Player Matchup

Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Neo456823
Thoth
Level 160
God Stats
1W - 1L
1,709 SR
Queue Stats
327W - 327L
1,511 Elo+
Solo
Sol
Sol
Stay_Godzilla
Sol
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 134L
1,543 Elo+
Solo
Ishtar
Ishtar
TheMacadelic
Ishtar
Level 147
God Stats
5W - 12L
1,303 SR
Queue Stats
1,313W - 1,366L
1,499 Elo+
Solo
Bastet
Bastet
YouSillyAssGoose
Bastet
Level 155
God Stats
15W - 11L
1,617 SR
Queue Stats
230W - 218L
1,590 Elo+
Solo
Team Averages
Level 138
1,526 SR
1,529 Elo+

VS

Team Averages
Level 99
1,620 SR
1,501 Elo+
Sylvanus
Sylvanus
BigDose
Sylvanus
Level 117
God Stats
11W - 12L
1,529 SR
Queue Stats
123W - 104L
1,649 Elo+
Solo
Baron Samedi
Baron Samedi
HangzhouSPK
Baron Samedi
Level 98
God Stats
11W - 11L
1,719 SR
Queue Stats
71W - 81L
1,315 Elo+
Solo
Chang'e
Chang'e
L0giistiics
Chang'e
Level 125
God Stats
50W - 69L
1,461 SR
Queue Stats
82W - 124L
1,437 Elo+
Solo
Zeus
Zeus
Sylince
Zeus
Level 81
God Stats
17W - 8L
1,663 SR
Queue Stats
194W - 205L
1,517 Elo+
Solo
Fenrir
Fenrir
Woweffect9
Fenrir
Level 75
God Stats
5W - 5L
1,730 SR
Queue Stats
303W - 280L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
0 / 1 / 2
7,612
952
2,670
3,420
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
Neo456823
Thoth
13
1 / 2 / 1
8,119
1,015
7,299
6,535
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 1 / 2
7,576
947
2,521
2,253
1,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ishtar
14
1 / 2 / 2
8,464
1,058
9,232
10,130
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 1 / 1
7,856
982
7,620
4,868
2,098
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

278

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigDose
Sylvanus
14
2 / 1 / 5
8,768
1,096
4,533
8,238
8,221
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Baron Samedi
HangzhouSPK
Baron Samedi
14
0 / 0 / 6
8,211
1,026
2,804
6,743
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
L0giistiics
Chang'e
13
4 / 0 / 3
8,579
1,072
2,820
4,346
2,217
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
Sylince
Zeus
13
1 / 2 / 5
8,050
1,006
7,174
5,924
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Woweffect9
Fenrir
14
0 / 0 / 7
8,015
1,002
6,360
7,739
5,984
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
3
Kills
7
7
Deaths
3
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
2
1
W
Sylvanus
BigDose
Sylvanus
2
1
5
4.5
W
Baron Samedi
HangzhouSPK
Baron Samedi
0
0
6
3
W
Chang'e
L0giistiics
Chang'e
4
0
3
5.5
L
Thoth
Neo456823
Thoth
1
2
1
0.75
L
0
1
2
1
W
Zeus
Sylince
Zeus
1
2
5
1.75
L
Ishtar
1
2
2
1
W
Fenrir
Woweffect9
Fenrir
0
0
7
3.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,342
Damage
23,691
27,206
Taken
32,990
12,596
Mitigated
22,352
2,302
Healing
14,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,670
81
0
90
3,420
1,536
0
2,313
1,107
0
11,667
W
Sylvanus
BigDose
Sylvanus
4,533
670
3,855
4,172
8,238
8,221
0
2,369
5,869
11,657
0
W
Baron Samedi
HangzhouSPK
Baron Samedi
2,804
165
503
2,000
6,743
3,938
0
1,900
4,843
33,285
0
W
Chang'e
L0giistiics
Chang'e
2,820
119
1,870
1,588
4,346
2,217
0
1,447
2,899
8,180
0
L
Thoth
Neo456823
Thoth
7,299
258
0
0
6,535
2,767
0
4,682
1,853
25,025
0
L
2,521
816
0
498
2,253
1,013
0
1,130
1,123
9,368
749
W
Zeus
Sylince
Zeus
7,174
395
0
125
5,924
1,992
0
1,478
4,446
15,950
0
L
Ishtar
9,232
4,076
0
1,338
10,130
5,182
0
5,505
4,625
0
25,875
W
Fenrir
Woweffect9
Fenrir
6,360
1,983
0
762
7,739
5,984
0
2,400
5,339
167
13,993
L
7,620
1,901
0
376
4,868
2,098
0
3,868
1,000
0
13,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,627
Gold Earned
41,623
133
Minions Killed
154
7
Camps Cleared
4
653,022
Distance Traveled
712,077
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,612
952
17
2
1
116,994
0
W
Sylvanus
8,768
1,096
19
2
0
151,095
1
W
Baron Samedi
8,211
1,026
70
9
2
147,126
2
W
Chang'e
8,579
1,072
11
1
0
93,403
0
L
Thoth
8,119
1,015
27
3
1
148,237
0
L
Sol
7,576
947
22
3
2
119,007
0
W
Zeus
8,050
1,006
26
3
1
147,846
0
L
Ishtar
8,464
1,058
45
6
2
132,062
0
W
Fenrir
8,015
1,002
28
4
1
172,607
3
L
Bastet
7,856
982
22
3
1
136,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role