Player Matchup

Chronos
Chronos
Bundiff
Chronos
Level 89
God Stats
1W - 2L
1,876 SR
Queue Stats
149W - 128L
1,562 Elo+
Party 3
Medusa
Medusa
LilMalek-
Medusa
Level 111
God Stats
0W - 2L
1,293 SR
Queue Stats
131W - 125L
1,554 Elo+
Party 3
Arachne
Arachne
PesbianBoofHead
Arachne
Level 117
God Stats
3W - 3L
1,505 SR
Queue Stats
92W - 83L
1,556 Elo+
Party 3
Chaac
Chaac
temp-437131
Chaac
Level 66
God Stats
0W - 2L
1,453 SR
Queue Stats
39W - 30L
1,446 Elo+
Party 2
King Arthur
King Arthur
zZ_sasage480_Zz
King Arthur
Level 66
God Stats
7W - 12L
1,464 SR
Queue Stats
50W - 47L
1,401 Elo+
Party 2
Team Averages
Level 90
1,518 SR
1,504 Elo+

VS

Team Averages
Level 137
1,519 SR
1,537 Elo+
Cabrakan
Cabrakan
MLG King Vlad
Cabrakan
Level 124
God Stats
25W - 18L
1,568 SR
Queue Stats
542W - 496L
1,507 Elo+
Party 1
Sylvanus
Sylvanus
Sammywhammy210
Sylvanus
Level 157
God Stats
14W - 11L
1,588 SR
Queue Stats
876W - 844L
1,465 Elo+
Solo
Ishtar
Ishtar
StayReaIz
Ishtar
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 71L
1,647 Elo+
Party 1
Cernunnos
Cernunnos
WipeMyAsi
Cernunnos
Level 92
God Stats
36W - 42L
1,430 SR
Queue Stats
530W - 491L
1,509 Elo+
Party 1
Nemesis
Nemesis
scrappydoo61
Nemesis
Level 154
God Stats
3W - 2L
1,509 SR
Queue Stats
123W - 110L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bundiff
Chronos
15
3 / 6 / 2
9,627
419
18,616
23,134
10,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
LilMalek-
Medusa
16
0 / 4 / 3
9,580
417
9,826
13,446
5,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
3 / 6 / 3
12,187
530
15,595
30,457
18,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 3 / 4
10,118
440
8,468
27,156
34,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
zZ_sasage480_Zz
King Arthur
14
0 / 9 / 1
8,713
379
5,087
22,572
22,095
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
MLG King Vlad
Cabrakan
17
2 / 2 / 12
11,840
515
9,562
20,495
28,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
20
9 / 1 / 11
14,236
619
21,774
27,085
33,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
StayReaIz
Ishtar
20
10 / 3 / 11
13,877
603
30,849
22,869
14,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
WipeMyAsi
Cernunnos
20
5 / 1 / 10
13,671
594
22,306
14,657
8,815
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
scrappydoo61
Nemesis
19
2 / 1 / 7
12,115
527
7,810
18,006
8,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
8
Kills
28
28
Deaths
8
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Chronos
Bundiff
Chronos
3
6
2
0.67
L
Medusa
LilMalek-
Medusa
0
4
3
0.38
W
Cabrakan
MLG King Vlad
Cabrakan
2
2
12
4
L
3
6
3
0.75
W
Sylvanus
9
1
11
14.5
W
Ishtar
StayReaIz
Ishtar
10
3
11
5.17
W
Cernunnos
WipeMyAsi
Cernunnos
5
1
10
10
W
Nemesis
scrappydoo61
Nemesis
2
1
7
5.5
L
2
3
4
1.33
L
King Arthur
zZ_sasage480_Zz
King Arthur
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,592
Damage
92,301
116,765
Taken
103,112
90,723
Mitigated
94,434
26,613
Healing
47,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Bundiff
Chronos
18,616
9,281
213
6,245
23,134
10,080
126
6,470
16,664
92,244
0
L
Medusa
LilMalek-
Medusa
9,826
4,355
0
2,101
13,446
5,432
1,164
2,437
11,009
0
89,177
W
Cabrakan
MLG King Vlad
Cabrakan
9,562
1,337
0
5,963
20,495
28,429
950
5,029
15,466
38,929
0
L
15,595
8,014
136
10,661
30,457
18,841
0
6,323
24,134
0
130,846
W
Sylvanus
21,774
5,135
6,405
14,178
27,085
33,952
1,197
4,932
21,475
80,613
17,738
W
Ishtar
StayReaIz
Ishtar
30,849
20,861
0
8,276
22,869
14,266
4,264
6,175
16,694
0
140,934
W
Cernunnos
WipeMyAsi
Cernunnos
22,306
12,995
0
9,133
14,657
8,815
2,787
2,129
12,528
0
159,380
W
Nemesis
scrappydoo61
Nemesis
7,810
2,214
0
3,692
18,006
8,972
194
1,776
16,230
0
124,522
L
8,468
961
0
7,257
27,156
34,275
288
6,659
20,497
0
31,998
L
King Arthur
zZ_sasage480_Zz
King Arthur
5,087
527
0
0
22,572
22,095
216
7,532
15,040
0
50,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,225
Gold Earned
65,739
589
Minions Killed
745
0
Camps Cleared
0
2,160,180
Distance Traveled
2,145,464
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,627
419
128
6
0
394,713
3
L
Medusa
9,580
417
153
7
0
396,104
0
W
Cabrakan
11,840
515
54
2
0
424,218
6
L
Arachne
12,187
530
182
8
0
498,727
0
W
Sylvanus
14,236
619
159
7
0
345,763
2
W
Ishtar
13,877
603
193
8
0
418,880
2
W
Cernunnos
13,671
594
201
9
0
407,179
5
W
Nemesis
12,115
527
138
6
0
549,424
5
L
Chaac
10,118
440
51
2
0
459,884
5
L
King Arthur
8,713
379
75
3
0
410,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role