Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DucksMM8
Tsukuyomi
Level 143
God Stats
9W - 5L
1,612 SR
Queue Stats
277W - 255L
1,529 Elo+
Party 2
Ishtar
Ishtar
LIL_JESS_29
Ishtar
Level 141
God Stats
23W - 21L
1,496 SR
Queue Stats
293W - 288L
1,518 Elo+
Party 2
Ganesha
Ganesha
Volocus
Ganesha
Level 127
God Stats
20W - 9L
1,741 SR
Queue Stats
172W - 164L
1,487 Elo+
Solo
Janus
Janus
were40
Janus
Level 120
God Stats
11W - 9L
1,602 SR
Queue Stats
339W - 302L
1,542 Elo+
Party 1
Team Averages
Level 137
1,590 SR
1,515 Elo+

VS

Team Averages
Level 130
1,512 SR
1,516 Elo+
Khepri
Khepri
 
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AgentzOrange
Agni
Level 160
God Stats
189W - 158L
1,550 SR
Queue Stats
477W - 481L
1,482 Elo+
Solo
Sol
Sol
Alexonism
Sol
Level 158
God Stats
49W - 55L
1,508 SR
Queue Stats
815W - 810L
1,524 Elo+
Solo
Danzaburou
Danzaburou
KoalaLegend77
Danzaburou
Level 66
God Stats
3W - 1L
1,603 SR
Queue Stats
35W - 46L
1,495 Elo+
Solo
Fenrir
Fenrir
PapiJavi4185
Fenrir
Level 136
God Stats
4W - 7L
1,397 SR
Queue Stats
143W - 129L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 5 / 2
5,805
484
6,703
11,668
8,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
DucksMM8
Tsukuyomi
10
4 / 3 / 0
6,246
521
6,465
9,797
3,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
10
3 / 1 / 0
5,956
496
7,080
8,626
2,740
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
Volocus
Ganesha
9
0 / 2 / 2
5,961
497
3,067
9,942
5,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
were40
Janus
10
1 / 3 / 1
6,107
509
2,772
6,830
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 2 / 5
6,496
541
3,039
9,422
6,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
7 / 2 / 3
8,007
667
6,528
5,175
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 1 / 5
7,741
645
10,394
8,968
3,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
KoalaLegend77
Danzaburou
10
0 / 2 / 0
6,533
544
4,759
7,311
2,434
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
13
4 / 3 / 5
7,518
627
6,976
12,743
5,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
9
Kills
14
14
Deaths
10
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
5
2
0.4
W
Khepri
 
Khepri
0
2
5
1.25
W
7
2
3
4.25
W
3
1
5
5.5
L
Tsukuyomi
DucksMM8
Tsukuyomi
4
3
0
1.33
W
Danzaburou
KoalaLegend77
Danzaburou
0
2
0
0
L
Ishtar
3
1
0
3
W
Fenrir
4
3
5
2.17
L
Ganesha
Volocus
Ganesha
0
2
2
0.5
L
Janus
were40
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,087
Damage
31,696
46,863
Taken
43,619
23,298
Mitigated
20,777
9,046
Healing
16,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,703
2,020
0
666
11,668
8,751
0
6,841
4,827
0
29,728
W
Khepri
 
Khepri
3,039
612
0
3,560
9,422
6,918
0
1,516
7,876
17,083
0
W
6,528
303
0
1,663
5,175
1,641
568
940
4,105
45,790
0
W
10,394
5,367
0
4,821
8,968
3,862
1,532
465
8,503
46,467
7,625
L
Tsukuyomi
DucksMM8
Tsukuyomi
6,465
1,799
0
3,581
9,797
3,522
0
2,258
7,539
0
40,087
W
Danzaburou
KoalaLegend77
Danzaburou
4,759
2,285
0
1,803
7,311
2,434
702
807
6,504
0
42,336
L
Ishtar
7,080
3,516
0
596
8,626
2,740
0
2,989
5,637
0
39,996
W
Fenrir
6,976
1,096
0
4,280
12,743
5,922
0
1,837
10,792
0
51,490
L
Ganesha
Volocus
Ganesha
3,067
351
300
2,575
9,942
5,933
0
3,906
6,036
16,890
0
L
Janus
were40
Janus
2,772
366
0
1,328
6,830
2,352
26
2,512
4,318
35,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,075
Gold Earned
36,295
279
Minions Killed
364
0
Camps Cleared
0
1,139,160
Distance Traveled
1,169,803
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,805
484
44
4
0
226,279
1
W
Khepri
6,496
541
15
1
0
238,116
3
W
Agni
8,007
667
86
7
0
225,003
5
W
Sol
7,741
645
86
7
0
224,341
4
L
Tsukuyomi
6,246
521
68
6
0
253,260
2
W
Danzaburou
6,533
544
95
8
0
220,968
0
L
Ishtar
5,956
496
89
7
0
213,972
3
W
Fenrir
7,518
627
82
7
0
261,375
1
L
Ganesha
5,961
497
5
0
0
232,842
3
L
Janus
6,107
509
73
6
0
212,807
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role