Player Matchup

Vamana
Vamana
Drowsy33
Vamana
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 82L
1,617 Elo+
Party 2
Hel
Hel
FlavoredTreats
Hel
Level 126
God Stats
1W - 2L
1,720 SR
Queue Stats
157W - 127L
1,574 Elo+
Party 2
Kali
Kali
MommyMovement
Kali
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 133L
1,545 Elo+
Party 2
Team Averages
Level 71
1,573 SR
1,578 Elo+

VS

Team Averages
Level 120
1,590 SR
1,595 Elo+
Achilles
Achilles
Haidle
Achilles
Level 125
God Stats
3W - 4L
1,538 SR
Queue Stats
17W - 22L
1,611 Elo+
Solo
Izanami
Izanami
ItsOminous
Izanami
Level 128
God Stats
4W - 3L
1,550 SR
Queue Stats
425W - 372L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
JoshKPT
Cthulhu
Level 107
God Stats
8W - 4L
1,681 SR
Queue Stats
275W - 245L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Drowsy33
Vamana
12
0 / 5 / 5
8,666
619
10,515
18,787
14,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 5 / 3
9,317
666
17,853
16,440
6,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 7 / 2
9,712
694
8,470
17,669
7,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Haidle
Achilles
15
5 / 2 / 9
10,426
745
11,893
13,818
15,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ItsOminous
Izanami
17
10 / 3 / 7
11,815
844
18,506
17,992
8,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
JoshKPT
Cthulhu
15
2 / 1 / 12
10,309
736
13,860
13,658
11,141
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
6
Kills
17
17
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Vamana
Drowsy33
Vamana
0
5
5
0.5
L
2
5
3
0.7
W
Achilles
Haidle
Achilles
5
2
9
4.75
W
Izanami
ItsOminous
Izanami
10
3
7
4.5
W
Cthulhu
JoshKPT
Cthulhu
2
1
12
8
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,838
Damage
44,259
52,896
Taken
45,468
28,538
Mitigated
34,743
21,079
Healing
15,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Drowsy33
Vamana
10,515
4,862
0
4,664
18,787
14,506
0
4,857
13,930
0
27,519
L
17,853
713
6,090
7,171
16,440
6,077
0
4,967
11,473
44,500
0
W
Achilles
Haidle
Achilles
11,893
1,542
0
2,714
13,818
15,332
0
7,025
6,494
0
27,676
W
Izanami
ItsOminous
Izanami
18,506
14,657
0
5,500
17,992
8,270
2,462
6,823
10,826
0
71,267
W
Cthulhu
JoshKPT
Cthulhu
13,860
890
249
7,320
13,658
11,141
108
4,671
8,767
39,141
0
L
8,470
3,161
0
3,154
17,669
7,955
0
4,051
13,618
0
16,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,695
Gold Earned
32,550
125
Minions Killed
183
2
Camps Cleared
10
802,647
Distance Traveled
829,759
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,666
619
40
3
0
262,427
2
L
Hel
9,317
666
61
4
1
267,931
2
W
Achilles
10,426
745
28
2
2
268,254
2
W
Izanami
11,815
844
101
7
7
249,377
4
W
Cthulhu
10,309
736
54
4
1
312,128
0
L
Kali
9,712
694
24
2
1
272,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role