Player Matchup

Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
MisumaI
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,411 Elo+
Solo
Thor
Thor
OdiS_isWacK53
Thor
Level 117
God Stats
2W - 7L
1,308 SR
Queue Stats
283W - 302L
1,499 Elo+
Party 2
Neith
Neith
WolverinePioneer
Neith
Level 23
God Stats
0W - 1L
1,810 SR
Queue Stats
4W - 5L
1,380 Elo+
Party 2
Anhur
Anhur
demonicgrim
Anhur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 86L
1,486 Elo+
Party 2
Team Averages
Level 59
1,524 SR
1,455 Elo+

VS

Team Averages
Level 61
1,588 SR
1,457 Elo+
Chaac
Chaac
BackwoodsxOni
Chaac
Level 82
God Stats
4W - 0L
1,500 SR
Queue Stats
110W - 112L
1,504 Elo+
Party 1
Tsukuyomi
Tsukuyomi
D3-Clark
Tsukuyomi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 53L
1,372 Elo+
Party 3
Vulcan
Vulcan
DarksideCrow
Vulcan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 37L
1,497 Elo+
Party 1
Khepri
Khepri
Jack-of--Shadows
Khepri
Level 144
God Stats
6W - 2L
1,753 SR
Queue Stats
240W - 256L
1,486 Elo+
Party 1
Sobek
Sobek
Karlita28
Sobek
Level 22
God Stats
2W - 1L
1,685 SR
Queue Stats
36W - 45L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 3 / 6
8,611
718
13,438
8,873
3,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
MisumaI
Chronos
16
2 / 3 / 4
8,664
722
7,379
9,112
3,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 4 / 4
7,937
661
7,574
10,709
4,801
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 4 / 2
8,103
675
13,059
9,353
4,095
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 5 / 6
7,786
649
6,011
11,200
7,344
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 8
9,578
798
18,503
14,979
15,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
D3-Clark
Tsukuyomi
15
7 / 3 / 7
9,385
782
10,252
12,916
6,852
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
17
3 / 1 / 7
9,286
774
9,825
6,677
4,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 7
9,481
790
4,832
17,423
16,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Karlita28
Sobek
14
0 / 2 / 10
8,683
724
1,201
15,305
17,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
9
Kills
19
19
Deaths
9
22
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
6
1.67
W
7
2
8
5.5
W
Tsukuyomi
D3-Clark
Tsukuyomi
7
3
7
3.5
W
Vulcan
3
1
7
6.5
W
2
1
7
5.5
W
Sobek
Karlita28
Sobek
0
2
10
2.5
L
Chronos
MisumaI
Chronos
2
3
4
1.33
L
2
4
4
1
L
2
4
2
0.75
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,461
Damage
44,613
49,247
Taken
67,300
23,401
Mitigated
61,145
12,606
Healing
25,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,438
900
1,159
3,119
8,873
3,428
0
2,920
5,819
29,793
0
W
18,503
710
2,161
5,659
14,979
15,607
20
4,445
10,534
0
21,751
W
Tsukuyomi
D3-Clark
Tsukuyomi
10,252
2,467
987
726
12,916
6,852
64
3,416
9,500
0
24,012
W
Vulcan
9,825
2,602
1,711
233
6,677
4,345
814
2,366
4,311
32,091
0
W
4,832
19
4,066
5,859
17,423
16,549
39
4,979
12,444
12,340
0
W
Sobek
Karlita28
Sobek
1,201
82
1,332
3,084
15,305
17,792
80
5,611
9,694
7,451
0
L
Chronos
MisumaI
Chronos
7,379
2,246
473
1,204
9,112
3,733
0
3,196
5,728
17,564
0
L
7,574
302
1,001
1,226
10,709
4,801
0
3,957
6,423
0
15,856
L
13,059
4,573
0
1,603
9,353
4,095
0
2,740
6,585
0
23,054
L
6,011
1,932
1,056
1,765
11,200
7,344
0
3,045
7,860
0
15,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,101
Gold Earned
46,413
140
Minions Killed
120
0
Camps Cleared
0
1,044,929
Distance Traveled
1,211,423
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,611
718
40
3
0
218,841
0
W
Chaac
9,578
798
11
1
0
255,008
0
W
Tsukuyomi
9,385
782
30
3
0
213,179
2
W
Vulcan
9,286
774
43
4
0
239,658
0
W
Khepri
9,481
790
21
2
0
266,780
1
W
Sobek
8,683
724
15
1
0
236,798
0
L
Chronos
8,664
722
26
2
0
216,259
0
L
Thor
7,937
661
23
2
0
204,500
0
L
Neith
8,103
675
29
2
0
207,014
0
L
Anhur
7,786
649
22
2
0
198,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role