Player Matchup

Chaac
Chaac
BetsyBewbew
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,195 Elo+
Party 2
Hun Batz
Hun Batz
Blac030kstar
Hun Batz
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 69L
1,048 Elo+
Party 1
Zeus
Zeus
JDON69ama
Zeus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 243L
1,324 Elo+
Solo
Cthulhu
Cthulhu
JohanMRG
Cthulhu
Level 27
God Stats
2W - 6L
1,224 SR
Queue Stats
53W - 82L
1,048 Elo+
Party 1
Shiva
Shiva
noblesse25
Shiva
Level 64
God Stats
0W - 1L
1,575 SR
Queue Stats
39W - 64L
1,331 Elo+
Party 2
Team Averages
Level 40
1,460 SR
1,189 Elo+

VS

Team Averages
Level 74
1,570 SR
1,473 Elo+
Shiva
Shiva
Red_Death32
Shiva
Level 63
God Stats
13W - 11L
1,471 SR
Queue Stats
81W - 86L
1,419 Elo+
Solo
Cthulhu
Cthulhu
Rico2212
Cthulhu
Level 57
God Stats
10W - 3L
1,573 SR
Queue Stats
17W - 12L
1,536 Elo+
Solo
Baron Samedi
Baron Samedi
The_HuggyBear
Baron Samedi
Level 142
God Stats
8W - 1L
1,649 SR
Queue Stats
128W - 101L
1,475 Elo+
Party 3
Kukulkan
Kukulkan
Weetfarts
Kukulkan
Level 25
God Stats
15W - 7L
1,592 SR
Queue Stats
50W - 34L
1,526 Elo+
Party 3
Ishtar
Ishtar
pettinate
Ishtar
Level 85
God Stats
63W - 53L
1,563 SR
Queue Stats
526W - 569L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 3
10,844
904
4,234
24,428
25,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Blac030kstar
Hun Batz
17
0 / 7 / 3
10,882
907
8,911
21,250
10,119
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
17
1 / 8 / 3
11,179
932
5,895
17,838
10,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
JohanMRG
Cthulhu
17
0 / 2 / 4
12,039
1,003
15,745
23,133
23,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shiva
17
5 / 4 / 1
12,618
1,052
16,732
24,248
26,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Team 1 Tickets

70

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 11
12,948
1,079
19,765
17,840
13,987
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Rico2212
Cthulhu
20
4 / 0 / 16
12,970
1,081
14,343
8,018
11,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
The_HuggyBear
Baron Samedi
18
7 / 0 / 12
13,253
1,104
27,465
9,691
5,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Weetfarts
Kukulkan
18
5 / 0 / 11
12,353
1,029
21,782
6,610
3,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ishtar
pettinate
Ishtar
18
3 / 2 / 15
12,064
1,005
21,201
13,346
6,528
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
6
Kills
25
25
Deaths
6
14
Assists
65
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Hun Batz
Blac030kstar
Hun Batz
0
7
3
0.21
L
Zeus
1
8
3
0.31
L
Cthulhu
JohanMRG
Cthulhu
0
2
4
1
W
6
4
11
2.88
W
Cthulhu
Rico2212
Cthulhu
4
0
16
12
W
Baron Samedi
The_HuggyBear
Baron Samedi
7
0
12
13
W
Kukulkan
Weetfarts
Kukulkan
5
0
11
10.5
L
Shiva
5
4
1
1.38
W
Ishtar
pettinate
Ishtar
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,517
Damage
104,556
110,897
Taken
55,505
95,960
Mitigated
41,299
14,395
Healing
19,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,234
918
0
3,037
24,428
25,284
0
14,859
9,225
0
12,096
L
Hun Batz
Blac030kstar
Hun Batz
8,911
2,630
0
0
21,250
10,119
0
10,079
10,880
0
28,055
L
Zeus
5,895
2,396
0
816
17,838
10,376
0
13,013
4,560
15,959
0
L
Cthulhu
JohanMRG
Cthulhu
15,745
1,319
1,429
6,591
23,133
23,313
0
11,744
11,175
36,232
0
W
19,765
10,262
438
2,031
17,840
13,987
0
6,733
10,361
0
35,885
W
Cthulhu
Rico2212
Cthulhu
14,343
433
110
2,010
8,018
11,344
0
3,621
4,145
36,102
0
W
Baron Samedi
The_HuggyBear
Baron Samedi
27,465
1,292
8,118
6,317
9,691
5,663
0
4,791
4,693
50,101
0
W
Kukulkan
Weetfarts
Kukulkan
21,782
2,047
0
0
6,610
3,777
0
3,603
2,897
41,488
0
L
Shiva
16,732
2,439
633
1,889
24,248
26,868
0
12,541
11,467
80
36,586
W
Ishtar
pettinate
Ishtar
21,201
13,854
0
70
13,346
6,528
0
2,972
10,030
0
27,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,562
Gold Earned
63,588
184
Minions Killed
240
4
Camps Cleared
7
1,054,559
Distance Traveled
1,205,094
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,844
904
14
1
0
210,612
0
L
Hun Batz
10,882
907
59
5
2
208,868
0
L
Zeus
11,179
932
25
2
0
151,162
2
L
Cthulhu
12,039
1,003
38
3
0
242,532
0
W
Shiva
12,948
1,079
33
3
3
216,842
0
W
Cthulhu
12,970
1,081
43
4
0
279,024
3
W
Baron Samedi
13,253
1,104
73
6
0
243,419
0
W
Kukulkan
12,353
1,029
68
6
4
254,295
0
L
Shiva
12,618
1,052
48
4
2
241,385
0
W
Ishtar
12,064
1,005
23
2
0
211,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role