Player Matchup

Morgan Le Fay
Morgan Le Fay
Cvck42
Morgan Le Fay
Level 42
God Stats
1W - 3L
1,450 SR
Queue Stats
2W - 12L
950 Elo+
Party 3
Cthulhu
Cthulhu
Grizzly_Blast
Cthulhu
Level 66
God Stats
1W - 0L
1,630 SR
Queue Stats
2W - 1L
1,083 Elo+
Party 3
Ishtar
Ishtar
King Flare9440
Ishtar
Level 120
God Stats
5W - 8L
1,471 SR
Queue Stats
285W - 319L
1,361 Elo+
Solo
Da Ji
Da Ji
NICKEDOUT
Da Ji
Level 120
God Stats
4W - 3L
1,517 SR
Queue Stats
148W - 167L
1,346 Elo+
Solo
Nu Wa
Nu Wa
TheLovelyKey
Nu Wa
Level 125
God Stats
15W - 8L
1,561 SR
Queue Stats
37W - 49L
1,309 Elo+
Solo
Team Averages
Level 95
1,526 SR
1,210 Elo+

VS

Team Averages
Level 100
1,457 SR
1,289 Elo+
Ishtar
Ishtar
KicbackxTTV
Ishtar
Level 146
God Stats
34W - 44L
1,416 SR
Queue Stats
352W - 409L
1,327 Elo+
Party 2
Anubis
Anubis
Kprincess9748
Anubis
Level 15
God Stats
1W - 1L
1,716 SR
Queue Stats
3W - 16L
1,146 Elo+
Party 1
Lancelot
Lancelot
Mega Gengar Dom
Lancelot
Level 128
God Stats
33W - 33L
1,414 SR
Queue Stats
157W - 161L
1,374 Elo+
Solo
Bellona
Bellona
MyNameIzJIFF
Bellona
Level 124
God Stats
36W - 58L
1,372 SR
Queue Stats
413W - 578L
1,286 Elo+
Party 1
Chang'e
Chang'e
scorpion92534
Chang'e
Level 85
God Stats
53W - 52L
1,366 SR
Queue Stats
481W - 574L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cvck42
Morgan Le Fay
9
0 / 2 / 1
4,950
450
2,794
4,175
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
9
3 / 0 / 0
6,129
557
3,527
4,803
3,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 1 / 3
5,295
481
4,598
5,044
1,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
NICKEDOUT
Da Ji
11
3 / 0 / 1
6,332
576
3,355
7,816
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 0
5,614
510
2,462
3,899
1,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
7
0 / 2 / 0
4,560
415
3,589
5,526
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 1
5,835
530
2,880
5,533
2,863
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
8
1 / 1 / 0
5,134
467
2,560
5,870
2,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
MyNameIzJIFF
Bellona
7
0 / 2 / 0
4,369
397
2,643
6,404
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
10
0 / 1 / 0
5,602
509
2,720
5,485
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
7
Kills
2
3
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Cvck42
Morgan Le Fay
0
2
1
0.25
W
Cthulhu
3
0
0
3
L
Ishtar
0
2
0
0
W
0
1
3
1.5
L
1
1
1
1.5
L
Lancelot
1
1
0
1
L
Bellona
MyNameIzJIFF
Bellona
0
2
0
0
W
Da Ji
NICKEDOUT
Da Ji
3
0
1
3.5
W
1
0
0
1
L
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,736
Damage
14,392
25,737
Taken
28,818
11,737
Mitigated
13,495
9,365
Healing
8,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Cvck42
Morgan Le Fay
2,794
483
0
61
4,175
1,175
0
2,847
1,328
26,863
0
W
Cthulhu
3,527
470
103
2,025
4,803
3,874
0
0
4,803
21,919
0
L
Ishtar
3,589
1,734
0
997
5,526
2,267
300
1,492
4,034
0
24,157
W
4,598
2,647
0
2,093
5,044
1,945
176
0
5,044
0
35,254
L
2,880
348
0
3,171
5,533
2,863
198
2,794
2,739
38,030
0
L
Lancelot
2,560
728
0
500
5,870
2,084
0
725
5,084
0
30,438
L
Bellona
MyNameIzJIFF
Bellona
2,643
828
0
1,332
6,404
4,408
0
2,035
4,369
0
15,452
W
Da Ji
NICKEDOUT
Da Ji
3,355
436
0
3,873
7,816
3,137
0
1,156
6,660
0
44,896
W
2,462
818
0
1,210
3,899
1,606
44
1,597
2,302
36,544
0
L
Chang'e
2,720
309
0
2,194
5,485
1,873
129
1,442
3,809
43,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,320
Gold Earned
25,500
262
Minions Killed
262
0
Camps Cleared
0
1,041,879
Distance Traveled
885,118
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
4,950
450
32
3
0
221,349
3
W
Cthulhu
6,129
557
29
3
0
227,238
1
L
Ishtar
4,560
415
43
4
0
168,094
2
W
Ishtar
5,295
481
67
6
0
181,306
1
L
Anubis
5,835
530
65
6
0
153,312
4
L
Lancelot
5,134
467
61
6
0
198,713
0
L
Bellona
4,369
397
18
2
0
190,832
2
W
Da Ji
6,332
576
87
8
0
230,529
1
W
Nu Wa
5,614
510
47
4
0
181,457
3
L
Chang'e
5,602
509
75
7
0
174,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role