Player Matchup

Ishtar
Ishtar
Cassh intown
Ishtar
Level 156
God Stats
11W - 8L
1,656 SR
Queue Stats
202W - 195L
1,562 Elo+
Party 2
Hel
Hel
Shadowris
Hel
Level 43
God Stats
0W - 2L
1,355 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Loki
Loki
Snuckzu
Loki
Level 124
God Stats
4W - 6L
1,518 SR
Queue Stats
267W - 231L
1,529 Elo+
Party 2
King Arthur
King Arthur
Umbernox
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
Woomsine
Merlin
Level 17
God Stats
3W - 1L
1,868 SR
Queue Stats
18W - 6L
1,802 Elo+
Party 1
Team Averages
Level 71
1,579 SR
1,579 Elo+

VS

Team Averages
Level 76
1,419 SR
1,518 Elo+
Da Ji
Da Ji
Blizzywitaglizzy
Da Ji
Level 50
God Stats
3W - 3L
1,500 SR
Queue Stats
179W - 195L
1,415 Elo+
Solo
Ishtar
Ishtar
Lachrymal
Ishtar
Level 48
God Stats
4W - 4L
1,221 SR
Queue Stats
54W - 31L
1,635 Elo+
Solo
Ares
Ares
RoyalAsAlways
Ares
Level 71
God Stats
6W - 8L
1,308 SR
Queue Stats
154W - 152L
1,497 Elo+
Party 3
Tiamat
Tiamat
Veroxas
Tiamat
Level 81
God Stats
6W - 7L
1,496 SR
Queue Stats
311W - 276L
1,565 Elo+
Party 3
Guan Yu
Guan Yu
z1eyebanit115
Guan Yu
Level 129
God Stats
12W - 9L
1,568 SR
Queue Stats
175W - 175L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
2 / 5 / 0
7,591
447
6,885
13,921
5,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
6,890
405
1,906
11,300
10,922
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Loki
Snuckzu
Loki
16
5 / 3 / 2
9,697
570
6,317
13,015
5,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Umbernox
King Arthur
11
1 / 9 / 5
7,509
442
5,740
18,069
11,615
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
Woomsine
Merlin
14
1 / 4 / 3
8,266
486
8,330
10,315
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 7
9,801
577
11,675
15,119
7,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
Lachrymal
Ishtar
16
6 / 1 / 4
9,888
582
12,251
9,281
4,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 1 / 7
8,119
478
6,451
13,841
13,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Veroxas
Tiamat
16
4 / 1 / 2
9,532
561
4,964
7,898
6,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
14
7 / 2 / 5
9,723
572
11,520
18,124
14,003
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
9
Kills
25
25
Deaths
9
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
4
7
2.63
L
Ishtar
2
5
0
0.4
W
Ishtar
Lachrymal
Ishtar
6
1
4
8
W
1
1
7
4.5
L
0
4
1
0.13
L
Loki
Snuckzu
Loki
5
3
2
2
L
King Arthur
Umbernox
King Arthur
1
9
5
0.39
W
Tiamat
Veroxas
Tiamat
4
1
2
5
L
Merlin
Woomsine
Merlin
1
4
3
0.63
W
Guan Yu
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,178
Damage
46,861
66,620
Taken
64,263
36,812
Mitigated
45,948
15,972
Healing
20,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,675
3,359
0
4,460
15,119
7,446
226
1,959
13,160
0
67,375
L
Ishtar
6,885
3,283
0
4,208
13,921
5,146
126
1,705
12,216
0
60,337
W
Ishtar
Lachrymal
Ishtar
12,251
7,882
0
2,444
9,281
4,441
408
1,205
8,076
0
88,840
W
6,451
86
0
2,491
13,841
13,827
0
2,998
10,843
19,267
0
L
1,906
514
2,225
3,282
11,300
10,922
31
2,778
8,522
7,568
0
L
Loki
Snuckzu
Loki
6,317
1,499
0
4,445
13,015
5,201
1,050
2,545
10,470
0
70,971
L
King Arthur
Umbernox
King Arthur
5,740
758
0
1,390
18,069
11,615
0
3,522
14,547
0
34,327
W
Tiamat
Veroxas
Tiamat
4,964
546
0
2,784
7,898
6,231
653
1,845
6,053
90,942
0
L
Merlin
Woomsine
Merlin
8,330
341
0
422
10,315
3,928
0
865
9,450
70,287
0
W
Guan Yu
11,520
1,253
511
7,577
18,124
14,003
1,258
3,304
14,820
0
65,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,953
Gold Earned
47,063
410
Minions Killed
521
0
Camps Cleared
0
1,510,254
Distance Traveled
1,612,595
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,801
577
105
6
0
347,384
1
L
Ishtar
7,591
447
92
5
0
268,598
2
W
Ishtar
9,888
582
140
8
0
315,739
4
W
Ares
8,119
478
17
1
0
323,597
4
L
Hel
6,890
405
11
1
0
335,221
5
L
Loki
9,697
570
132
8
0
341,912
7
L
King Arthur
7,509
442
47
3
0
269,645
1
W
Tiamat
9,532
561
148
9
0
309,402
3
L
Merlin
8,266
486
128
8
0
294,878
6
W
Guan Yu
9,723
572
111
7
0
316,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role