Player Matchup

Sol
Sol
DaddiesLongLeg
Sol
Level 124
God Stats
2W - 4L
1,252 SR
Queue Stats
89W - 107L
1,459 Elo+
Solo
Neith
Neith
SneakyyySquiid
Neith
Level 40
God Stats
5W - 12L
1,373 SR
Queue Stats
13W - 31L
1,387 Elo+
Solo
Ishtar
Ishtar
crackhutch
Ishtar
Level 36
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 67
1,295 SR
1,449 Elo+

VS

Team Averages
Level 86
1,503 SR
1,428 Elo+
Nu Wa
Nu Wa
BestSploot
Nu Wa
Level 65
God Stats
3W - 5L
1,377 SR
Queue Stats
53W - 81L
1,402 Elo+
Party 1
Mercury
Mercury
NANFER321
Mercury
Level 124
God Stats
4W - 4L
1,656 SR
Queue Stats
145W - 179L
1,461 Elo+
Solo
Chaac
Chaac
wakuflaku
Chaac
Level 69
God Stats
14W - 15L
1,477 SR
Queue Stats
72W - 105L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
10,613
624
7,735
15,452
6,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 1 / 4
12,079
711
18,141
16,067
6,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
crackhutch
Ishtar
14
3 / 9 / 1
11,253
662
5,350
18,851
7,832
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
4 / 2 / 10
11,937
702
13,822
11,174
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
NANFER321
Mercury
17
3 / 4 / 8
11,810
695
10,156
15,764
7,340
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
wakuflaku
Chaac
18
7 / 1 / 6
12,404
730
21,389
19,911
26,463
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
7
Kills
14
14
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
4
2
10
4.5
L
1
4
5
0.88
W
Mercury
NANFER321
Mercury
3
4
8
1.75
L
3
1
4
5
L
Ishtar
crackhutch
Ishtar
3
9
1
0.39
W
Chaac
wakuflaku
Chaac
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,226
Damage
45,367
50,370
Taken
46,849
20,957
Mitigated
38,727
12,413
Healing
12,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
13,822
3,305
172
2,155
11,174
4,924
2,073
2,602
8,572
55,766
0
L
7,735
2,943
0
5,415
15,452
6,485
330
5,129
10,323
40,136
4,039
W
Mercury
NANFER321
Mercury
10,156
3,842
0
1,105
15,764
7,340
841
1,826
13,331
0
40,384
L
18,141
7,656
0
4,622
16,067
6,640
890
5,000
11,067
0
78,004
L
Ishtar
crackhutch
Ishtar
5,350
2,804
0
2,376
18,851
7,832
556
4,346
14,505
0
31,573
W
Chaac
wakuflaku
Chaac
21,389
2,162
0
9,262
19,911
26,463
448
3,679
16,232
0
60,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,945
Gold Earned
36,151
232
Minions Killed
204
3
Camps Cleared
12
753,037
Distance Traveled
982,076
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,937
702
71
4
4
289,850
1
L
Sol
10,613
624
68
4
3
215,457
2
W
Mercury
11,810
695
62
4
4
351,442
2
L
Neith
12,079
711
116
7
0
293,451
3
L
Ishtar
11,253
662
48
3
0
244,129
2
W
Chaac
12,404
730
71
4
4
340,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role