Player Matchup

Ishtar
Ishtar
AceZ-X7
Ishtar
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,507 Elo+
Party 3
Nike
Nike
Big-E_Chez
Nike
Level 97
God Stats
2W - 0L
1,720 SR
Queue Stats
5W - 2L
1,718 Elo+
Solo
Cabrakan
Cabrakan
Descend-Gravity
Cabrakan
Level 71
God Stats
6W - 5L
1,398 SR
Queue Stats
272W - 295L
1,469 Elo+
Solo
Chang'e
Chang'e
IINSanity_Abyss
Chang'e
Level 108
God Stats
2W - 0L
1,710 SR
Queue Stats
208W - 216L
1,502 Elo+
Party 3
Artio
Artio
Koneko_923
Artio
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 171L
1,538 Elo+
Party 3
Team Averages
Level 94
1,565 SR
1,547 Elo+

VS

Team Averages
Level 123
1,484 SR
1,486 Elo+
Tiamat
Tiamat
Heavenly Liu
Tiamat
Level 134
God Stats
0W - 2L
1,229 SR
Queue Stats
266W - 293L
1,476 Elo+
Party 2
Ravana
Ravana
ImfamousBeing15
Ravana
Level 109
God Stats
23W - 28L
1,455 SR
Queue Stats
565W - 524L
1,520 Elo+
Party 1
Ishtar
Ishtar
V5TheLegend
Ishtar
Level 138
God Stats
5W - 7L
1,663 SR
Queue Stats
264W - 283L
1,456 Elo+
Party 2
Gilgamesh
Gilgamesh
Yokai Akemi2387
Gilgamesh
Level 107
God Stats
1W - 3L
1,502 SR
Queue Stats
149W - 159L
1,485 Elo+
Party 2
Terra
Terra
jcarnage96
Terra
Level 129
God Stats
35W - 40L
1,572 SR
Queue Stats
204W - 201L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AceZ-X7
Ishtar
17
7 / 9 / 6
12,178
487
19,883
24,335
10,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 2 / 7
13,270
531
12,416
19,556
21,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
19
4 / 4 / 8
12,550
502
13,821
27,145
22,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
9 / 8 / 9
12,711
508
23,786
24,674
9,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
17
6 / 8 / 13
12,164
487
16,931
30,676
31,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
7 / 4 / 8
12,131
485
16,179
12,601
10,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 5 / 7
12,998
520
14,332
17,072
8,881
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
17
5 / 8 / 6
12,187
487
15,269
24,098
11,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Yokai Akemi2387
Gilgamesh
17
5 / 5 / 10
12,410
496
21,547
25,971
25,969
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Terra
16
7 / 8 / 15
12,317
493
12,731
30,117
39,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
76
30
Kills
30
31
Deaths
30
43
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AceZ-X7
Ishtar
7
9
6
1.11
W
4
2
7
3.75
W
Cabrakan
4
4
8
2
L
Tiamat
7
4
8
2.75
W
9
8
9
1.69
L
6
5
7
1.9
W
Artio
6
8
13
1.56
L
Ishtar
5
8
6
1
L
Gilgamesh
Yokai Akemi2387
Gilgamesh
5
5
10
2
L
Terra
7
8
15
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,837
Damage
80,058
126,386
Taken
109,859
95,079
Mitigated
96,503
37,190
Healing
18,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AceZ-X7
Ishtar
19,883
14,514
0
3,874
24,335
10,113
780
6,612
17,723
0
84,219
W
12,416
2,212
0
4,690
19,556
21,458
2,442
4,181
15,375
0
84,032
W
Cabrakan
13,821
1,887
0
12,397
27,145
22,063
0
5,477
21,668
118,829
0
L
Tiamat
16,179
1,790
0
3,328
12,601
10,578
535
7,004
5,438
62,279
0
W
23,786
1,679
3,509
4,723
24,674
9,509
0
10,588
14,086
81,549
0
L
14,332
5,383
0
3,021
17,072
8,881
125
10,071
6,746
0
142,091
W
Artio
16,931
3,251
2,440
5,557
30,676
31,936
0
7,942
22,734
47,600
0
L
Ishtar
15,269
9,808
0
4,685
24,098
11,642
1,158
9,960
13,853
0
88,526
L
Gilgamesh
Yokai Akemi2387
Gilgamesh
21,547
4,935
0
1,438
25,971
25,969
0
12,558
13,117
0
81,527
L
Terra
12,731
1,759
1,518
4,120
30,117
39,433
0
17,819
11,590
42,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,873
Gold Earned
62,043
565
Minions Killed
555
0
Camps Cleared
0
2,207,198
Distance Traveled
2,248,799
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
12,178
487
91
4
0
436,812
4
W
Nike
13,270
531
140
6
0
464,350
0
W
Cabrakan
12,550
502
158
6
0
426,162
5
L
Tiamat
12,131
485
101
4
0
381,377
3
W
Chang'e
12,711
508
111
4
0
409,881
3
L
Ravana
12,998
520
167
7
0
525,603
8
W
Artio
12,164
487
65
3
0
469,993
0
L
Ishtar
12,187
487
129
5
0
417,570
0
L
Gilgamesh
12,410
496
116
5
0
458,414
4
L
Terra
12,317
493
42
2
0
465,835
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role