 / 4 / 9
9,915
708
10,008
17,889
16,293
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 11
9,819
701
4,792
9,472
4,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
2 / 5 / 4
9,166
655
11,007
15,356
7,026
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
14
3 / 4 / 4
9,464
676
12,548
10,817
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
ZakRs2
Ishtar
13
3 / 7 / 5
9,252
661
15,451
15,744
7,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
16
Kills
8
8
Deaths
16
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Serchiflad0
Lancelot
13
1
3
14.5
L
Susano
2
5
4
0.8
L
Scylla
3
4
4
1.25
L
Ishtar
ZakRs2
Ishtar
3
7
5
0.79
W
King Arthur
jcbg7633
King Arthur
2
4
9
1.63
W
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,103
Damage
39,006
47,261
Taken
41,917
36,042
Mitigated
18,581
8,841
Healing
4,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Serchiflad0
Lancelot
19,303
1,783
0
7,379
19,900
15,500
1,216
4,166
15,734
0
38,677
L
Susano
11,007
1,655
0
783
15,356
7,026
0
2,472
12,884
0
31,129
L
Scylla
12,548
2,051
0
2,111
10,817
4,456
0
1,124
9,693
34,107
0
L
Ishtar
ZakRs2
Ishtar
15,451
8,840
0
1,494
15,744
7,099
0
991
14,753
0
36,086
W
King Arthur
jcbg7633
King Arthur
10,008
502
0
500
17,889
16,293
435
6,873
11,016
0
28,921
W
4,792
2,325
0
962
9,472
4,249
1,630
2,119
7,353
19,819
2,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,819
Gold Earned
27,882
130
Minions Killed
137
6
Camps Cleared
5
937,835
Distance Traveled
756,622
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,085
863
43
3
4
353,996
0
L
Susano
9,166
655
44
3
1
268,762
4
L
Scylla
9,464
676
46
3
4
262,932
4
L
Ishtar
9,252
661
47
3
0
224,928
1
W
King Arthur
9,915
708
28
2
2
299,008
0
W
Sol
9,819
701
59
4
0
284,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role