Player Matchup

Arachne
Arachne
I am ReII
Arachne
Level 87
God Stats
0W - 1L
1,557 SR
Queue Stats
39W - 56L
1,379 Elo+
Party 1
Vulcan
Vulcan
andrewcortz69
Vulcan
Level 148
God Stats
1W - 1L
1,740 SR
Queue Stats
30W - 16L
1,638 Elo+
Party 1
Bastet
Bastet
thebigBLOOD
Bastet
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,538 Elo+
Party 1
Team Averages
Level 87
1,599 SR
1,518 Elo+

VS

Team Averages
Level 87
1,486 SR
1,493 Elo+
Izanami
Izanami
GarnetWolf117
Izanami
Level 134
God Stats
1W - 1L
1,249 SR
Queue Stats
273W - 221L
1,560 Elo+
Party 2
Ishtar
Ishtar
Its_SaGGa
Ishtar
Level 120
God Stats
1W - 4L
1,460 SR
Queue Stats
196W - 277L
1,301 Elo+
Solo
Sol
Sol
SakuraxXboi
Sol
Level 8
God Stats
1W - 0L
1,748 SR
Queue Stats
11W - 4L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
I am ReII
Arachne
11
1 / 2 / 1
6,233
623
2,636
6,599
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 1
6,270
627
9,128
7,634
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
9
0 / 4 / 0
5,534
553
4,052
10,566
4,333
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
5 / 0 / 3
7,833
783
6,413
5,451
2,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ishtar
Its_SaGGa
Ishtar
10
0 / 2 / 8
6,631
663
5,173
6,117
2,543
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 0 / 5
7,829
783
9,757
8,559
3,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
10
10
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
0
3
6.5
L
Arachne
I am ReII
Arachne
1
2
1
0.75
W
Ishtar
Its_SaGGa
Ishtar
0
2
8
2
W
5
0
5
7.5
L
1
4
1
0.38
L
Bastet
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,816
Damage
21,343
24,799
Taken
20,127
11,554
Mitigated
8,118
3,474
Healing
8,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
6,413
4,761
0
939
5,451
2,169
559
2,232
2,977
0
32,195
L
Arachne
I am ReII
Arachne
2,636
1,776
0
955
6,599
3,839
0
2,623
3,976
0
8,938
W
Ishtar
Its_SaGGa
Ishtar
5,173
1,970
254
1,218
6,117
2,543
0
3,188
2,712
0
17,027
W
9,757
4,384
0
6,167
8,559
3,406
1,228
3,567
4,766
30,773
0
L
9,128
2,042
0
1,061
7,634
3,382
0
3,150
4,484
30,362
0
L
Bastet
4,052
534
0
1,458
10,566
4,333
0
4,018
6,548
0
10,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,037
Gold Earned
22,293
85
Minions Killed
182
2
Camps Cleared
6
552,427
Distance Traveled
530,500
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,833
783
82
8
3
187,513
3
L
Arachne
6,233
623
17
2
0
192,418
4
W
Ishtar
6,631
663
36
4
2
150,560
2
W
Sol
7,829
783
64
6
1
192,427
3
L
Vulcan
6,270
627
57
6
2
171,601
2
L
Bastet
5,534
553
11
1
0
188,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role