Player Matchup

Lancelot
Lancelot
NotRasAlGhul
Lancelot
Level 43
God Stats
2W - 0L
1,643 SR
Queue Stats
17W - 28L
1,356 Elo+
Solo
Ra
Ra
WojmirPLxD
Ra
Level 65
God Stats
7W - 7L
1,713 SR
Queue Stats
214W - 258L
1,369 Elo+
Solo
Neith
Neith
YeungTK
Neith
Level 126
God Stats
145W - 165L
1,401 SR
Queue Stats
252W - 262L
1,350 Elo+
Solo
Bacchus
Bacchus
cieno_timido
Bacchus
Level 62
God Stats
2W - 0L
1,763 SR
Queue Stats
10W - 7L
1,420 Elo+
Solo
Ishtar
Ishtar
paco_soler
Ishtar
Level 107
God Stats
1W - 3L
1,257 SR
Queue Stats
277W - 344L
1,339 Elo+
Solo
Team Averages
Level 81
1,555 SR
1,367 Elo+

VS

Team Averages
Level 67
1,563 SR
1,354 Elo+
Mercury
Mercury
 
Mercury
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Diogurtex
Susano
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 242L
1,249 Elo+
Solo
Anhur
Anhur
ahmedalshmari
Anhur
Level 60
God Stats
1W - 2L
1,604 SR
Queue Stats
165W - 187L
1,289 Elo+
Solo
Merlin
Merlin
kingsermin
Merlin
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 151L
1,345 Elo+
Party 1
Nike
Nike
wissface
Nike
Level 148
God Stats
2W - 1L
1,710 SR
Queue Stats
354W - 327L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
NotRasAlGhul
Lancelot
16
11 / 1 / 2
10,623
531
10,649
15,756
6,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
8 / 2 / 10
11,416
571
14,360
14,011
6,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
YeungTK
Neith
18
5 / 0 / 3
11,678
584
10,753
8,679
4,091
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
cieno_timido
Bacchus
14
6 / 1 / 10
10,231
512
8,463
16,246
11,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
paco_soler
Ishtar
14
1 / 2 / 11
9,196
460
6,375
14,781
5,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 7 / 0
7,899
395
4,662
17,492
7,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
Diogurtex
Susano
15
0 / 3 / 1
8,906
445
4,523
16,521
8,172
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
1 / 8 / 0
8,235
412
7,597
15,976
6,457
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
kingsermin
Merlin
14
0 / 5 / 3
8,494
425
6,155
13,748
6,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
9
1 / 9 / 1
6,630
332
5,911
17,028
12,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
9
31
Kills
4
6
Deaths
32
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
7
0
0.29
L
Susano
Diogurtex
Susano
0
3
1
0.17
W
Lancelot
NotRasAlGhul
Lancelot
11
1
2
12
W
8
2
10
6.5
W
Neith
YeungTK
Neith
5
0
3
6.5
L
1
8
0
0.13
W
Bacchus
cieno_timido
Bacchus
6
1
10
11
L
Merlin
kingsermin
Merlin
0
5
3
0.3
W
Ishtar
paco_soler
Ishtar
1
2
11
3.25
L
Nike
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,600
Damage
28,848
69,473
Taken
80,765
33,732
Mitigated
40,882
21,503
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,662
1,428
0
1,733
17,492
7,191
0
5,603
11,889
0
55,259
L
Susano
Diogurtex
Susano
4,523
651
0
4,388
16,521
8,172
711
1,424
15,097
0
66,667
W
Lancelot
NotRasAlGhul
Lancelot
10,649
2,489
0
2,716
15,756
6,959
820
1,228
14,391
0
71,675
W
14,360
2,022
2,289
5,949
14,011
6,207
2,159
3,115
10,867
83,572
0
W
Neith
YeungTK
Neith
10,753
5,275
96
4,082
8,679
4,091
1,827
164
8,457
0
93,214
L
7,597
2,738
0
0
15,976
6,457
0
6,309
9,667
0
48,433
W
Bacchus
cieno_timido
Bacchus
8,463
1,089
0
1,168
16,246
11,086
896
463
15,663
30,435
0
L
Merlin
kingsermin
Merlin
6,155
531
0
2,550
13,748
6,151
0
5,709
8,039
64,866
0
W
Ishtar
paco_soler
Ishtar
6,375
5,087
0
5,203
14,781
5,389
1,308
1,185
13,369
0
54,892
L
Nike
5,911
942
0
3,041
17,028
12,911
0
3,778
13,250
0
33,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,144
Gold Earned
40,164
505
Minions Killed
392
0
Camps Cleared
0
1,878,155
Distance Traveled
1,715,005
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,899
395
79
4
0
422,921
3
L
Susano
8,906
445
106
5
0
347,068
0
W
Lancelot
10,623
531
99
5
0
430,100
1
W
Ra
11,416
571
129
6
0
381,271
0
W
Neith
11,678
584
170
9
0
322,015
4
L
Anhur
8,235
412
75
4
0
305,399
4
W
Bacchus
10,231
512
27
1
0
394,606
0
L
Merlin
8,494
425
97
5
0
340,508
1
W
Ishtar
9,196
460
80
4
0
350,163
2
L
Nike
6,630
332
35
2
0
299,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role