Player Matchup

Bacchus
Bacchus
Platinum V
Heat Carbon
Bacchus
Platinum V
Level 115
God Stats
9W - 8L
1,619 SR
Queue Stats
152W - 155L
1,463 MMR
Solo
Loki
Loki
Bronze III
P3rvy Gramps
Loki
Bronze III
Level 58
God Stats
0W - 1L
1,404 SR
Queue Stats
22W - 36L
1,508 MMR
Party 1
Danzaburou
Danzaburou
Bronze V
P3rvy Uncle
Danzaburou
Bronze V
Level 94
God Stats
12W - 14L
1,528 SR
Queue Stats
22W - 35L
1,444 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
ZMiTx1
Nu Wa
Bronze III
Level 45
God Stats
0W - 2L
1,539 SR
Queue Stats
11W - 11L
1,600 MMR
Party 2
Tyr
Tyr
Silver II
vinniciusmit
Tyr
Silver II
Level 155
God Stats
0W - 1L
1,774 SR
Queue Stats
24W - 25L
1,374 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 93
1,573 SR
1,478 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,546 SR
1,478 MMR
Kali
Kali
Platinum V
Agent_SZer0
Kali
Platinum V
Level 160
God Stats
8W - 13L
1,351 SR
Queue Stats
703W - 697L
1,476 MMR
Solo
Odin
Odin
Gold V
KyleeKushyy
Odin
Gold V
Level 130
God Stats
1W - 0L
1,676 SR
Queue Stats
59W - 57L
1,482 MMR
Solo
Sylvanus
Sylvanus
Gold IV
OperationIvy139
Sylvanus
Gold IV
Level 109
God Stats
8W - 9L
1,519 SR
Queue Stats
268W - 265L
1,483 MMR
Solo
Neith
Neith
Gold III
refrac1ion
Neith
Gold III
Level 149
God Stats
4W - 3L
1,626 SR
Queue Stats
110W - 115L
1,492 MMR
Solo
Jing Wei
Jing Wei
Gold III
xxVICKTINExx
Jing Wei
Gold III
Level 137
God Stats
5W - 3L
1,560 SR
Queue Stats
116W - 120L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Heat Carbon
Bacchus
16
0 / 3 / 10
11,530
427
13,597
27,250
37,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
1 / 6 / 5
12,137
450
13,567
26,469
13,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
P3rvy Uncle
Danzaburou
20
11 / 4 / 4
15,394
570
28,022
22,767
13,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
ZMiTx1
Nu Wa
18
3 / 4 / 3
12,513
463
26,657
12,483
5,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
3 / 3 / 1
13,494
500
15,097
29,208
37,390
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AtlasAthenaGebShiva

VS

Bans
King ArthurArachneYu HuangLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 5
16,419
608
26,468
40,293
23,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
0 / 1 / 7
13,385
496
16,631
25,437
37,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
19
6 / 3 / 10
13,680
507
10,652
32,374
47,598
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
20
0 / 3 / 13
13,489
500
18,618
21,750
12,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
xxVICKTINExx
Jing Wei
20
2 / 8 / 8
13,507
500
13,004
28,976
14,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
63
18
Kills
20
20
Deaths
18
23
Assists
43
Player
Kills
Deaths
Assists
KDA
W
12
3
5
4.83
L
Bacchus
Heat Carbon
Bacchus
0
3
10
1.67
W
0
1
7
3.5
W
Sylvanus
6
3
10
3.67
L
1
6
5
0.58
L
Danzaburou
P3rvy Uncle
Danzaburou
11
4
4
3.25
L
Nu Wa
ZMiTx1
Nu Wa
3
4
3
1.13
W
Neith
0
3
13
2.17
L
3
3
1
1.17
W
Jing Wei
xxVICKTINExx
Jing Wei
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,940
Damage
85,373
118,177
Taken
148,830
106,942
Mitigated
135,270
30,894
Healing
65,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,468
13,280
0
22,454
40,293
23,771
0
9,455
30,838
0
145,383
L
Bacchus
Heat Carbon
Bacchus
13,597
2,212
0
2,175
27,250
37,285
74
3,690
23,560
46,757
0
W
16,631
2,158
204
7,601
25,437
37,175
1,014
6,340
19,097
26,980
99,187
W
Sylvanus
10,652
1,603
7,791
11,641
32,374
47,598
0
13,348
19,026
33,559
0
L
13,567
3,000
0
10,880
26,469
13,442
0
1,984
24,485
0
120,974
L
Danzaburou
P3rvy Uncle
Danzaburou
28,022
13,788
0
7,602
22,767
13,468
720
2,987
19,780
0
139,391
L
Nu Wa
ZMiTx1
Nu Wa
26,657
7,105
0
2,006
12,483
5,357
2,030
1,696
10,787
109,325
0
W
Neith
18,618
4,588
0
6,844
21,750
12,117
4,190
10,124
11,626
0
175,931
L
15,097
2,262
0
8,231
29,208
37,390
410
5,065
24,143
0
101,217
W
Jing Wei
xxVICKTINExx
Jing Wei
13,004
10,334
0
8,708
28,976
14,609
3,022
5,730
23,246
0
120,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,068
Gold Earned
70,480
754
Minions Killed
792
0
Camps Cleared
0
2,450,721
Distance Traveled
2,518,426
18
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
16,419
608
179
7
0
603,947
8
L
Bacchus
11,530
427
76
3
0
530,499
1
W
Odin
13,385
496
182
7
0
472,472
5
W
Sylvanus
13,680
507
44
2
0
468,542
15
L
Loki
12,137
450
153
6
0
524,619
0
L
Danzaburou
15,394
570
178
7
0
472,125
0
L
Nu Wa
12,513
463
175
6
0
437,931
7
W
Neith
13,489
500
241
9
0
483,704
4
L
Tyr
13,494
500
172
6
0
485,547
10
W
Jing Wei
13,507
500
146
5
0
489,761
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role