Player Matchup

Hercules
Hercules
BrutaLx Talent
Hercules
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,206 Elo+
Party 2
Nox
Nox
FALCON ll7
Nox
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 64L
1,379 Elo+
Party 2
Bakasura
Bakasura
SilkenAtom83
Bakasura
Level 81
God Stats
1W - 1L
1,715 SR
Queue Stats
49W - 59L
1,412 Elo+
Party 2
Team Averages
Level 68
1,572 SR
1,332 Elo+

VS

Team Averages
Level 107
1,491 SR
1,428 Elo+
Anubis
Anubis
Roadblock1115
Anubis
Level 99
God Stats
5W - 3L
1,584 SR
Queue Stats
16W - 11L
1,374 Elo+
Party 1
Chiron
Chiron
killakobugi
Chiron
Level 159
God Stats
3W - 2L
1,570 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
xHurder
Guan Yu
Level 64
God Stats
2W - 3L
1,319 SR
Queue Stats
27W - 23L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 4 / 1
7,583
583
6,132
20,436
15,507
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 4 / 1
7,366
567
5,095
11,171
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
SilkenAtom83
Bakasura
12
1 / 3 / 1
7,789
599
8,865
14,548
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
9,472
729
12,690
11,667
6,703
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
13
2 / 0 / 8
8,889
684
15,035
8,654
3,881
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
xHurder
Guan Yu
13
5 / 1 / 5
9,526
733
11,789
12,071
10,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
1
Kills
11
11
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
1
0.13
L
0
4
1
0.13
W
4
1
5
6.5
L
Bakasura
SilkenAtom83
Bakasura
1
3
1
0.5
W
Chiron
2
0
8
6
W
Guan Yu
xHurder
Guan Yu
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,092
Damage
39,514
46,155
Taken
32,392
25,165
Mitigated
20,880
7,058
Healing
14,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
6,132
1,612
304
4,575
20,436
15,507
0
4,270
15,669
0
16,355
L
5,095
896
0
67
11,171
2,986
0
3,817
7,124
21,754
0
W
12,690
557
0
4,120
11,667
6,703
452
1,321
9,841
41,017
0
L
Bakasura
SilkenAtom83
Bakasura
8,865
6,128
0
2,112
14,548
6,672
0
4,905
9,374
0
24,684
W
Chiron
15,035
7,239
1,320
2,646
8,654
3,881
1,601
2,575
6,029
0
46,329
W
Guan Yu
xHurder
Guan Yu
11,789
2,736
2,104
4,416
12,071
10,296
466
1,858
9,069
0
24,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,738
Gold Earned
27,887
115
Minions Killed
152
6
Camps Cleared
4
668,245
Distance Traveled
685,005
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,583
583
25
2
2
233,625
4
L
Nox
7,366
567
34
3
1
199,744
4
W
Anubis
9,472
729
67
5
1
197,648
1
L
Bakasura
7,789
599
56
4
3
234,876
0
W
Chiron
8,889
684
62
5
2
211,917
1
W
Guan Yu
9,526
733
23
2
1
275,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role