Player Matchup

Cthulhu
Cthulhu
ElLocoRabbit
Cthulhu
Level 149
God Stats
10W - 3L
1,573 SR
Queue Stats
505W - 549L
1,572 Elo+
Solo
Yu Huang
Yu Huang
Ennkki
Yu Huang
Level 159
God Stats
13W - 5L
1,929 SR
Queue Stats
308W - 309L
1,483 Elo+
Solo
Sol
Sol
LookDogg
Sol
Level 74
God Stats
2W - 2L
1,566 SR
Queue Stats
158W - 147L
1,541 Elo+
Solo
Pele
Pele
Mattiusog
Pele
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,489 Elo+
Solo
Vamana
Vamana
chiqui2016
Vamana
Level 121
God Stats
2W - 3L
1,501 SR
Queue Stats
132W - 148L
1,476 Elo+
Solo
Team Averages
Level 108
1,614 SR
1,512 Elo+

VS

Team Averages
Level 94
1,557 SR
1,471 Elo+
Sobek
Sobek
BDGAchmed
Sobek
Level 120
God Stats
6W - 5L
1,534 SR
Queue Stats
326W - 385L
1,474 Elo+
Party 2
Pele
Pele
BansheeHC
Pele
Level 59
God Stats
3W - 3L
1,382 SR
Queue Stats
122W - 144L
1,474 Elo+
Party 1
Zhong Kui
Zhong Kui
DonnieBAC
Zhong Kui
Level 108
God Stats
8W - 10L
1,638 SR
Queue Stats
251W - 307L
1,476 Elo+
Party 2
Apollo
Apollo
FearSidhe66
Apollo
Level 57
God Stats
0W - 1L
1,732 SR
Queue Stats
94W - 105L
1,487 Elo+
Party 1
Amaterasu
Amaterasu
LamaKarpfen
Amaterasu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 87L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElLocoRabbit
Cthulhu
18
1 / 2 / 21
10,314
793
16,373
11,788
12,917
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
Ennkki
Yu Huang
17
7 / 2 / 14
10,431
802
17,352
9,464
4,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
10 / 2 / 15
11,560
889
21,328
12,077
5,566
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
13
2 / 5 / 15
8,830
679
10,721
13,630
6,408
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
chiqui2016
Vamana
18
7 / 3 / 13
10,983
845
15,552
19,211
18,839
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BDGAchmed
Sobek
16
2 / 4 / 8
9,154
704
7,726
22,654
29,406
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
18
9 / 6 / 5
10,674
821
14,650
18,918
10,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Zhong Kui
DonnieBAC
Zhong Kui
14
0 / 5 / 6
7,984
614
9,909
13,194
10,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
17
3 / 7 / 7
9,744
750
12,301
15,429
7,474
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
LamaKarpfen
Amaterasu
13
0 / 5 / 4
8,204
631
4,473
19,712
15,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
44
27
Kills
14
14
Deaths
27
78
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sobek
BDGAchmed
Sobek
2
4
8
1.5
L
Pele
9
6
5
1.92
L
Zhong Kui
DonnieBAC
Zhong Kui
0
5
6
0.6
W
Cthulhu
ElLocoRabbit
Cthulhu
1
2
21
5.75
W
Yu Huang
Ennkki
Yu Huang
7
2
14
7
L
Apollo
3
7
7
0.93
L
Amaterasu
LamaKarpfen
Amaterasu
0
5
4
0.4
W
10
2
15
8.75
W
Pele
2
5
15
1.9
W
Vamana
chiqui2016
Vamana
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,326
Damage
49,059
66,170
Taken
89,907
48,715
Mitigated
73,047
29,830
Healing
33,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BDGAchmed
Sobek
7,726
756
1,204
8,576
22,654
29,406
0
12,934
9,118
17,891
0
L
Pele
14,650
2,433
1,243
6,007
18,918
10,550
0
10,019
8,573
0
27,942
L
Zhong Kui
DonnieBAC
Zhong Kui
9,909
590
1,857
3,127
13,194
10,262
58
7,204
5,527
18,434
0
W
Cthulhu
ElLocoRabbit
Cthulhu
16,373
578
4,179
3,113
11,788
12,917
0
4,096
7,692
32,886
0
W
Yu Huang
Ennkki
Yu Huang
17,352
1,197
1,062
1,538
9,464
4,985
336
975
8,489
23,750
0
L
Apollo
12,301
5,555
538
1,532
15,429
7,474
0
9,525
5,495
0
26,895
L
Amaterasu
LamaKarpfen
Amaterasu
4,473
908
2,624
6,491
19,712
15,355
0
14,081
5,168
0
10,008
W
21,328
9,140
2,014
5,122
12,077
5,566
3,991
3,509
8,568
38,626
0
W
Pele
10,721
1,943
14
2,255
13,630
6,408
45
3,580
10,050
0
19,872
W
Vamana
chiqui2016
Vamana
15,552
5,239
2,011
8,522
19,211
18,839
93
5,475
13,736
170
24,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,118
Gold Earned
45,760
136
Minions Killed
101
0
Camps Cleared
0
1,216,731
Distance Traveled
1,225,682
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,154
704
11
1
0
265,023
2
L
Pele
10,674
821
34
3
0
254,338
0
L
Zhong Kui
7,984
614
21
2
0
245,959
0
W
Cthulhu
10,314
793
29
2
0
274,086
1
W
Yu Huang
10,431
802
25
2
0
224,342
5
L
Apollo
9,744
750
28
2
0
217,502
1
L
Amaterasu
8,204
631
7
1
0
242,860
4
W
Sol
11,560
889
39
3
0
225,824
0
W
Pele
8,830
679
23
2
0
231,169
0
W
Vamana
10,983
845
20
2
0
261,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role