Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
KiShrimp
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 102L
1,542 Elo+
Solo
Hel
Hel
KingTy_212
Hel
Level 121
God Stats
1W - 0L
1,150 SR
Queue Stats
42W - 35L
1,513 Elo+
Solo
Ymir
Ymir
kbrich27
Ymir
Level 154
God Stats
29W - 21L
1,472 SR
Queue Stats
1,829W - 1,862L
1,473 Elo+
Solo
Team Averages
Level 110
1,425 SR
1,506 Elo+

VS

Team Averages
Level 87
1,453 SR
1,479 Elo+
Ullr
Ullr
Ganondulf
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,457 Elo+
Solo
Thanatos
Thanatos
HoldenTheLine
Thanatos
Level 56
God Stats
1W - 2L
1,449 SR
Queue Stats
81W - 118L
1,465 Elo+
Solo
Nemesis
Nemesis
OGmadgod490
Nemesis
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,485 Elo+
Solo
Ravana
Ravana
PoseidonsHe1r
Ravana
Level 66
God Stats
1W - 2L
1,314 SR
Queue Stats
118W - 110L
1,530 Elo+
Solo
Hel
Hel
Trippled
Hel
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 49L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
6 / 0 / 12
9,505
951
12,436
7,158
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
 
King Arthur
13
2 / 4 / 10
8,092
809
10,231
14,829
11,040
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
KiShrimp
Bakasura
15
7 / 1 / 7
9,196
920
9,009
12,207
9,019
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 15
9,017
902
8,878
10,182
6,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
14
2 / 2 / 14
8,425
843
8,900
15,454
16,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
9
0 / 2 / 2
6,213
621
2,714
4,495
1,810
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
HoldenTheLine
Thanatos
12
2 / 5 / 3
6,790
679
10,134
11,038
4,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
OGmadgod490
Nemesis
12
0 / 4 / 6
6,933
693
6,859
12,932
8,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 5 / 7
6,716
672
7,087
12,523
10,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 4 / 2
7,963
796
14,934
13,053
6,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
27
19
Kills
7
8
Deaths
20
58
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
6
0
12
12
W
King Arthur
 
King Arthur
2
4
10
1.75
L
Ullr
0
2
2
0.5
L
Thanatos
HoldenTheLine
Thanatos
2
5
3
0.7
W
Bakasura
KiShrimp
Bakasura
7
1
7
10.5
W
2
1
15
9.5
L
Nemesis
OGmadgod490
Nemesis
0
4
6
0.75
L
0
5
7
0.7
L
5
4
2
1.5
W
Ymir
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,454
Damage
41,728
59,830
Taken
54,041
47,665
Mitigated
31,233
29,135
Healing
21,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
12,436
6,888
831
2,013
7,158
3,994
2,844
2,590
4,501
0
22,059
W
King Arthur
 
King Arthur
10,231
381
1,059
3,442
14,829
11,040
962
3,470
11,290
0
20,163
L
Ullr
2,714
1,020
0
326
4,495
1,810
0
2,541
1,954
0
9,030
L
Thanatos
HoldenTheLine
Thanatos
10,134
1,688
884
3,751
11,038
4,702
0
3,478
7,394
0
14,003
W
Bakasura
KiShrimp
Bakasura
9,009
5,592
1,579
3,774
12,207
9,019
1,841
3,038
9,029
0
12,472
W
8,878
870
9,148
5,345
10,182
6,949
731
2,600
7,494
15,702
0
L
Nemesis
OGmadgod490
Nemesis
6,859
1,083
1,050
3,146
12,932
8,101
0
3,754
8,519
0
10,524
L
7,087
1,573
491
1,990
12,523
10,528
0
3,343
8,757
99
13,185
L
14,934
402
5,557
4,651
13,053
6,092
0
4,662
8,171
28,052
0
W
Ymir
8,900
597
651
1,293
15,454
16,663
1,004
3,325
11,930
16,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,235
Gold Earned
34,615
105
Minions Killed
72
0
Camps Cleared
0
909,663
Distance Traveled
699,274
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,505
951
26
3
0
185,170
0
W
King Arthur
8,092
809
21
2
0
194,328
1
L
Ullr
6,213
621
8
1
0
78,729
0
L
Thanatos
6,790
679
6
1
0
152,049
0
W
Bakasura
9,196
920
22
2
0
176,813
3
W
Hel
9,017
902
13
1
0
175,354
0
L
Nemesis
6,933
693
5
1
0
158,217
0
L
Ravana
6,716
672
11
1
0
167,122
2
L
Hel
7,963
796
42
4
0
143,157
1
W
Ymir
8,425
843
23
2
0
177,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role