Player Matchup

Horus
Horus
CorkFountain596
Horus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Djmavros89
Ne Zha
Level 89
God Stats
13W - 18L
1,485 SR
Queue Stats
98W - 105L
1,444 Elo+
Solo
Ishtar
Ishtar
RamaSitas
Ishtar
Level 124
God Stats
1W - 3L
1,615 SR
Queue Stats
97W - 107L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Solarys0
Nu Wa
Level 49
God Stats
11W - 10L
1,492 SR
Queue Stats
128W - 138L
1,439 Elo+
Solo
Merlin
Merlin
WarrantEgg84695
Merlin
Level 24
God Stats
2W - 2L
1,656 SR
Queue Stats
52W - 109L
1,328 Elo+
Solo
Team Averages
Level 81
1,550 SR
1,441 Elo+

VS

Team Averages
Level 116
1,534 SR
1,475 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
HIGHGRADEWEEB
Olorun
Level 105
God Stats
6W - 4L
1,622 SR
Queue Stats
287W - 304L
1,448 Elo+
Solo
Bakasura
Bakasura
Th34LCh3MI5T
Bakasura
Level 160
God Stats
11W - 6L
1,465 SR
Queue Stats
838W - 932L
1,445 Elo+
Solo
Neith
Neith
TheMainLine
Neith
Level 82
God Stats
21W - 12L
1,584 SR
Queue Stats
92W - 94L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
6,971
697
3,178
11,925
10,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Djmavros89
Ne Zha
13
0 / 2 / 2
6,615
662
3,565
5,544
2,682
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
RamaSitas
Ishtar
14
2 / 3 / 1
7,333
733
5,187
8,873
4,131
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
Solarys0
Nu Wa
14
1 / 1 / 2
7,184
718
7,411
5,774
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,938
594
799
1,042
408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 0 / 7
9,028
903
8,533
8,148
11,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
 
Cu Chulainn
14
1 / 1 / 5
7,944
794
4,545
8,896
9,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 1 / 7
7,441
744
6,389
6,647
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
Th34LCh3MI5T
Bakasura
13
1 / 1 / 4
7,261
726
1,138
7,218
4,488
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 0 / 1
8,175
818
4,668
5,438
2,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
3
Kills
10
11
Deaths
3
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
7
7.5
W
Cu Chulainn
 
Cu Chulainn
1
1
5
3.5
L
0
4
3
0.38
L
Ne Zha
Djmavros89
Ne Zha
0
2
2
0.5
W
1
1
7
4.5
L
Ishtar
RamaSitas
Ishtar
2
3
1
0.83
L
Nu Wa
Solarys0
Nu Wa
1
1
2
2
W
Bakasura
Th34LCh3MI5T
Bakasura
1
1
4
3
W
3
0
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,140
Damage
25,273
33,158
Taken
36,347
20,141
Mitigated
30,969
4,077
Healing
12,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,533
938
96
2,181
8,148
11,084
301
2,334
5,814
31,833
0
W
Cu Chulainn
 
Cu Chulainn
4,545
426
0
1,202
8,896
9,382
1,011
1,306
7,590
0
20,490
L
3,178
1,534
2,030
1,583
11,925
10,318
23
4,782
7,143
0
10,536
L
Ne Zha
Djmavros89
Ne Zha
3,565
457
0
214
5,544
2,682
539
1,611
3,933
0
18,550
W
6,389
3,714
756
2,999
6,647
3,641
357
1,855
4,792
19,955
3,465
L
Ishtar
RamaSitas
Ishtar
5,187
2,041
0
0
8,873
4,131
92
3,846
4,972
0
21,306
L
Nu Wa
Solarys0
Nu Wa
7,411
1,635
0
250
5,774
2,602
1,067
2,856
2,918
25,396
0
W
Bakasura
Th34LCh3MI5T
Bakasura
1,138
992
0
3,081
7,218
4,488
978
2,200
5,018
0
10,047
W
4,668
1,806
0
2,539
5,438
2,374
2,624
515
4,923
0
33,736
L
799
90
0
0
1,042
408
0
765
277
1,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,041
Gold Earned
39,849
132
Minions Killed
224
0
Camps Cleared
0
790,503
Distance Traveled
1,013,159
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,028
903
43
4
0
228,656
4
W
Cu Chulainn
7,944
794
37
4
0
197,669
0
L
Horus
6,971
697
17
2
0
191,563
0
L
Ne Zha
6,615
662
24
2
0
197,951
0
W
Olorun
7,441
744
35
4
0
186,143
0
L
Ishtar
7,333
733
34
3
0
179,155
2
L
Nu Wa
7,184
718
53
5
0
174,141
0
W
Bakasura
7,261
726
34
3
0
201,800
0
W
Neith
8,175
818
75
8
0
198,891
2
L
Merlin
5,938
594
4
0
0
47,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role