Player Matchup

Fenrir
Fenrir
GLHF ShaZam47
Fenrir
Level 153
God Stats
3W - 3L
1,743 SR
Queue Stats
261W - 281L
1,519 Elo+
Solo
Ah Puch
Ah Puch
Kattalyst70
Ah Puch
Level 154
God Stats
5W - 2L
1,495 SR
Queue Stats
420W - 452L
1,454 Elo+
Party 1
Shiva
Shiva
NormBangladesh0
Shiva
Level 125
God Stats
2W - 9L
1,545 SR
Queue Stats
452W - 449L
1,478 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vengeful one199
Cu Chulainn
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,458 Elo+
Party 1
Erlang Shen
Erlang Shen
mutesasox
Erlang Shen
Level 64
God Stats
3W - 0L
1,824 SR
Queue Stats
47W - 53L
1,454 Elo+
Solo
Team Averages
Level 105
1,621 SR
1,472 Elo+

VS

Team Averages
Level 98
1,610 SR
1,425 Elo+
Ao Kuang
Ao Kuang
Marley436
Ao Kuang
Level 138
God Stats
5W - 6L
1,538 SR
Queue Stats
286W - 352L
1,452 Elo+
Solo
Shiva
Shiva
OKMZargothrax
Shiva
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 61L
1,475 Elo+
Solo
Ah Puch
Ah Puch
burninator3
Ah Puch
Level 107
God Stats
2W - 1L
1,803 SR
Queue Stats
69W - 91L
1,462 Elo+
Solo
King Arthur
King Arthur
o0PERKS0o
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 69L
1,272 Elo+
Solo
Hera
Hera
violetaa
Hera
Level 106
God Stats
9W - 5L
1,710 SR
Queue Stats
191W - 193L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 18
13,655
650
22,473
27,512
19,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Kattalyst70
Ah Puch
20
4 / 1 / 23
14,266
679
29,167
13,034
6,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 4 / 27
14,666
698
28,579
29,266
40,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
Vengeful one199
Cu Chulainn
20
12 / 3 / 20
14,851
707
18,835
26,584
25,963
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
mutesasox
Erlang Shen
20
5 / 2 / 25
13,375
637
13,806
29,311
27,710
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Marley436
Ao Kuang
19
5 / 4 / 3
13,090
623
8,576
19,719
15,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
4 / 8 / 6
13,355
636
15,167
30,983
46,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
burninator3
Ah Puch
20
3 / 7 / 8
13,174
627
41,279
24,460
18,781
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
o0PERKS0o
King Arthur
15
0 / 10 / 6
10,210
486
7,491
29,251
36,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
20
2 / 8 / 7
12,611
601
26,571
20,181
10,363
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
44
37
Kills
14
16
Deaths
37
113
Assists
30
Player
Kills
Deaths
Assists
KDA
W
7
6
18
2.67
W
Ah Puch
Kattalyst70
Ah Puch
4
1
23
15.5
L
Ao Kuang
Marley436
Ao Kuang
5
4
3
1.63
W
9
4
27
5.63
L
4
8
6
0.88
W
Cu Chulainn
Vengeful one199
Cu Chulainn
12
3
20
7.33
L
Ah Puch
burninator3
Ah Puch
3
7
8
1
W
Erlang Shen
mutesasox
Erlang Shen
5
2
25
8.75
L
King Arthur
o0PERKS0o
King Arthur
0
10
6
0.3
L
Hera
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,860
Damage
99,084
125,707
Taken
124,594
120,242
Mitigated
127,882
49,307
Healing
28,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,473
6,189
5,854
6,047
27,512
19,776
2,147
18,475
9,037
0
36,748
W
Ah Puch
Kattalyst70
Ah Puch
29,167
1,706
2,222
3,979
13,034
6,311
2,499
8,284
4,750
79,911
0
L
Ao Kuang
Marley436
Ao Kuang
8,576
3,085
2,662
4,221
19,719
15,561
0
4,299
15,174
23,915
0
W
28,579
5,058
8,134
8,275
29,266
40,482
1,618
15,938
13,328
0
50,389
L
15,167
1,843
3,606
4,322
30,983
46,250
0
7,548
23,224
239
26,932
W
Cu Chulainn
Vengeful one199
Cu Chulainn
18,835
5,636
3,184
2,518
26,584
25,963
1,069
13,787
12,797
189
40,077
L
Ah Puch
burninator3
Ah Puch
41,279
3,440
1,693
4,979
24,460
18,781
0
7,065
17,265
75,834
0
W
Erlang Shen
mutesasox
Erlang Shen
13,806
6,237
2,237
6,857
29,311
27,710
1,395
20,152
9,159
0
29,729
L
King Arthur
o0PERKS0o
King Arthur
7,491
1,597
1,266
1,571
29,251
36,927
22
7,080
21,932
0
17,805
L
Hera
26,571
5,366
1,870
1,945
20,181
10,363
0
3,349
16,659
54,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,813
Gold Earned
62,440
263
Minions Killed
234
0
Camps Cleared
0
2,069,545
Distance Traveled
1,613,305
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,655
650
29
1
0
384,354
2
W
Ah Puch
14,266
679
102
5
0
408,310
2
L
Ao Kuang
13,090
623
37
2
0
375,055
2
W
Shiva
14,666
698
42
2
0
397,287
3
L
Shiva
13,355
636
12
1
0
336,043
0
W
Cu Chulainn
14,851
707
45
2
0
428,400
0
L
Ah Puch
13,174
627
100
5
0
304,827
0
W
Erlang Shen
13,375
637
45
2
0
451,194
9
L
King Arthur
10,210
486
18
1
0
282,437
1
L
Hera
12,611
601
67
3
0
314,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role