Player Matchup

Fenrir
Fenrir
Brant95
Fenrir
Level 28
God Stats
1W - 2L
1,402 SR
Queue Stats
88W - 82L
1,418 Elo+
Party 1
Geb
Geb
Huddyt01
Geb
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,218 Elo+
Party 1
He Bo
He Bo
Treigoon
He Bo
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 90L
1,406 Elo+
Party 1
Team Averages
Level 30
1,467 SR
1,347 Elo+

VS

Team Averages
Level 70
1,675 SR
1,413 Elo+
Geb
Geb
IllNetherllI
Geb
Level 24
God Stats
11W - 6L
1,733 SR
Queue Stats
254W - 315L
1,343 Elo+
Party 2
Ishtar
Ishtar
Jollygondus
Ishtar
Level 104
God Stats
8W - 5L
1,748 SR
Queue Stats
286W - 328L
1,538 Elo+
Solo
Hades
Hades
SweetBunnyHoney
Hades
Level 83
God Stats
5W - 5L
1,545 SR
Queue Stats
206W - 245L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brant95
Fenrir
12
1 / 3 / 2
8,401
646
9,415
17,247
16,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 5 / 2
9,173
706
9,098
18,575
21,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
Treigoon
He Bo
11
1 / 9 / 2
8,345
642
8,105
13,337
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 13
10,610
816
6,828
17,611
20,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ishtar
16
11 / 2 / 5
10,658
820
20,199
12,392
7,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 11
9,872
759
16,423
14,417
9,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
17
17
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Brant95
Fenrir
1
3
2
0.67
L
1
5
2
0.4
W
2
1
13
8.5
W
Ishtar
11
2
5
6.75
W
4
1
11
9.5
L
He Bo
Treigoon
He Bo
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,618
Damage
43,450
49,159
Taken
44,420
42,981
Mitigated
37,709
2,303
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Brant95
Fenrir
9,415
1,782
0
1,804
17,247
16,174
0
5,901
11,346
0
17,731
L
9,098
1,627
0
499
18,575
21,696
0
9,629
8,946
23,778
0
W
6,828
1,058
2,902
4,121
17,611
20,920
621
5,837
11,774
16,979
0
W
Ishtar
20,199
10,849
981
3,118
12,392
7,667
1,811
4,724
7,668
0
59,140
W
16,423
3,538
1,050
6,443
14,417
9,122
655
7,300
7,117
43,047
0
L
He Bo
Treigoon
He Bo
8,105
677
0
0
13,337
5,111
0
7,881
5,456
23,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,919
Gold Earned
31,140
79
Minions Killed
148
1
Camps Cleared
10
660,275
Distance Traveled
690,199
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,401
646
18
1
0
228,303
0
L
Geb
9,173
706
26
2
0
236,390
0
W
Geb
10,610
816
20
2
1
266,763
0
W
Ishtar
10,658
820
71
5
3
201,014
3
W
Hades
9,872
759
57
4
6
222,422
4
L
He Bo
8,345
642
35
3
1
195,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role