Player Matchup

Fenrir
Fenrir
AlisaPorter
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,356 Elo+
Party 3
Merlin
Merlin
Chiribiris
Merlin
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,315 Elo+
Party 3
Shiva
Shiva
PepeGachi
Shiva
Level 44
God Stats
19W - 7L
1,770 SR
Queue Stats
105W - 98L
1,484 Elo+
Solo
Ishtar
Ishtar
hxnwrk
Ishtar
Level 29
God Stats
10W - 9L
1,373 SR
Queue Stats
141W - 132L
1,450 Elo+
Party 2
Sylvanus
Sylvanus
one_Shichibukai_
Sylvanus
Level 121
God Stats
0W - 2L
1,331 SR
Queue Stats
243W - 257L
1,466 Elo+
Party 2
Team Averages
Level 50
1,495 SR
1,414 Elo+

VS

Team Averages
Level 59
1,795 SR
1,715 Elo+
Chernobog
Chernobog
Pedepedal
Chernobog
Level 68
God Stats
21W - 4L
1,963 SR
Queue Stats
344W - 140L
1,794 Elo+
Party 1
Baron Samedi
Baron Samedi
TheFatKiing
Baron Samedi
Level 33
God Stats
19W - 5L
1,741 SR
Queue Stats
165W - 138L
1,539 Elo+
Solo
Bellona
Bellona
bibob1984
Bellona
Level 86
God Stats
55W - 26L
1,715 SR
Queue Stats
364W - 161L
1,744 Elo+
Party 1
Arachne
Arachne
epiiical
Arachne
Level 36
God Stats
57W - 9L
1,978 SR
Queue Stats
214W - 54L
1,824 Elo+
Party 1
Janus
Janus
sh4d0wL3g0laz98
Janus
Level 73
God Stats
9W - 5L
1,579 SR
Queue Stats
134W - 73L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 1 / 0
5,360
536
1,258
6,711
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Chiribiris
Merlin
10
0 / 0 / 0
5,407
541
459
2,906
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
PepeGachi
Shiva
10
1 / 3 / 0
5,610
561
3,471
9,036
3,817
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
hxnwrk
Ishtar
9
0 / 3 / 0
4,809
481
5,860
7,434
2,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
4,695
470
3,691
8,993
6,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Pedepedal
Chernobog
10
3 / 1 / 2
5,725
573
8,460
8,776
3,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
TheFatKiing
Baron Samedi
10
1 / 0 / 5
6,091
609
3,393
6,208
3,959
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
bibob1984
Bellona
11
2 / 1 / 2
6,649
665
4,377
7,123
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
epiiical
Arachne
11
3 / 0 / 2
6,270
627
3,776
6,191
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 1
6,795
680
1,293
2,032
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
10
10
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
1
0
1
L
Merlin
Chiribiris
Merlin
0
0
0
0
W
Chernobog
Pedepedal
Chernobog
3
1
2
4
L
Shiva
PepeGachi
Shiva
1
3
0
0.33
W
Baron Samedi
TheFatKiing
Baron Samedi
1
0
5
3.5
W
Bellona
bibob1984
Bellona
2
1
2
3
W
Arachne
epiiical
Arachne
3
0
2
4
L
Ishtar
hxnwrk
Ishtar
0
3
0
0
L
0
3
1
0.17
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,739
Damage
21,299
35,080
Taken
30,330
16,137
Mitigated
16,919
10,059
Healing
14,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,258
283
0
2,572
6,711
2,572
0
757
5,914
0
26,350
L
Merlin
Chiribiris
Merlin
459
0
0
261
2,906
951
0
84
2,812
42,209
0
W
Chernobog
Pedepedal
Chernobog
8,460
5,982
0
1,994
8,776
3,328
0
1,565
7,211
0
48,364
L
Shiva
PepeGachi
Shiva
3,471
424
0
2,985
9,036
3,817
0
0
9,036
0
34,443
W
Baron Samedi
TheFatKiing
Baron Samedi
3,393
609
2,116
3,028
6,208
3,959
0
1,436
4,772
19,527
0
W
Bellona
bibob1984
Bellona
4,377
1,907
0
3,108
7,123
6,100
20
0
7,123
0
42,827
W
Arachne
epiiical
Arachne
3,776
2,137
0
3,232
6,191
2,796
67
271
5,920
0
43,854
L
Ishtar
hxnwrk
Ishtar
5,860
3,533
0
2,006
7,434
2,556
0
1,499
5,935
0
36,961
L
3,691
1,472
128
2,107
8,993
6,241
0
2,268
6,697
17,306
6,498
W
1,293
53
0
854
2,032
736
0
243
1,789
59,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,881
Gold Earned
31,530
327
Minions Killed
404
0
Camps Cleared
0
957,220
Distance Traveled
1,008,328
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,360
536
62
6
0
226,533
2
L
Merlin
5,407
541
84
8
0
194,864
4
W
Chernobog
5,725
573
82
8
0
178,401
4
L
Shiva
5,610
561
71
7
0
192,748
4
W
Baron Samedi
6,091
609
31
3
0
182,429
4
W
Bellona
6,649
665
82
8
0
182,292
3
W
Arachne
6,270
627
91
9
0
239,658
2
L
Ishtar
4,809
481
75
8
0
178,006
0
L
Sylvanus
4,695
470
35
4
0
165,069
2
W
Janus
6,795
680
118
12
0
225,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role