Player Matchup

Shiva
Shiva
AWinterFox
Shiva
Level 160
God Stats
22W - 3L
1,888 SR
Queue Stats
393W - 240L
1,749 Elo+
Party 1
Freya
Freya
Bananathan
Freya
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 99L
1,712 Elo+
Party 1
Ishtar
Ishtar
Cortie
Ishtar
Level 156
God Stats
10W - 7L
1,654 SR
Queue Stats
59W - 34L
1,690 Elo+
Party 1
Ra
Ra
Toubib101
Ra
Level 160
God Stats
2W - 0L
1,646 SR
Queue Stats
339W - 199L
1,640 Elo+
Party 1
Gilgamesh
Gilgamesh
dêpp
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 25L
1,632 Elo+
Party 1
Team Averages
Level 133
1,638 SR
1,685 Elo+

VS

Team Averages
Level 104
1,502 SR
1,605 Elo+
Morgan Le Fay
Morgan Le Fay
B3rs3rk3r333
Morgan Le Fay
Level 145
God Stats
2W - 4L
1,473 SR
Queue Stats
75W - 55L
1,612 Elo+
Party 2
Bellona
Bellona
FaZe_Patata21
Bellona
Level 30
God Stats
0W - 3L
1,484 SR
Queue Stats
72W - 35L
1,655 Elo+
Party 2
Bakasura
Bakasura
fraanek
Bakasura
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,504 Elo+
Solo
Nox
Nox
jimmy879
Nox
Level 152
God Stats
6W - 8L
1,592 SR
Queue Stats
106W - 73L
1,653 Elo+
Party 2
Apollo
Apollo
killbill2003
Apollo
Level 148
God Stats
3W - 4L
1,462 SR
Queue Stats
84W - 60L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
3 / 2 / 18
10,149
597
14,408
17,668
16,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Freya
18
13 / 1 / 5
11,174
657
17,474
15,069
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
Cortie
Ishtar
16
6 / 2 / 5
10,325
607
10,061
12,507
5,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 0 / 9
10,670
628
10,741
11,267
5,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
dêpp
Gilgamesh
16
6 / 2 / 2
10,323
607
11,390
18,127
16,685
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
B3rs3rk3r333
Morgan Le Fay
10
3 / 10 / 1
7,206
424
11,370
18,766
7,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
12
0 / 5 / 3
7,536
443
8,756
17,364
21,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
fraanek
Bakasura
13
2 / 5 / 0
8,452
497
6,953
16,440
7,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 8 / 3
7,529
443
5,781
18,263
12,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
11
0 / 6 / 3
6,800
400
4,569
10,491
4,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
34
Kills
7
7
Deaths
34
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Shiva
3
2
18
6
L
Morgan Le Fay
B3rs3rk3r333
Morgan Le Fay
3
10
1
0.35
W
Freya
13
1
5
15.5
W
Ishtar
Cortie
Ishtar
6
2
5
4.25
L
Bellona
0
5
3
0.3
W
6
0
9
10.5
W
Gilgamesh
dêpp
Gilgamesh
6
2
2
3.5
L
Bakasura
fraanek
Bakasura
2
5
0
0.4
L
2
8
3
0.44
L
Apollo
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,074
Damage
37,429
74,638
Taken
81,324
50,424
Mitigated
54,014
31,441
Healing
12,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
14,408
2,159
4,236
6,439
17,668
16,245
681
4,664
12,463
539
42,317
L
Morgan Le Fay
B3rs3rk3r333
Morgan Le Fay
11,370
827
0
1,132
18,766
7,974
118
10,223
8,543
42,194
0
W
Freya
17,474
5,703
0
6,540
15,069
6,798
0
3,263
11,414
99,532
0
W
Ishtar
Cortie
Ishtar
10,061
6,436
0
4,019
12,507
5,562
2,967
2,704
9,243
0
94,734
L
Bellona
8,756
2,641
0
5,871
17,364
21,989
0
4,679
12,685
0
50,870
W
10,741
912
2,169
4,166
11,267
5,134
551
5,145
6,122
96,752
0
W
Gilgamesh
dêpp
Gilgamesh
11,390
4,090
0
3,872
18,127
16,685
207
1,744
15,351
6,201
64,385
L
Bakasura
fraanek
Bakasura
6,953
4,013
0
1,989
16,440
7,150
0
3,443
12,997
0
57,835
L
5,781
1,549
0
1,541
18,263
12,396
43
9,304
8,959
31,834
0
L
Apollo
4,569
2,281
0
1,467
10,491
4,505
0
1,825
8,666
0
42,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,641
Gold Earned
37,523
567
Minions Killed
364
0
Camps Cleared
0
1,794,260
Distance Traveled
1,516,026
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,149
597
28
2
0
367,736
4
L
Morgan Le Fay
7,206
424
56
3
0
298,145
1
W
Freya
11,174
657
136
8
0
378,932
6
W
Ishtar
10,325
607
153
9
0
317,489
1
L
Bellona
7,536
443
87
5
0
267,727
4
W
Ra
10,670
628
141
8
0
372,255
1
W
Gilgamesh
10,323
607
109
6
0
357,848
6
L
Bakasura
8,452
497
98
6
0
331,368
2
L
Nox
7,529
443
46
3
0
292,692
6
L
Apollo
6,800
400
77
5
0
326,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role