Player Matchup

King Arthur
King Arthur
Diamond IV
FullMetalBattle
King Arthur
Diamond IV
Level 141
God Stats
16W - 13L
1,663 SR
Queue Stats
66W - 49L
2,294 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
Its TMP1
Baron Samedi
Platinum III
Level 123
God Stats
3W - 0L
1,340 SR
Queue Stats
28W - 13L
2,048 MMR
Solo
Neith
Neith
Diamond II
RazorShane
Neith
Diamond II
Level 154
God Stats
6W - 2L
1,773 SR
Queue Stats
147W - 138L
2,227 MMR
Solo
Susano
Susano
Masters
Ronriesuto
Susano
Masters
Level 160
God Stats
59W - 23L
1,768 SR
Queue Stats
192W - 188L
2,574 MMR
Solo
Kukulkan
Kukulkan
Diamond V
ToastnGravy
Kukulkan
Diamond V
Level 160
God Stats
18W - 12L
1,776 SR
Queue Stats
183W - 194L
1,937 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,664 SR
2,216 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,593 SR
2,213 MMR
Ares
Ares
Platinum III
AMbrothers2003
Ares
Platinum III
Level 141
God Stats
0W - 2L
1,247 SR
Queue Stats
104W - 108L
1,957 MMR
Solo
Skadi
Skadi
Platinum IV
CkRidaz92
Skadi
Platinum IV
Level 123
God Stats
32W - 25L
1,506 SR
Queue Stats
363W - 372L
1,866 MMR
Solo
Artio
Artio
Masters
NAUGHTY KARL
Artio
Masters
Level 160
God Stats
10W - 11L
1,603 SR
Queue Stats
825W - 851L
2,336 MMR
Solo
Janus
Janus
Diamond II
OhmyitsFlori
Janus
Diamond II
Level 76
God Stats
1W - 4L
1,619 SR
Queue Stats
175W - 154L
2,449 MMR
Party 1
Mercury
Mercury
Diamond I
Remixs Ambition
Mercury
Diamond I
Level 160
God Stats
10W - 3L
1,988 SR
Queue Stats
183W - 158L
2,455 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FullMetalBattle
King Arthur
20
6 / 0 / 4
15,511
646
21,935
22,134
18,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
Its TMP1
Baron Samedi
17
1 / 0 / 13
12,841
535
7,662
15,818
24,104
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
20
5 / 0 / 5
16,006
667
16,996
15,300
10,005
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Susano
Ronriesuto
Susano
20
16 / 2 / 5
14,875
620
26,734
16,067
9,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
ToastnGravy
Kukulkan
20
3 / 0 / 8
13,883
578
13,044
11,506
6,236
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
CliodhnaArachneLancelot

VS

Bans
RatatoskrYmirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,735
364
5,848
20,616
23,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
CkRidaz92
Skadi
14
0 / 12 / 1
9,342
389
9,146
22,994
6,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
0 / 3 / 1
10,270
428
7,066
24,428
32,141
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
0 / 6 / 0
10,246
427
3,843
15,833
5,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 6 / 0
10,583
441
6,304
21,217
8,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
5
31
Kills
2
2
Deaths
31
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Skadi
CkRidaz92
Skadi
0
12
1
0.04
W
King Arthur
FullMetalBattle
King Arthur
6
0
4
8
W
Baron Samedi
Its TMP1
Baron Samedi
1
0
13
7.5
L
0
3
1
0.17
L
0
6
0
0
W
Neith
5
0
5
7.5
L
2
6
0
0.33
W
Susano
Ronriesuto
Susano
16
2
5
9.25
W
Kukulkan
ToastnGravy
Kukulkan
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,371
Damage
32,207
80,825
Taken
105,088
67,975
Mitigated
76,003
36,359
Healing
16,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,848
298
0
2,157
20,616
23,976
0
6,930
13,448
32,569
0
L
Skadi
CkRidaz92
Skadi
9,146
3,346
145
1,502
22,994
6,000
0
2,905
20,069
0
76,725
W
King Arthur
FullMetalBattle
King Arthur
21,935
5,545
0
14,426
22,134
18,431
416
8,111
14,023
0
133,540
W
Baron Samedi
Its TMP1
Baron Samedi
7,662
857
2,166
6,417
15,818
24,104
600
2,847
12,877
36,937
0
L
7,066
656
319
11,028
24,428
32,141
0
2,092
21,506
74,200
0
L
3,843
265
0
682
15,833
5,431
0
3,907
11,782
101,243
0
W
Neith
16,996
5,107
0
6,912
15,300
10,005
5,484
2,425
12,845
0
192,107
L
6,304
3,843
0
894
21,217
8,455
0
4,365
16,476
0
91,623
W
Susano
Ronriesuto
Susano
26,734
10,000
0
2,760
16,067
9,199
5,747
2,827
13,128
57
101,717
W
Kukulkan
ToastnGravy
Kukulkan
13,044
1,067
0
3,678
11,506
6,236
1,398
3,220
8,242
141,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,116
Gold Earned
49,176
846
Minions Killed
629
0
Camps Cleared
0
2,391,244
Distance Traveled
2,208,843
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,735
364
32
1
0
460,728
1
L
Skadi
9,342
389
127
5
0
380,292
8
W
King Arthur
15,511
646
214
9
0
477,625
3
W
Baron Samedi
12,841
535
41
2
0
453,254
12
L
Artio
10,270
428
125
5
0
405,772
3
L
Janus
10,246
427
190
8
0
438,977
3
W
Neith
16,006
667
257
11
0
424,500
3
L
Mercury
10,583
441
155
6
0
523,074
3
W
Susano
14,875
620
119
5
0
549,886
1
W
Kukulkan
13,883
578
215
9
0
485,979
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role