Player Matchup

Ah Puch
Ah Puch
CollinAmundson
Ah Puch
Level 64
God Stats
2W - 1L
1,146 SR
Queue Stats
44W - 68L
1,304 Elo+
Party 2
Awilix
Awilix
Reetz_0
Awilix
Level 63
God Stats
1W - 0L
1,139 SR
Queue Stats
42W - 46L
1,365 Elo+
Party 2
Sobek
Sobek
squeeb220
Sobek
Level 65
God Stats
1W - 0L
1,209 SR
Queue Stats
61W - 98L
1,266 Elo+
Party 2
Team Averages
Level 64
1,165 SR
1,312 Elo+

VS

Team Averages
Level 52
1,415 SR
1,312 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
NUGGETS9589
Sun Wukong
Level 7
God Stats
1W - 7L
1,155 SR
Queue Stats
3W - 10L
1,100 Elo+
Party 1
Fenrir
Fenrir
famousninjaxx
Fenrir
Level 80
God Stats
3W - 3L
1,589 SR
Queue Stats
34W - 53L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
9,967
767
13,160
10,500
5,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Reetz_0
Awilix
15
14 / 4 / 6
11,071
852
20,784
13,962
6,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
squeeb220
Sobek
13
2 / 1 / 14
9,908
762
5,469
17,450
19,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
5 / 8 / 1
9,420
725
14,093
13,478
6,098
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
NUGGETS9589
Sun Wukong
12
1 / 4 / 3
8,484
653
6,739
18,553
12,898
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 8 / 5
7,871
605
7,926
14,773
14,639
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
20
Kills
6
6
Deaths
20
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
8
1
0.69
W
4
1
11
9.5
L
Sun Wukong
NUGGETS9589
Sun Wukong
1
4
3
0.63
W
Awilix
Reetz_0
Awilix
14
4
6
4.25
L
0
8
5
0.31
W
Sobek
squeeb220
Sobek
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,413
Damage
28,758
41,912
Taken
46,804
32,508
Mitigated
33,635
14,203
Healing
6,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
14,093
2,004
1,281
1,946
13,478
6,098
0
6,141
7,337
30,837
0
W
13,160
1,177
0
5,427
10,500
5,708
588
3,807
6,693
41,819
0
L
Sun Wukong
NUGGETS9589
Sun Wukong
6,739
1,574
325
2,273
18,553
12,898
0
6,907
11,646
0
22,048
W
Awilix
Reetz_0
Awilix
20,784
9,670
0
1,493
13,962
6,956
11
4,763
9,199
0
44,413
L
7,926
2,044
0
929
14,773
14,639
0
6,050
8,723
0
16,146
W
Sobek
squeeb220
Sobek
5,469
690
0
7,283
17,450
19,844
353
6,287
11,163
14,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,946
Gold Earned
25,775
120
Minions Killed
101
8
Camps Cleared
4
686,730
Distance Traveled
614,037
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,420
725
37
3
3
175,599
2
W
Ah Puch
9,967
767
70
5
4
199,374
2
L
Sun Wukong
8,484
653
39
3
0
238,966
3
W
Awilix
11,071
852
30
2
4
240,574
4
L
Fenrir
7,871
605
25
2
1
199,472
0
W
Sobek
9,908
762
20
2
0
246,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role