Player Matchup

Mercury
Mercury
Duk4740
Mercury
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 16L
1,590 Elo+
Party 2
Jing Wei
Jing Wei
MothrDuckr74
Jing Wei
Level 158
God Stats
0W - 1L
1,709 SR
Queue Stats
29W - 20L
1,615 Elo+
Party 2
Janus
Janus
UKNOTHISMAN
Janus
Level 106
God Stats
0W - 1L
1,515 SR
Queue Stats
21W - 13L
1,641 Elo+
Party 2
Cthulhu
Cthulhu
duksmurf
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,708 Elo+
Party 2
Pele
Pele
Νezuko
Pele
Level 41
God Stats
103W - 96L
1,628 SR
Queue Stats
106W - 106L
1,576 Elo+
Solo
Team Averages
Level 87
1,570 SR
1,626 Elo+

VS

Team Averages
Level 93
1,619 SR
1,644 Elo+
Khepri
Khepri
BigEzy34
Khepri
Level 144
God Stats
8W - 1L
1,585 SR
Queue Stats
46W - 27L
1,691 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BlueCollarYoda
Cu Chulainn
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 23L
1,747 Elo+
Party 1
Shiva
Shiva
Chanman2424
Shiva
Level 156
God Stats
7W - 1L
1,995 SR
Queue Stats
178W - 151L
1,674 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sharkboy1841
Morgan Le Fay
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,712 Elo+
Party 1
Neith
Neith
TheLJK
Neith
Level 37
God Stats
13W - 12L
1,515 SR
Queue Stats
210W - 216L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Duk4740
Mercury
10
0 / 2 / 1
5,699
475
2,140
8,999
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
MothrDuckr74
Jing Wei
11
0 / 0 / 0
6,346
529
3,657
6,913
2,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 0 / 2
5,923
494
2,392
3,131
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
duksmurf
Cthulhu
12
2 / 1 / 0
7,015
585
7,060
7,169
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
Νezuko
Pele
9
2 / 2 / 0
5,508
459
5,597
7,322
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BigEzy34
Khepri
9
0 / 0 / 3
5,949
496
1,615
7,268
6,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
BlueCollarYoda
Cu Chulainn
12
3 / 0 / 2
7,234
603
3,788
5,947
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 2 / 0
6,587
549
4,335
11,125
7,627
Breastplate

Breastplate

+20
Physical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Sharkboy1841
Morgan Le Fay
11
2 / 1 / 2
6,832
569
2,436
4,130
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
TheLJK
Neith
10
0 / 1 / 2
5,875
490
4,023
6,211
2,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
5
5
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Khepri
BigEzy34
Khepri
0
0
3
1.5
W
Cu Chulainn
BlueCollarYoda
Cu Chulainn
3
0
2
4
W
0
2
0
0
L
Mercury
Duk4740
Mercury
0
2
1
0.25
L
Jing Wei
MothrDuckr74
Jing Wei
0
0
0
0
W
Morgan Le Fay
Sharkboy1841
Morgan Le Fay
2
1
2
3
W
Neith
TheLJK
Neith
0
1
2
1
L
0
0
2
1
L
Cthulhu
duksmurf
Cthulhu
2
1
0
2
L
Pele
Νezuko
Pele
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,846
Damage
16,197
33,534
Taken
34,681
12,311
Mitigated
21,113
8,848
Healing
8,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
BigEzy34
Khepri
1,615
218
321
1,664
7,268
6,503
82
669
6,599
20,717
0
W
Cu Chulainn
BlueCollarYoda
Cu Chulainn
3,788
582
0
1,131
5,947
2,467
0
589
5,358
0
54,498
W
4,335
884
0
2,441
11,125
7,627
0
7,113
3,480
0
41,910
L
Mercury
Duk4740
Mercury
2,140
528
0
399
8,999
2,942
0
1,095
7,904
0
41,109
L
Jing Wei
MothrDuckr74
Jing Wei
3,657
2,840
0
2,974
6,913
2,341
0
1,185
5,728
0
51,305
W
Morgan Le Fay
Sharkboy1841
Morgan Le Fay
2,436
77
0
556
4,130
1,743
497
765
3,365
44,373
0
W
Neith
TheLJK
Neith
4,023
1,504
0
2,422
6,211
2,773
360
579
5,632
0
38,399
L
2,392
226
0
1,196
3,131
1,044
0
888
2,243
46,670
0
L
Cthulhu
duksmurf
Cthulhu
7,060
1,730
231
3,140
7,169
3,832
0
0
7,169
43,924
0
L
Pele
Νezuko
Pele
5,597
1,205
0
908
7,322
2,152
0
883
6,439
0
34,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,491
Gold Earned
32,477
417
Minions Killed
360
0
Camps Cleared
0
1,143,421
Distance Traveled
1,183,756
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,949
496
22
2
0
231,456
3
W
Cu Chulainn
7,234
603
96
8
0
277,425
3
W
Shiva
6,587
549
85
7
0
238,659
1
L
Mercury
5,699
475
73
6
0
269,057
1
L
Jing Wei
6,346
529
95
8
0
221,328
3
W
Morgan Le Fay
6,832
569
83
7
0
226,721
5
W
Neith
5,875
490
74
6
0
209,495
0
L
Janus
5,923
494
78
7
0
233,317
1
L
Cthulhu
7,015
585
108
9
0
227,404
2
L
Pele
5,508
459
63
5
0
192,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role