Player Matchup

Danzaburou
Danzaburou
CoolGuy1000101
Danzaburou
Level 26
God Stats
21W - 7L
1,904 SR
Queue Stats
33W - 17L
1,709 Elo+
Party 1
Shiva
Shiva
JadedWRLD
Shiva
Level 126
God Stats
8W - 2L
1,819 SR
Queue Stats
131W - 86L
1,661 Elo+
Party 1
Anubis
Anubis
KidHalfDeaf
Anubis
Level 82
God Stats
3W - 0L
1,938 SR
Queue Stats
83W - 70L
1,624 Elo+
Party 1
Osiris
Osiris
quadaloupe
Osiris
Level 118
God Stats
8W - 4L
1,602 SR
Queue Stats
448W - 403L
1,593 Elo+
Party 1
Sol
Sol
xxxNoir
Sol
Level 25
God Stats
2W - 0L
1,774 SR
Queue Stats
66W - 37L
1,728 Elo+
Party 1
Team Averages
Level 75
1,807 SR
1,663 Elo+

VS

Team Averages
Level 72
1,532 SR
1,583 Elo+
Neith
Neith
ImUplink
Neith
Level 50
God Stats
12W - 18L
1,555 SR
Queue Stats
15W - 22L
1,486 Elo+
Party 2
Yu Huang
Yu Huang
Shoorks
Yu Huang
Level 74
God Stats
1W - 1L
1,579 SR
Queue Stats
13W - 10L
1,657 Elo+
Party 2
Baron Samedi
Baron Samedi
SmokinBobos
Baron Samedi
Level 40
God Stats
9W - 7L
1,691 SR
Queue Stats
106W - 84L
1,592 Elo+
Party 2
Thor
Thor
Vissabet
Thor
Level 54
God Stats
3W - 10L
1,337 SR
Queue Stats
76W - 72L
1,604 Elo+
Party 2
Lancelot
Lancelot
lilmadslayer
Lancelot
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 84L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CoolGuy1000101
Danzaburou
20
14 / 4 / 11
19,759
659
33,558
31,408
17,508
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
JadedWRLD
Shiva
20
5 / 1 / 22
16,386
546
23,230
34,816
57,663
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
20
11 / 5 / 19
16,895
563
39,772
33,854
23,778
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
quadaloupe
Osiris
20
7 / 4 / 15
17,039
568
21,212
35,042
39,951
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
20
9 / 1 / 5
18,300
610
12,614
26,716
14,338
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ImUplink
Neith
20
1 / 5 / 3
13,016
434
12,397
18,579
7,321
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Shoorks
Yu Huang
19
1 / 10 / 2
12,690
423
18,193
23,871
9,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
SmokinBobos
Baron Samedi
16
1 / 11 / 7
11,727
391
13,522
39,753
56,817
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Thor
19
5 / 10 / 4
12,920
431
16,933
26,883
12,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
lilmadslayer
Lancelot
20
7 / 10 / 4
14,466
482
22,151
42,378
33,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
35
46
Kills
15
15
Deaths
46
72
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CoolGuy1000101
Danzaburou
14
4
11
4.88
L
Neith
ImUplink
Neith
1
5
3
0.5
W
Shiva
JadedWRLD
Shiva
5
1
22
16
W
Anubis
11
5
19
4.1
L
Yu Huang
Shoorks
Yu Huang
1
10
2
0.2
L
Baron Samedi
SmokinBobos
Baron Samedi
1
11
7
0.41
L
Thor
5
10
4
0.7
L
Lancelot
lilmadslayer
Lancelot
7
10
4
0.9
W
Osiris
quadaloupe
Osiris
7
4
15
3.63
W
Sol
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,386
Damage
83,196
161,836
Taken
151,464
153,238
Mitigated
119,075
67,221
Healing
26,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CoolGuy1000101
Danzaburou
33,558
17,605
0
14,748
31,408
17,508
10,134
4,343
26,891
59
164,847
L
Neith
ImUplink
Neith
12,397
3,519
0
1,688
18,579
7,321
0
8,132
10,447
0
107,423
W
Shiva
JadedWRLD
Shiva
23,230
3,834
2,636
7,253
34,816
57,663
257
7,866
26,721
61
70,097
W
Anubis
39,772
2,669
0
18,264
33,854
23,778
574
10,884
22,614
132,204
0
L
Yu Huang
Shoorks
Yu Huang
18,193
1,259
0
2,109
23,871
9,437
1,770
7,676
16,195
112,812
0
L
Baron Samedi
SmokinBobos
Baron Samedi
13,522
2,367
2,413
11,076
39,753
56,817
0
17,156
22,597
45,431
0
L
Thor
16,933
4,592
0
1,437
26,883
12,300
0
7,761
19,036
0
90,911
L
Lancelot
lilmadslayer
Lancelot
22,151
2,130
0
7,407
42,378
33,200
0
11,781
30,258
0
86,630
W
Osiris
quadaloupe
Osiris
21,212
9,227
0
7,304
35,042
39,951
516
6,629
27,360
0
167,730
W
Sol
12,614
5,448
0
17,016
26,716
14,338
10,576
4,440
21,890
222,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,379
Gold Earned
64,819
849
Minions Killed
670
0
Camps Cleared
0
2,758,635
Distance Traveled
2,541,027
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
19,759
659
207
7
0
545,296
0
L
Neith
13,016
434
193
6
0
483,915
2
W
Shiva
16,386
546
52
2
0
625,441
9
W
Anubis
16,895
563
141
5
0
478,125
3
L
Yu Huang
12,690
423
184
6
0
486,945
5
L
Baron Samedi
11,727
391
46
2
0
471,826
1
L
Thor
12,920
431
118
4
0
489,812
0
L
Lancelot
14,466
482
129
4
0
608,529
0
W
Osiris
17,039
568
182
6
0
615,183
6
W
Sol
18,300
610
267
9
0
494,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role