Player Matchup

Horus
Horus
Angr1er
Horus
Level 43
God Stats
1W - 5L
1,159 SR
Queue Stats
15W - 21L
1,342 Elo+
Party 2
Cthulhu
Cthulhu
DEATHGUN3000
Cthulhu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 27L
1,560 Elo+
Party 2
Hera
Hera
Damimhot1970
Hera
Level 61
God Stats
4W - 4L
1,181 SR
Queue Stats
21W - 33L
1,331 Elo+
Party 2
Lancelot
Lancelot
faststrokes
Lancelot
Level 16
God Stats
1W - 3L
1,326 SR
Queue Stats
23W - 46L
1,328 Elo+
Party 2
Ymir
Ymir
gamabunter
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,762 Elo+
Party 2
Team Averages
Level 32
1,333 SR
1,465 Elo+

VS

Team Averages
Level 73
1,527 SR
1,526 Elo+
Aphrodite
Aphrodite
BlurryFacess
Aphrodite
Level 94
God Stats
5W - 2L
1,554 SR
Queue Stats
8W - 3L
1,675 Elo+
Solo
Chaac
Chaac
CancerousMike
Chaac
Level 84
God Stats
2W - 0L
1,708 SR
Queue Stats
11W - 13L
1,439 Elo+
Solo
Ishtar
Ishtar
Hereholdmysack25
Ishtar
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
83W - 98L
1,529 Elo+
Solo
Ao Kuang
Ao Kuang
Wizledorf
Ao Kuang
Level 89
God Stats
7W - 8L
1,492 SR
Queue Stats
16W - 20L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
jukesbigs
Cthulhu
Level 12
God Stats
9W - 17L
1,381 SR
Queue Stats
9W - 17L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Angr1er
Horus
15
0 / 3 / 1
8,967
598
7,187
14,553
12,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
DEATHGUN3000
Cthulhu
17
2 / 1 / 3
10,040
669
16,367
11,758
12,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
0 / 3 / 4
9,987
666
11,147
10,725
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
faststrokes
Lancelot
15
3 / 9 / 0
9,454
630
9,377
14,772
9,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 5 / 1
10,362
691
6,551
22,163
27,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BlurryFacess
Aphrodite
17
3 / 0 / 13
10,529
702
9,418
8,450
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 1 / 11
11,630
775
18,178
16,292
12,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 4 / 6
10,494
700
6,869
13,269
6,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Wizledorf
Ao Kuang
19
13 / 2 / 6
11,656
777
23,684
19,888
11,444
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
jukesbigs
Cthulhu
16
0 / 0 / 12
10,199
680
4,331
16,197
17,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
7
Kills
21
21
Deaths
7
9
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Horus
Angr1er
Horus
0
3
1
0.17
W
Aphrodite
BlurryFacess
Aphrodite
3
0
13
9.5
W
3
1
11
8.5
L
Cthulhu
DEATHGUN3000
Cthulhu
2
1
3
3.5
L
0
3
4
0.67
W
2
4
6
1.25
W
Ao Kuang
Wizledorf
Ao Kuang
13
2
6
8
L
Lancelot
faststrokes
Lancelot
3
9
0
0.33
L
2
5
1
0.5
W
Cthulhu
jukesbigs
Cthulhu
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,629
Damage
62,480
73,971
Taken
74,096
65,527
Mitigated
52,629
5,409
Healing
34,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Angr1er
Horus
7,187
3,585
936
2,643
14,553
12,293
25
7,083
7,223
0
21,818
W
Aphrodite
BlurryFacess
Aphrodite
9,418
385
8,751
6,570
8,450
4,987
55
3,787
4,218
26,355
0
W
18,178
4,854
0
7,135
16,292
12,669
0
7,291
8,293
0
65,658
L
Cthulhu
DEATHGUN3000
Cthulhu
16,367
888
234
420
11,758
12,173
38
5,583
6,115
30,678
0
L
11,147
2,673
0
588
10,725
4,870
240
3,858
6,795
56,999
0
W
6,869
4,103
485
3,053
13,269
6,278
1,926
8,221
4,700
0
37,563
W
Ao Kuang
Wizledorf
Ao Kuang
23,684
7,947
0
5,532
19,888
11,444
786
7,282
12,196
47,006
0
L
Lancelot
faststrokes
Lancelot
9,377
2,464
0
0
14,772
9,176
0
10,091
4,633
0
18,704
L
6,551
688
0
588
22,163
27,015
0
10,573
11,169
19,220
0
W
Cthulhu
jukesbigs
Cthulhu
4,331
695
349
2,623
16,197
17,251
495
5,787
10,049
21,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
54,508
209
Minions Killed
274
0
Camps Cleared
0
1,344,525
Distance Traveled
1,495,853
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,967
598
31
2
0
252,609
1
W
Aphrodite
10,529
702
40
3
0
308,982
0
W
Chaac
11,630
775
122
8
0
307,181
2
L
Cthulhu
10,040
669
51
3
0
308,633
0
L
Hera
9,987
666
85
6
0
270,543
0
W
Ishtar
10,494
700
61
4
0
267,396
0
W
Ao Kuang
11,656
777
25
2
0
335,424
0
L
Lancelot
9,454
630
17
1
0
255,635
0
L
Ymir
10,362
691
25
2
0
257,105
0
W
Cthulhu
10,199
680
26
2
0
276,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role