Player Matchup

Discordia
Discordia
AgentBlack5
Discordia
Level 145
God Stats
0W - 3L
1,294 SR
Queue Stats
74W - 79L
1,473 Elo+
Solo
Ares
Ares
HerbalRamen
Ares
Level 140
God Stats
1W - 3L
1,509 SR
Queue Stats
103W - 120L
1,498 Elo+
Party 3
Ishtar
Ishtar
MCClapYoHands23
Ishtar
Level 90
God Stats
1W - 1L
1,716 SR
Queue Stats
61W - 81L
1,403 Elo+
Party 3
Ravana
Ravana
SirSwagAlot19
Ravana
Level 154
God Stats
3W - 4L
1,552 SR
Queue Stats
339W - 371L
1,531 Elo+
Solo
Horus
Horus
icecube7225
Horus
Level 128
God Stats
4W - 12L
1,446 SR
Queue Stats
43W - 59L
1,491 Elo+
Solo
Team Averages
Level 131
1,504 SR
1,479 Elo+

VS

Team Averages
Level 130
1,543 SR
1,527 Elo+
Jormungandr
Jormungandr
Anko
Jormungandr
Level 147
God Stats
2W - 6L
1,161 SR
Queue Stats
126W - 166L
1,516 Elo+
Party 1
Sol
Sol
GoGetemAsh
Sol
Level 122
God Stats
12W - 7L
1,787 SR
Queue Stats
59W - 79L
1,530 Elo+
Party 1
Horus
Horus
GrinningDante
Horus
Level 108
God Stats
21W - 19L
1,669 SR
Queue Stats
231W - 223L
1,548 Elo+
Party 2
Ishtar
Ishtar
Inheritermine4
Ishtar
Level 133
God Stats
12W - 17L
1,505 SR
Queue Stats
132W - 129L
1,504 Elo+
Solo
Hun Batz
Hun Batz
RyuuJester
Hun Batz
Level 141
God Stats
1W - 1L
1,592 SR
Queue Stats
53W - 60L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AgentBlack5
Discordia
13
2 / 2 / 3
7,828
712
9,673
8,587
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 5 / 4
8,264
751
6,502
15,260
14,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
1 / 4 / 4
7,579
689
12,465
11,831
5,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 2 / 3
7,999
727
10,583
7,968
8,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 1 / 4
6,994
636
5,228
12,482
12,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Anko
Jormungandr
15
3 / 1 / 7
8,411
765
10,681
12,331
9,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 2 / 5
8,697
791
13,064
10,529
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 2 / 6
8,145
740
9,601
14,764
9,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 1 / 8
8,030
730
5,499
7,386
3,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
RyuuJester
Hun Batz
15
2 / 2 / 7
8,565
779
8,214
10,574
4,917
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
8
Kills
14
14
Deaths
8
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Discordia
AgentBlack5
Discordia
2
2
3
1.75
W
Jormungandr
Anko
Jormungandr
3
1
7
6.5
W
5
2
5
3.75
W
3
2
6
3
L
2
5
4
0.8
W
1
1
8
5
L
1
4
4
0.75
W
Hun Batz
RyuuJester
Hun Batz
2
2
7
2.75
L
3
2
3
2.25
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,451
Damage
47,059
56,128
Taken
55,584
44,598
Mitigated
31,334
11,799
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AgentBlack5
Discordia
9,673
1,031
0
800
8,587
3,581
0
3,498
5,007
27,523
0
W
Jormungandr
Anko
Jormungandr
10,681
3,057
0
904
12,331
9,111
100
3,727
8,604
29,958
0
W
13,064
5,431
0
3,301
10,529
4,213
2,759
4,214
6,315
27,092
0
W
9,601
3,375
2,067
4,161
14,764
9,950
82
4,294
10,470
0
23,260
L
6,502
204
0
1,302
15,260
14,465
0
5,711
9,266
14,481
0
W
5,499
2,775
0
746
7,386
3,143
780
2,490
4,896
0
17,408
L
12,465
7,251
0
237
11,831
5,975
0
4,920
6,748
0
37,366
W
Hun Batz
RyuuJester
Hun Batz
8,214
1,212
0
250
10,574
4,917
229
1,450
9,124
0
29,830
L
10,583
2,381
0
1,402
7,968
8,230
0
3,335
4,541
0
20,366
L
5,228
2,166
2,899
5,159
12,482
12,347
0
6,281
6,042
0
9,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,664
Gold Earned
41,848
134
Minions Killed
188
0
Camps Cleared
0
1,014,469
Distance Traveled
1,132,644
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,828
712
36
3
0
194,454
0
W
Jormungandr
8,411
765
45
4
0
213,682
2
W
Sol
8,697
791
37
3
0
206,161
0
W
Horus
8,145
740
33
3
0
230,445
1
L
Ares
8,264
751
11
1
0
211,082
0
W
Ishtar
8,030
730
32
3
0
227,126
4
L
Ishtar
7,579
689
47
4
0
187,899
0
W
Hun Batz
8,565
779
41
4
0
255,230
3
L
Ravana
7,999
727
27
2
0
212,589
5
L
Horus
6,994
636
13
1
0
208,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role