Player Matchup

Tyr
Tyr
 
Tyr
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
OFDT_Niyang
Ishtar
Level 129
God Stats
4W - 2L
1,615 SR
Queue Stats
58W - 59L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
Shiny_keke
Nu Wa
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,637 Elo+
Party 1
Athena
Athena
Tinyalt1345
Athena
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,364 Elo+
Party 3
Thor
Thor
TommyDuu
Thor
Level 8
God Stats
3W - 4L
1,387 SR
Queue Stats
5W - 7L
1,625 Elo+
Party 1
Team Averages
Level 51
1,500 SR
1,525 Elo+

VS

Team Averages
Level 51
1,432 SR
1,179 Elo+
Ymir
Ymir
COPPERHEAD7461
Ymir
Level 65
God Stats
14W - 27L
1,330 SR
Queue Stats
91W - 185L
1,244 Elo+
Party 2
Anubis
Anubis
FezRollinOG
Anubis
Level 36
God Stats
1W - 3L
1,741 SR
Queue Stats
71W - 175L
1,057 Elo+
Party 2
Shiva
Shiva
dirtydubb902
Shiva
Level 59
God Stats
19W - 31L
1,321 SR
Queue Stats
174W - 272L
1,176 Elo+
Party 2
Thanatos
Thanatos
mikelazorra2352
Thanatos
Level 30
God Stats
0W - 5L
1,500 SR
Queue Stats
209W - 300L
1,243 Elo+
Solo
Skadi
Skadi
script_10
Skadi
Level 63
God Stats
20W - 38L
1,270 SR
Queue Stats
111W - 221L
1,177 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 2 / 3
7,420
495
3,521
10,094
7,087
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
14
6 / 0 / 2
8,398
560
8,590
7,692
3,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
15
4 / 1 / 10
9,300
620
9,850
6,914
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
12
3 / 0 / 12
8,158
544
5,200
9,675
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
15
13 / 1 / 6
9,710
647
10,218
8,139
3,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,732
515
2,530
13,335
8,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
12
1 / 8 / 1
7,265
484
1,961
11,362
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 2 / 0
7,609
507
4,808
9,067
5,254
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
9
0 / 9 / 0
5,916
394
1,148
10,902
4,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
script_10
Skadi
9
0 / 4 / 1
6,083
406
4,441
9,301
3,339
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
26
Kills
3
4
Deaths
26
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
2
3
0.75
L
1
3
1
0.5
L
Anubis
1
8
1
0.19
W
Ishtar
6
0
2
7
W
Nu Wa
4
1
10
9
W
Athena
3
0
12
9
W
Thor
13
1
6
16
L
1
2
0
0.5
L
Thanatos
0
9
0
0
L
Skadi
script_10
Skadi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,379
Damage
14,888
42,514
Taken
53,967
24,575
Mitigated
27,248
12,012
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,521
204
0
2,512
10,094
7,087
0
64
10,030
0
41,132
L
2,530
295
70
5,174
13,335
8,391
536
3,812
9,523
43,325
0
L
Anubis
1,961
180
0
1,942
11,362
5,302
56
2,953
8,409
36,180
0
W
Ishtar
8,590
5,068
0
1,929
7,692
3,127
1,939
1,793
5,899
0
62,543
W
Nu Wa
9,850
2,920
140
1,920
6,914
2,332
2,032
898
6,016
68,414
0
W
Athena
5,200
1,283
0
2,054
9,675
8,532
0
1,425
8,250
21,947
0
W
Thor
10,218
1,953
0
3,457
8,139
3,497
2,313
563
7,373
0
60,264
L
4,808
973
171
1,715
9,067
5,254
1,611
713
8,354
0
46,935
L
Thanatos
1,148
133
0
2,766
10,902
4,962
692
4,888
6,014
0
21,192
L
Skadi
script_10
Skadi
4,441
2,274
0
1,509
9,301
3,339
1,683
2,684
6,617
0
35,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,986
Gold Earned
34,605
408
Minions Killed
305
0
Camps Cleared
0
1,463,093
Distance Traveled
1,256,986
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,420
495
75
5
0
283,091
1
L
Ymir
7,732
515
71
5
0
263,262
4
L
Anubis
7,265
484
62
4
0
226,948
2
W
Ishtar
8,398
560
94
6
0
281,447
4
W
Nu Wa
9,300
620
114
8
0
277,178
2
W
Athena
8,158
544
31
2
0
323,016
4
W
Thor
9,710
647
94
6
0
298,361
2
L
Shiva
7,609
507
75
5
0
270,003
1
L
Thanatos
5,916
394
42
3
0
248,763
0
L
Skadi
6,083
406
55
4
0
248,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role