Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Frankasaurus-
Hachiman
Level 136
God Stats
6W - 3L
1,739 SR
Queue Stats
97W - 80L
1,544 Elo+
Party 2
Ratatoskr
Ratatoskr
HeBoAtHomeDepot
Ratatoskr
Level 29
God Stats
2W - 1L
1,289 SR
Queue Stats
8W - 5L
1,508 Elo+
Party 2
Nemesis
Nemesis
PingMeGentley
Nemesis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,685 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Tianshi07
Morgan Le Fay
Level 106
God Stats
37W - 44L
1,421 SR
Queue Stats
514W - 509L
1,328 Elo+
Party 2
Team Averages
Level 89
1,490 SR
1,513 Elo+

VS

Team Averages
Level 79
1,396 SR
1,487 Elo+
Ishtar
Ishtar
HayesOMNI
Ishtar
Level 153
God Stats
2W - 4L
1,161 SR
Queue Stats
263W - 280L
1,540 Elo+
Party 1
Fafnir
Fafnir
IceBukkets
Fafnir
Level 45
God Stats
0W - 1L
1,325 SR
Queue Stats
41W - 52L
1,343 Elo+
Solo
Nu Wa
Nu Wa
JojoDaSmolPP
Nu Wa
Level 49
God Stats
5W - 8L
1,431 SR
Queue Stats
133W - 123L
1,529 Elo+
Party 1
Tyr
Tyr
THECOMICWARP
Tyr
Level 108
God Stats
3W - 9L
1,409 SR
Queue Stats
131W - 121L
1,594 Elo+
Party 1
Terra
Terra
f0repl4yzz
Terra
Level 41
God Stats
2W - 2L
1,655 SR
Queue Stats
58W - 81L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 4 / 7
7,921
466
10,844
15,671
13,196
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Frankasaurus-
Hachiman
14
2 / 4 / 4
8,515
501
13,081
17,455
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ratatoskr
HeBoAtHomeDepot
Ratatoskr
15
2 / 2 / 1
9,054
533
12,422
17,264
12,498
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
13
4 / 2 / 4
8,492
500
14,889
17,147
7,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
Tianshi07
Morgan Le Fay
15
5 / 3 / 3
9,221
542
6,999
10,138
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HayesOMNI
Ishtar
14
4 / 7 / 0
8,284
487
8,735
17,549
8,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
IceBukkets
Fafnir
12
2 / 0 / 8
8,360
492
6,963
18,022
22,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 7
7,989
470
13,456
9,099
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 1 / 3
9,498
559
13,792
18,681
16,473
Mystical Earring

Mystical Earring

+15
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Terra
13
6 / 4 / 4
8,574
504
11,744
20,595
11,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
16
Kills
15
15
Deaths
16
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
4
7
1.63
W
Hachiman
Frankasaurus-
Hachiman
2
4
4
1
L
Ishtar
HayesOMNI
Ishtar
4
7
0
0.57
W
Ratatoskr
HeBoAtHomeDepot
Ratatoskr
2
2
1
1.25
L
Fafnir
IceBukkets
Fafnir
2
0
8
6
L
1
4
7
1.13
W
Nemesis
4
2
4
3
L
2
1
3
3.5
W
Morgan Le Fay
Tianshi07
Morgan Le Fay
5
3
3
2.17
L
Terra
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,235
Damage
54,690
77,675
Taken
83,946
43,609
Mitigated
62,922
19,328
Healing
30,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,844
1,738
911
1,420
15,671
13,196
0
7,798
7,873
35,351
0
W
Hachiman
Frankasaurus-
Hachiman
13,081
7,584
0
8,129
17,455
6,384
903
5,259
12,196
0
68,702
L
Ishtar
HayesOMNI
Ishtar
8,735
4,414
0
3,919
17,549
8,516
240
2,577
14,910
0
62,335
W
Ratatoskr
HeBoAtHomeDepot
Ratatoskr
12,422
3,281
0
3,305
17,264
12,498
84
4,547
12,717
0
87,552
L
Fafnir
IceBukkets
Fafnir
6,963
2,711
839
7,242
18,022
22,476
70
5,393
12,295
25,068
0
L
13,456
4,000
0
793
9,099
3,909
689
3,223
5,612
60,295
0
W
Nemesis
14,889
8,809
0
2,329
17,147
7,091
93
8,228
8,919
0
61,023
L
13,792
1,729
0
9,060
18,681
16,473
0
1,948
16,724
0
82,131
W
Morgan Le Fay
Tianshi07
Morgan Le Fay
6,999
1,021
670
2,564
10,138
4,440
185
6,331
3,807
60,660
0
L
Terra
11,744
1,840
2,095
6,385
20,595
11,548
0
3,937
16,562
47,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,203
Gold Earned
42,705
517
Minions Killed
466
0
Camps Cleared
0
1,703,152
Distance Traveled
1,656,084
33
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,921
466
48
3
0
354,808
6
W
Hachiman
8,515
501
97
6
0
305,144
7
L
Ishtar
8,284
487
92
5
0
307,686
3
W
Ratatoskr
9,054
533
154
9
0
367,675
9
L
Fafnir
8,360
492
28
2
0
350,359
6
L
Nu Wa
7,989
470
108
6
0
294,746
3
W
Nemesis
8,492
500
70
4
0
358,620
5
L
Tyr
9,498
559
153
9
0
366,963
5
W
Morgan Le Fay
9,221
542
148
9
0
316,905
6
L
Terra
8,574
504
85
5
0
336,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role