Player Matchup

Osiris
Osiris
 
Osiris
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ElMaldini
Anubis
Level 87
God Stats
2W - 1L
1,969 SR
Queue Stats
17W - 24L
1,417 Elo+
Solo
Bellona
Bellona
MauroHope
Bellona
Level 81
God Stats
10W - 22L
1,317 SR
Queue Stats
119W - 210L
1,347 Elo+
Solo
Team Averages
Level 99
1,595 SR
1,421 Elo+

VS

Team Averages
Level 121
1,606 SR
1,546 Elo+
Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
AgusTiiNnXxMc
Set
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 89L
1,366 Elo+
Solo
Yemoja
Yemoja
pwhtil
Yemoja
Level 160
God Stats
24W - 7L
1,818 SR
Queue Stats
707W - 237L
1,773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
1 / 2 / 0
9,691
646
8,160
18,146
15,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
ElMaldini
Anubis
13
1 / 6 / 1
9,297
620
13,123
14,253
7,128
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
MauroHope
Bellona
12
0 / 4 / 2
8,749
583
3,205
13,698
9,052
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
9 / 1 / 3
11,479
765
24,485
12,890
5,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

4
0 / 1 / 0
7,193
480
350
1,611
841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
pwhtil
Yemoja
17
3 / 0 / 8
10,516
701
6,970
14,770
16,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
12
12
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
2
0
0.5
W
Discordia
 
Discordia
9
1
3
10.5
W
0
1
0
0
L
Anubis
ElMaldini
Anubis
1
6
1
0.25
L
Bellona
MauroHope
Bellona
0
4
2
0.25
W
Yemoja
pwhtil
Yemoja
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,488
Damage
31,805
46,097
Taken
29,271
31,599
Mitigated
23,012
12,768
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,160
3,301
0
6,875
18,146
15,419
479
9,319
8,827
0
38,335
W
Discordia
 
Discordia
24,485
1,653
0
1,030
12,890
5,713
588
4,175
8,715
69,021
0
W
350
61
0
330
1,611
841
0
390
1,221
0
1,659
L
Anubis
ElMaldini
Anubis
13,123
1,097
37
4,495
14,253
7,128
0
12,632
1,621
38,385
0
L
Bellona
MauroHope
Bellona
3,205
1,449
0
1,361
13,698
9,052
502
10,396
3,302
0
30,408
W
Yemoja
pwhtil
Yemoja
6,970
1,248
1,560
2,787
14,770
16,458
221
8,878
5,892
22,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,737
Gold Earned
29,188
175
Minions Killed
151
8
Camps Cleared
4
743,049
Distance Traveled
566,895
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,691
646
62
4
1
282,290
2
W
Discordia
11,479
765
120
8
2
274,903
0
W
Set
7,193
480
1
0
0
32,035
0
L
Anubis
9,297
620
67
4
3
211,711
0
L
Bellona
8,749
583
46
3
4
249,048
4
W
Yemoja
10,516
701
30
2
2
259,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role