Player Matchup

Nike
Nike
BblHocM03ra
Nike
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 139L
1,438 Elo+
Solo
Merlin
Merlin
Phimry
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,541 Elo+
Solo
Kuzenbo
Kuzenbo
bashometer
Kuzenbo
Level 157
God Stats
1W - 2L
1,714 SR
Queue Stats
314W - 305L
1,556 Elo+
Solo
Hercules
Hercules
iJackAngel
Hercules
Level 98
God Stats
18W - 22L
1,680 SR
Queue Stats
952W - 904L
1,469 Elo+
Solo
Nox
Nox
john_the_captain
Nox
Level 149
God Stats
3W - 3L
1,611 SR
Queue Stats
276W - 270L
1,519 Elo+
Solo
Team Averages
Level 108
1,601 SR
1,505 Elo+

VS

Team Averages
Level 125
1,494 SR
1,538 Elo+
Ah Puch
Ah Puch
Etyks
Ah Puch
Level 101
God Stats
4W - 2L
1,710 SR
Queue Stats
134W - 125L
1,528 Elo+
Solo
Eset
Eset
Fallenpie
Eset
Level 125
God Stats
3W - 2L
1,521 SR
Queue Stats
88W - 62L
1,585 Elo+
Solo
Fenrir
Fenrir
tyroz
Fenrir
Level 128
God Stats
2W - 2L
1,181 SR
Queue Stats
230W - 211L
1,531 Elo+
Solo
Yu Huang
Yu Huang
一猫霸霸一
Yu Huang
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,421 Elo+
Party 1
He Bo
He Bo
你相信光吗i
He Bo
Level 112
God Stats
1W - 0L
1,559 SR
Queue Stats
11W - 5L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 7
9,468
728
11,961
11,948
14,683
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Merlin
Phimry
Merlin
18
1 / 4 / 9
9,326
717
8,501
9,356
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
bashometer
Kuzenbo
5
0 / 1 / 0
6,228
479
0
1,230
592
Hercules
iJackAngel
Hercules
17
7 / 4 / 8
9,388
722
18,784
26,839
25,383
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 5 / 7
9,603
739
6,958
9,670
5,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Etyks
Ah Puch
16
2 / 4 / 9
10,180
783
10,475
11,401
5,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Eset
18
7 / 3 / 5
11,143
857
13,685
12,725
7,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
tyroz
Fenrir
14
2 / 5 / 8
9,688
745
5,330
12,195
9,331
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yu Huang
18
4 / 3 / 7
10,736
826
8,349
11,267
6,087
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
3 / 4 / 9
10,369
798
16,238
14,361
6,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
56
17
Kills
18
18
Deaths
19
31
Assists
38
Player
Kills
Deaths
Assists
KDA
L
6
4
7
2.38
W
Ah Puch
Etyks
Ah Puch
2
4
9
1.63
W
Eset
7
3
5
3.17
L
Merlin
Phimry
Merlin
1
4
9
1.38
L
Kuzenbo
bashometer
Kuzenbo
0
1
0
0
L
Hercules
iJackAngel
Hercules
7
4
8
2.75
L
3
5
7
1.3
W
Fenrir
tyroz
Fenrir
2
5
8
1.2
W
Yu Huang
4
3
7
2.5
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,204
Damage
54,077
59,043
Taken
61,949
50,863
Mitigated
35,135
18,922
Healing
19,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,961
1,221
1,475
1,281
11,948
14,683
0
10,564
1,270
0
16,528
W
Ah Puch
Etyks
Ah Puch
10,475
987
1,049
821
11,401
5,641
610
2,387
9,009
22,483
0
W
Eset
13,685
1,374
4,946
3,610
12,725
7,088
2,371
2,420
10,279
23,948
0
L
Merlin
Phimry
Merlin
8,501
231
475
1,338
9,356
4,974
268
7,630
1,634
29,339
0
L
Kuzenbo
bashometer
Kuzenbo
0
0
0
0
1,230
592
0
1,230
0
0
0
L
Hercules
iJackAngel
Hercules
18,784
5,094
992
11,256
26,839
25,383
0
21,641
5,116
308
25,681
L
6,958
477
336
1,769
9,670
5,231
112
7,374
2,276
19,630
0
W
Fenrir
tyroz
Fenrir
5,330
627
205
2,010
12,195
9,331
2,540
3,095
8,992
73
8,608
W
Yu Huang
8,349
515
475
1,547
11,267
6,087
803
3,996
7,220
27,999
0
W
16,238
744
1,653
3,443
14,361
6,988
632
3,571
10,682
36,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,013
Gold Earned
52,116
112
Minions Killed
125
0
Camps Cleared
0
903,460
Distance Traveled
1,159,022
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,468
728
12
1
0
230,199
0
W
Ah Puch
10,180
783
33
3
0
200,960
0
W
Eset
11,143
857
18
1
0
240,510
0
L
Merlin
9,326
717
45
3
0
253,198
0
L
Kuzenbo
6,228
479
0
0
0
0
0
L
Hercules
9,388
722
15
1
0
236,968
4
L
Nox
9,603
739
40
3
0
183,095
0
W
Fenrir
9,688
745
6
0
0
235,247
4
W
Yu Huang
10,736
826
25
2
0
237,774
1
W
He Bo
10,369
798
43
3
0
244,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role