Player Matchup

Ishtar
Ishtar
Myonin
Ishtar
Level 142
God Stats
3W - 1L
1,421 SR
Queue Stats
33W - 39L
1,365 Elo+
Party 1
Lancelot
Lancelot
Mоntex
Lancelot
Level 117
God Stats
2W - 1L
1,589 SR
Queue Stats
33W - 13L
1,584 Elo+
Party 1
Vulcan
Vulcan
xTwistedSlayer
Vulcan
Level 104
God Stats
3W - 2L
1,641 SR
Queue Stats
87W - 76L
1,595 Elo+
Solo
Team Averages
Level 121
1,550 SR
1,515 Elo+

VS

Team Averages
Level 103
1,648 SR
1,538 Elo+
Bakasura
Bakasura
BdsmStoyka
Bakasura
Level 146
God Stats
23W - 13L
1,662 SR
Queue Stats
614W - 458L
1,554 Elo+
Party 2
Kuzenbo
Kuzenbo
Besha321
Kuzenbo
Level 116
God Stats
50W - 43L
1,628 SR
Queue Stats
586W - 434L
1,541 Elo+
Party 2
Aphrodite
Aphrodite
wellnesscookie
Aphrodite
Level 46
God Stats
10W - 7L
1,655 SR
Queue Stats
73W - 74L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Myonin
Ishtar
15
3 / 4 / 6
10,554
704
10,325
10,460
4,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
Mоntex
Lancelot
17
11 / 1 / 4
13,067
871
20,812
17,731
13,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
2 / 4 / 8
10,720
715
17,773
10,814
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BdsmStoyka
Bakasura
15
8 / 5 / 1
10,495
700
12,066
21,497
12,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Kuzenbo
Besha321
Kuzenbo
13
1 / 5 / 7
9,943
663
10,936
23,002
30,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Aphrodite
wellnesscookie
Aphrodite
14
0 / 6 / 8
9,498
633
7,822
16,144
7,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
16
Kills
9
9
Deaths
16
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BdsmStoyka
Bakasura
8
5
1
1.7
L
Kuzenbo
Besha321
Kuzenbo
1
5
7
0.9
W
Ishtar
Myonin
Ishtar
3
4
6
1.5
W
Lancelot
Mоntex
Lancelot
11
1
4
13
L
Aphrodite
wellnesscookie
Aphrodite
0
6
8
0.67
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,910
Damage
30,824
39,005
Taken
60,643
22,903
Mitigated
51,024
8,154
Healing
18,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BdsmStoyka
Bakasura
12,066
8,238
0
3,276
21,497
12,692
1,286
5,448
16,049
0
33,343
L
Kuzenbo
Besha321
Kuzenbo
10,936
2,838
402
2,008
23,002
30,432
104
7,525
15,477
26,225
0
W
Ishtar
Myonin
Ishtar
10,325
4,559
0
762
10,460
4,722
942
5,934
3,809
0
31,532
W
Lancelot
Mоntex
Lancelot
20,812
4,012
0
6,992
17,731
13,493
574
7,658
8,772
0
52,960
L
Aphrodite
wellnesscookie
Aphrodite
7,822
1,502
5,401
7,477
16,144
7,900
351
5,211
10,933
37,059
0
W
17,773
4,825
0
400
10,814
4,688
488
5,564
4,732
53,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,341
Gold Earned
29,936
184
Minions Killed
159
8
Camps Cleared
7
859,126
Distance Traveled
809,120
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,495
700
74
5
5
282,352
2
L
Kuzenbo
9,943
663
23
2
1
269,523
0
W
Ishtar
10,554
704
41
3
3
243,693
5
W
Lancelot
13,067
871
58
4
2
328,582
2
L
Aphrodite
9,498
633
62
4
1
257,245
4
W
Vulcan
10,720
715
85
6
3
286,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role