Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Droopy6lack
Merlin
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,673 Elo+
Solo
Cerberus
Cerberus
K4NEKIxKEN22
Cerberus
Level 153
God Stats
0W - 1L
1,683 SR
Queue Stats
265W - 241L
1,492 Elo+
Party 2
Team Averages
Level 139
1,561 SR
1,555 Elo+

VS

Team Averages
Level 117
1,582 SR
1,343 Elo+
Scylla
Scylla
Trashnuggets
Scylla
Level 138
God Stats
1W - 0L
1,788 SR
Queue Stats
7W - 10L
1,356 Elo+
Party 1
Chaac
Chaac
Tymay
Chaac
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 10L
1,241 Elo+
Party 1
Ishtar
Ishtar
valchez
Ishtar
Level 69
God Stats
7W - 9L
1,458 SR
Queue Stats
137W - 183L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 5 / 1
8,332
595
7,879
16,418
7,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
13
2 / 6 / 1
8,700
621
7,583
14,624
6,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
K4NEKIxKEN22
Cerberus
11
1 / 6 / 3
9,055
647
8,845
23,719
26,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
9 / 1 / 7
11,151
797
16,656
8,730
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Tymay
Chaac
15
2 / 3 / 13
10,077
720
12,968
17,932
13,583
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
valchez
Ishtar
15
6 / 0 / 9
10,368
741
16,934
9,833
4,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
4
Kills
17
17
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
5
1
0.3
L
Merlin
2
6
1
0.42
L
Cerberus
K4NEKIxKEN22
Cerberus
1
6
3
0.42
W
Scylla
9
1
7
12.5
W
Chaac
Tymay
Chaac
2
3
13
2.83
W
Ishtar
valchez
Ishtar
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,307
Damage
46,558
54,761
Taken
36,495
40,315
Mitigated
21,446
6,633
Healing
3,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,879
4,621
175
1,901
16,418
7,207
0
6,758
9,660
0
27,672
L
Merlin
7,583
834
0
431
14,624
6,421
0
5,273
9,351
31,871
0
L
Cerberus
K4NEKIxKEN22
Cerberus
8,845
883
1,452
2,674
23,719
26,687
0
5,079
18,640
27,957
0
W
Scylla
16,656
1,167
0
0
8,730
3,565
309
4,531
4,199
43,603
0
W
Chaac
Tymay
Chaac
12,968
2,578
0
3,034
17,932
13,583
736
6,035
11,897
0
37,001
W
Ishtar
valchez
Ishtar
16,934
9,932
0
0
9,833
4,298
1,477
6,664
3,169
0
35,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,087
Gold Earned
31,596
146
Minions Killed
149
3
Camps Cleared
9
655,718
Distance Traveled
742,084
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,332
595
29
2
1
235,602
6
L
Merlin
8,700
621
57
4
1
195,698
1
L
Cerberus
9,055
647
60
4
1
224,418
4
W
Scylla
11,151
797
73
5
4
238,195
6
W
Chaac
10,077
720
44
3
2
249,782
2
W
Ishtar
10,368
741
32
2
3
254,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role