Player Matchup

Kali
Kali
 
Kali
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Chudesno
Pele
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 164L
1,572 Elo+
Solo
Chang'e
Chang'e
CoolEagle
Chang'e
Level 128
God Stats
1W - 3L
1,554 SR
Queue Stats
239W - 233L
1,565 Elo+
Solo
Atlas
Atlas
Masterblast
Atlas
Level 126
God Stats
2W - 3L
1,417 SR
Queue Stats
188W - 195L
1,513 Elo+
Solo
Team Averages
Level 146
1,494 SR
1,530 Elo+

VS

Team Averages
Level 157
1,600 SR
1,580 Elo+
Sol
Sol
IGotY
Sol
Level 160
God Stats
25W - 11L
1,785 SR
Queue Stats
1,748W - 885L
1,693 Elo+
Party 1
Tiamat
Tiamat
Metenite
Tiamat
Level 160
God Stats
9W - 9L
1,396 SR
Queue Stats
751W - 762L
1,498 Elo+
Solo
Geb
Geb
N4NNYB4SH3R56
Geb
Level 146
God Stats
16W - 4L
1,727 SR
Queue Stats
457W - 434L
1,506 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RyanJosephKearns
Cu Chulainn
Level 160
God Stats
17W - 11L
1,571 SR
Queue Stats
384W - 382L
1,499 Elo+
Party 2
Horus
Horus
TheNordic1
Horus
Level 160
God Stats
4W - 3L
1,523 SR
Queue Stats
504W - 254L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
18
5 / 7 / 6
10,781
719
15,021
23,050
21,850
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
 
Zhong Kui
17
1 / 7 / 6
9,877
658
14,758
22,944
23,409
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
14
3 / 6 / 5
9,400
627
14,286
17,447
14,738
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
CoolEagle
Chang'e
17
1 / 7 / 10
10,180
679
12,270
23,293
15,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 5 / 8
11,056
737
17,703
26,049
39,966
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
IGotY
Sol
20
9 / 2 / 20
12,659
844
32,366
20,161
11,534
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
Metenite
Tiamat
18
8 / 3 / 16
11,463
764
19,710
15,903
15,741
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 3 / 20
11,073
738
12,437
21,726
25,669
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
RyanJosephKearns
Cu Chulainn
18
4 / 2 / 22
11,174
745
24,701
22,042
24,562
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
18
6 / 3 / 19
11,558
771
15,202
20,182
26,989
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
129
13
Kills
32
32
Deaths
13
35
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
5
7
6
1.14
L
Zhong Kui
 
Zhong Kui
1
7
6
0.57
L
Pele
3
6
5
0.92
L
Chang'e
CoolEagle
Chang'e
1
7
10
0.86
W
Sol
IGotY
Sol
9
2
20
9.5
L
3
5
8
1.4
W
Tiamat
Metenite
Tiamat
8
3
16
5.33
W
5
3
20
5
W
Cu Chulainn
RyanJosephKearns
Cu Chulainn
4
2
22
7.5
W
Horus
6
3
19
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,038
Damage
104,416
112,783
Taken
100,014
115,261
Mitigated
104,495
39,195
Healing
50,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
15,021
6,349
1,851
3,735
23,050
21,850
747
13,405
9,645
67
22,726
L
Zhong Kui
 
Zhong Kui
14,758
320
1,467
3,054
22,944
23,409
759
11,815
11,129
32,825
0
L
Pele
14,286
1,442
318
2,721
17,447
14,738
0
10,533
6,914
162
27,114
L
Chang'e
CoolEagle
Chang'e
12,270
1,302
13,432
7,901
23,293
15,298
0
13,975
9,318
24,750
0
W
Sol
IGotY
Sol
32,366
13,822
666
8,584
20,161
11,534
7,556
9,128
11,033
52,706
0
L
17,703
8,132
1,582
3,134
26,049
39,966
407
14,877
11,172
32,195
0
W
Tiamat
Metenite
Tiamat
19,710
1,903
2,235
4,981
15,903
15,741
1,188
7,592
8,311
35,974
0
W
12,437
486
1,461
1,757
21,726
25,669
1,099
9,575
12,151
24,980
0
W
Cu Chulainn
RyanJosephKearns
Cu Chulainn
24,701
2,585
2,024
4,972
22,042
24,562
787
8,260
13,782
92
44,546
W
Horus
15,202
5,445
14,685
9,341
20,182
26,989
410
10,400
9,782
0
20,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,294
Gold Earned
57,927
159
Minions Killed
164
0
Camps Cleared
0
1,217,585
Distance Traveled
1,405,150
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,781
719
18
1
0
224,181
3
L
Zhong Kui
9,877
658
60
4
0
242,576
0
L
Pele
9,400
627
20
1
0
222,437
1
L
Chang'e
10,180
679
41
3
0
265,661
0
W
Sol
12,659
844
62
4
0
248,589
0
L
Atlas
11,056
737
20
1
0
262,730
0
W
Tiamat
11,463
764
36
2
0
249,509
1
W
Geb
11,073
738
19
1
0
282,821
0
W
Cu Chulainn
11,174
745
37
2
0
330,570
3
W
Horus
11,558
771
10
1
0
293,661
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role