Player Matchup

Ne Zha
Ne Zha
AspiringHero
Ne Zha
Level 146
God Stats
0W - 3L
1,482 SR
Queue Stats
92W - 86L
1,612 Elo+
Party 2
Odin
Odin
CrazyMeetsCrazy
Odin
Level 144
God Stats
1W - 1L
1,649 SR
Queue Stats
51W - 46L
1,594 Elo+
Party 2
Ymir
Ymir
DrHippyChild
Ymir
Level 98
God Stats
42W - 39L
1,604 SR
Queue Stats
109W - 116L
1,586 Elo+
Party 3
Zeus
Zeus
Fiachta
Zeus
Level 125
God Stats
7W - 6L
1,520 SR
Queue Stats
133W - 141L
1,562 Elo+
Party 3
Danzaburou
Danzaburou
MONNSTERJR1
Danzaburou
Level 104
God Stats
6W - 9L
1,312 SR
Queue Stats
400W - 397L
1,543 Elo+
Solo
Team Averages
Level 123
1,513 SR
1,580 Elo+

VS

Team Averages
Level 136
1,630 SR
1,595 Elo+
Merlin
Merlin
DatAsian101
Merlin
Level 123
God Stats
3W - 0L
1,950 SR
Queue Stats
49W - 33L
1,640 Elo+
Solo
Ishtar
Ishtar
HeyCaribou
Ishtar
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 114L
1,547 Elo+
Party 1
Tyr
Tyr
Pìngu
Tyr
Level 160
God Stats
6W - 5L
1,660 SR
Queue Stats
194W - 159L
1,571 Elo+
Party 1
Sol
Sol
ToxicRain214
Sol
Level 107
God Stats
8W - 1L
1,500 SR
Queue Stats
268W - 134L
1,637 Elo+
Solo
Hercules
Hercules
drukano3
Hercules
Level 130
God Stats
6W - 7L
1,542 SR
Queue Stats
156W - 178L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 3 / 3
6,759
520
4,326
10,897
4,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 0 / 3
6,564
505
7,120
8,885
8,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 2 / 3
6,126
471
2,821
8,879
7,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
Fiachta
Zeus
11
4 / 1 / 1
6,687
514
9,391
6,971
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
MONNSTERJR1
Danzaburou
10
1 / 6 / 0
6,079
468
5,774
10,648
3,933
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 2 / 2
7,198
554
7,452
6,885
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
HeyCaribou
Ishtar
12
0 / 3 / 3
7,033
541
3,565
9,851
4,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
Pìngu
Tyr
12
1 / 2 / 0
7,334
564
7,605
13,302
8,851
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
4 / 1 / 2
7,965
613
9,252
9,891
3,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
drukano3
Hercules
11
4 / 0 / 4
7,610
585
4,745
9,289
8,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
12
12
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
3
3
0.83
L
1
0
3
2.5
W
Merlin
3
2
2
2
L
0
2
3
0.75
L
Zeus
Fiachta
Zeus
4
1
1
4.5
W
Ishtar
HeyCaribou
Ishtar
0
3
3
0.5
L
Danzaburou
MONNSTERJR1
Danzaburou
1
6
0
0.17
W
Tyr
Pìngu
Tyr
1
2
0
0.5
W
4
1
2
5
W
Hercules
drukano3
Hercules
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,432
Damage
32,619
46,280
Taken
49,218
26,570
Mitigated
28,998
10,770
Healing
19,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
4,326
2,331
0
4,331
10,897
4,145
0
2,386
8,511
0
48,830
L
7,120
2,294
0
1,161
8,885
8,499
0
458
8,427
0
44,492
W
Merlin
7,452
470
0
1,764
6,885
3,155
0
4,545
2,340
51,856
0
L
2,821
1,230
0
1,444
8,879
7,418
0
3,904
4,975
20,577
0
L
Zeus
Fiachta
Zeus
9,391
1,272
121
1,764
6,971
2,575
0
3,282
3,689
41,851
0
W
Ishtar
HeyCaribou
Ishtar
3,565
1,471
0
2,781
9,851
4,532
0
955
8,896
0
64,285
L
Danzaburou
MONNSTERJR1
Danzaburou
5,774
2,010
0
1,949
10,648
3,933
0
6,674
3,974
0
43,646
W
Tyr
Pìngu
Tyr
7,605
1,382
0
5,866
13,302
8,851
0
2,007
11,295
0
51,778
W
9,252
4,823
0
5,190
9,891
3,573
1,020
1,148
8,743
63,149
0
W
Hercules
drukano3
Hercules
4,745
1,305
0
3,740
9,289
8,887
170
3,557
5,732
0
15,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,215
Gold Earned
37,140
363
Minions Killed
423
0
Camps Cleared
0
1,294,105
Distance Traveled
1,259,037
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,759
520
83
6
0
289,646
2
L
Odin
6,564
505
88
7
0
246,917
1
W
Merlin
7,198
554
96
7
0
239,142
4
L
Ymir
6,126
471
23
2
0
250,030
4
L
Zeus
6,687
514
90
7
0
269,991
3
W
Ishtar
7,033
541
94
7
0
248,376
1
L
Danzaburou
6,079
468
79
6
0
237,521
0
W
Tyr
7,334
564
102
8
0
260,431
1
W
Sol
7,965
613
113
9
0
244,449
2
W
Hercules
7,610
585
18
1
0
266,639
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role