Player Matchup

Sobek
Sobek
Akumhakarna
Sobek
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,428 Elo+
Party 1
Ra
Ra
Connor425
Ra
Level 100
God Stats
1W - 0L
1,749 SR
Queue Stats
3W - 1L
1,576 Elo+
Party 1
Gilgamesh
Gilgamesh
KingCario
Gilgamesh
Level 112
God Stats
1W - 1L
1,524 SR
Queue Stats
6W - 14L
1,326 Elo+
Party 1
Team Averages
Level 113
1,591 SR
1,443 Elo+

VS

Team Averages
Level 27
1,249 SR
1,223 Elo+
Chang'e
Chang'e
HardtnerRaider
Chang'e
Level 45
God Stats
0W - 1L
1,262 SR
Queue Stats
14W - 26L
1,219 Elo+
Party 2
Cthulhu
Cthulhu
cadenn22
Cthulhu
Level 19
God Stats
7W - 16L
1,244 SR
Queue Stats
11W - 24L
1,230 Elo+
Party 2
Chiron
Chiron
swagmuffin240
Chiron
Level 17
God Stats
2W - 3L
1,241 SR
Queue Stats
14W - 26L
1,219 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 8
11,048
737
8,911
18,876
26,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 1 / 4
10,671
711
11,498
8,541
4,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
KingCario
Gilgamesh
15
4 / 0 / 4
10,157
677
10,765
12,711
6,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,447
563
8,221
13,684
5,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
cadenn22
Cthulhu
14
0 / 2 / 0
8,436
562
6,786
12,560
13,840
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 3 / 0
9,678
645
18,623
10,780
4,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
2
2
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
4
1
4
6
L
0
4
0
0
W
Gilgamesh
KingCario
Gilgamesh
4
0
4
6
L
Cthulhu
cadenn22
Cthulhu
0
2
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,174
Damage
33,630
40,128
Taken
37,024
36,724
Mitigated
24,443
14,815
Healing
10,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,911
415
0
4,208
18,876
26,394
0
8,114
10,762
20,864
0
W
11,498
439
5,258
4,300
8,541
4,134
615
2,984
5,557
63,338
0
L
8,221
642
3,301
3,627
13,684
5,869
0
8,480
5,204
31,872
0
W
Gilgamesh
KingCario
Gilgamesh
10,765
3,834
0
1,049
12,711
6,196
0
4,273
8,438
43
27,215
L
Cthulhu
cadenn22
Cthulhu
6,786
144
192
0
12,560
13,840
0
6,753
5,807
22,046
0
L
18,623
7,119
1,167
1,965
10,780
4,734
0
5,786
4,994
0
47,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,876
Gold Earned
26,561
178
Minions Killed
157
9
Camps Cleared
3
863,063
Distance Traveled
805,377
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,048
737
19
1
2
269,776
0
W
Ra
10,671
711
117
8
1
305,100
0
L
Chang'e
8,447
563
64
4
2
288,882
3
W
Gilgamesh
10,157
677
42
3
6
288,187
4
L
Cthulhu
8,436
562
20
1
0
262,819
0
L
Chiron
9,678
645
73
5
1
253,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role