Player Matchup

Ishtar
Ishtar
Luciferium3205
Ishtar
Level 155
God Stats
3W - 0L
1,083 SR
Queue Stats
70W - 77L
1,518 Elo+
Solo
Artio
Artio
chainbound432
Artio
Level 148
God Stats
1W - 1L
1,313 SR
Queue Stats
234W - 250L
1,520 Elo+
Solo
Hades
Hades
corvus_wolf
Hades
Level 109
God Stats
10W - 2L
1,995 SR
Queue Stats
37W - 43L
1,588 Elo+
Solo
Team Averages
Level 137
1,464 SR
1,542 Elo+

VS

Team Averages
Level 84
1,642 SR
1,619 Elo+
Baron Samedi
Baron Samedi
NO PROOF BUD
Baron Samedi
Level 108
God Stats
93W - 57L
1,711 SR
Queue Stats
470W - 324L
1,629 Elo+
Party 1
Lancelot
Lancelot
iSwingKyles
Lancelot
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,456 Elo+
Party 1
Terra
Terra
scoobysixnine
Terra
Level 57
God Stats
1W - 1L
1,715 SR
Queue Stats
21W - 12L
1,771 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 10
11,756
735
21,716
11,998
6,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 2 / 15
12,404
775
11,339
24,777
34,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
9 / 3 / 8
11,824
739
21,238
18,883
10,625
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NO PROOF BUD
Baron Samedi
14
1 / 9 / 2
9,617
601
14,093
19,220
9,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
iSwingKyles
Lancelot
13
2 / 8 / 1
9,988
624
10,503
21,040
10,639
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 3 / 4
10,595
662
12,023
24,595
28,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
20
Kills
4
5
Deaths
20
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
0
10
13
L
Baron Samedi
NO PROOF BUD
Baron Samedi
1
9
2
0.22
W
3
2
15
5.25
W
9
3
8
4.33
L
Lancelot
iSwingKyles
Lancelot
2
8
1
0.31
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,293
Damage
36,619
55,658
Taken
64,855
51,064
Mitigated
48,503
25,225
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,716
9,725
0
3,533
11,998
6,392
813
5,419
6,579
0
61,030
L
Baron Samedi
NO PROOF BUD
Baron Samedi
14,093
1,119
2,803
3,712
19,220
9,817
0
11,381
7,839
45,783
0
W
11,339
1,561
1,900
9,308
24,777
34,047
162
9,590
15,187
23,476
0
W
21,238
2,245
2,444
8,040
18,883
10,625
614
11,639
7,244
57,378
0
L
Lancelot
iSwingKyles
Lancelot
10,503
2,569
0
1,512
21,040
10,639
0
10,586
10,454
0
26,720
L
12,023
2,089
1,239
6,421
24,595
28,047
0
10,843
13,752
29,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,984
Gold Earned
30,200
172
Minions Killed
125
9
Camps Cleared
2
865,150
Distance Traveled
785,729
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,756
735
65
4
3
283,764
4
L
Baron Samedi
9,617
601
46
3
2
231,695
3
W
Artio
12,404
775
20
1
3
302,355
2
W
Hades
11,824
739
87
5
3
279,031
2
L
Lancelot
9,988
624
34
2
0
262,540
2
L
Terra
10,595
662
45
3
0
291,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role