Player Matchup

Aphrodite
Aphrodite
PorMine
Aphrodite
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 69L
1,597 Elo+
Party 1
King Arthur
King Arthur
TheDMan02
King Arthur
Level 17
God Stats
0W - 2L
1,321 SR
Queue Stats
46W - 56L
1,344 Elo+
Party 1
Ishtar
Ishtar
ernabrn
Ishtar
Level 148
God Stats
26W - 40L
1,416 SR
Queue Stats
405W - 361L
1,568 Elo+
Solo
Team Averages
Level 90
1,413 SR
1,503 Elo+

VS

Team Averages
Level 119
1,502 SR
1,663 Elo+
Shiva
Shiva
CEO_OF_HUNGER
Shiva
Level 106
God Stats
9W - 2L
1,585 SR
Queue Stats
163W - 96L
1,609 Elo+
Party 2
Ishtar
Ishtar
XxEchoxX572
Ishtar
Level 154
God Stats
13W - 7L
1,615 SR
Queue Stats
300W - 182L
1,690 Elo+
Party 2
Merlin
Merlin
factsman
Merlin
Level 98
God Stats
2W - 2L
1,306 SR
Queue Stats
258W - 139L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
PorMine
Aphrodite
10
1 / 6 / 2
7,022
702
6,566
10,943
4,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
TheDMan02
King Arthur
10
1 / 8 / 1
7,009
701
3,044
18,418
13,699
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
ernabrn
Ishtar
12
2 / 4 / 2
7,854
785
4,709
11,456
4,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 9
8,566
857
11,216
10,674
10,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
14
5 / 1 / 11
8,758
876
12,915
8,787
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
factsman
Merlin
14
6 / 2 / 10
9,223
922
11,943
5,719
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
18
18
Deaths
4
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
L
Aphrodite
PorMine
Aphrodite
1
6
2
0.33
L
King Arthur
TheDMan02
King Arthur
1
8
1
0.19
W
Ishtar
5
1
11
10.5
L
Ishtar
ernabrn
Ishtar
2
4
2
0.75
W
Merlin
factsman
Merlin
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,319
Damage
36,074
40,817
Taken
25,180
23,123
Mitigated
16,735
5,239
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,216
2,568
660
3,505
10,674
10,059
179
2,931
7,743
0
24,374
L
Aphrodite
PorMine
Aphrodite
6,566
1,506
2,250
2,549
10,943
4,823
0
3,710
7,071
15,769
0
L
King Arthur
TheDMan02
King Arthur
3,044
470
0
0
18,418
13,699
0
5,349
12,758
0
7,220
W
Ishtar
12,915
6,265
0
2,485
8,787
4,284
1,545
2,224
6,563
0
36,673
L
Ishtar
ernabrn
Ishtar
4,709
2,834
0
440
11,456
4,601
0
3,121
8,202
0
32,056
W
Merlin
factsman
Merlin
11,943
1,136
0
274
5,719
2,392
510
1,692
4,027
40,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,885
Gold Earned
26,547
85
Minions Killed
136
2
Camps Cleared
8
457,957
Distance Traveled
543,671
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,566
857
31
3
1
174,250
1
L
Aphrodite
7,022
702
24
2
0
161,355
0
L
King Arthur
7,009
701
9
1
0
166,763
0
W
Ishtar
8,758
876
47
5
4
185,633
3
L
Ishtar
7,854
785
52
5
2
129,839
3
W
Merlin
9,223
922
58
6
3
183,788
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role