Player Matchup

Cupid
Cupid
Masters
Beezei
Cupid
Masters
Level 147
God Stats
0W - 2L
1,267 SR
Queue Stats
99W - 71L
2,730 MMR
Solo
Mulan
Mulan
Diamond I
Fenix
Mulan
Diamond I
Level 159
God Stats
31W - 26L
1,615 SR
Queue Stats
331W - 328L
2,415 MMR
Solo
Achilles
Achilles
Masters
JCrοs
Achilles
Masters
Level 160
God Stats
1W - 4L
1,652 SR
Queue Stats
267W - 235L
2,413 MMR
Solo
Sobek
Sobek
Diamond III
Orhka
Sobek
Diamond III
Level 154
God Stats
22W - 20L
1,671 SR
Queue Stats
268W - 263L
2,332 MMR
Solo
The Morrigan
The Morrigan
Masters
notapen
The Morrigan
Masters
Level 159
God Stats
4W - 7L
1,444 SR
Queue Stats
96W - 88L
2,693 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,530 SR
2,517 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,567 SR
2,370 MMR
King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
Moshatarts
Anhur
Masters
Level 159
God Stats
6W - 12L
1,413 SR
Queue Stats
529W - 515L
2,577 MMR
Solo
Merlin
Merlin
Diamond I
Razormew
Merlin
Diamond I
Level 89
God Stats
2W - 1L
1,758 SR
Queue Stats
123W - 97L
2,625 MMR
Solo
Serqet
Serqet
Diamond II
ViolentGirlscout
Serqet
Diamond II
Level 157
God Stats
3W - 4L
1,298 SR
Queue Stats
617W - 622L
2,380 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Wαddles
Tsukuyomi
Masters
Level 160
God Stats
15W - 14L
1,866 SR
Queue Stats
222W - 203L
2,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Beezei
Cupid
20
2 / 5 / 2
12,573
524
14,524
27,707
13,115
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mulan
Fenix
Mulan
18
5 / 6 / 2
13,057
544
25,771
34,622
38,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
JCrοs
Achilles
17
4 / 6 / 4
11,262
469
19,161
25,438
20,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
Orhka
Sobek
16
0 / 4 / 7
10,746
448
8,622
26,927
38,628
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
notapen
The Morrigan
11
0 / 2 / 1
8,995
375
3,777
6,321
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArtemisUllrDa JiKhepri

VS

Bans
CliodhnaYu HuangLancelotGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
4 / 1 / 10
13,424
559
27,768
29,345
42,743
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
19
3 / 3 / 7
12,553
523
16,830
17,638
9,363
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Razormew
Merlin
19
3 / 2 / 11
12,421
518
20,106
16,151
9,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 3 / 11
12,848
535
11,137
27,704
46,925
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tsukuyomi
Wαddles
Tsukuyomi
20
10 / 3 / 6
13,752
573
20,696
26,259
15,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
68
11
Kills
23
23
Deaths
12
16
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
10
9
L
Cupid
Beezei
Cupid
2
5
2
0.6
L
Mulan
Fenix
Mulan
5
6
2
1
L
Achilles
JCrοs
Achilles
4
6
4
1
W
Anhur
3
3
7
2.17
L
Sobek
Orhka
Sobek
0
4
7
0.88
W
Merlin
Razormew
Merlin
3
2
11
4.25
W
3
3
11
2.83
W
Tsukuyomi
Wαddles
Tsukuyomi
10
3
6
4.33
L
The Morrigan
notapen
The Morrigan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,855
Damage
96,537
121,015
Taken
117,097
113,137
Mitigated
123,511
32,817
Healing
36,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
27,768
3,745
676
10,336
29,345
42,743
258
1,778
27,567
852
121,460
L
Cupid
Beezei
Cupid
14,524
8,603
396
7,756
27,707
13,115
1,362
4,603
22,742
0
139,953
L
Mulan
Fenix
Mulan
25,771
3,387
0
12,699
34,622
38,364
210
4,826
29,345
0
114,525
L
Achilles
JCrοs
Achilles
19,161
3,691
0
6,130
25,438
20,315
414
3,190
22,248
0
85,496
W
Anhur
16,830
10,317
0
3,796
17,638
9,363
828
1,902
15,736
49
120,510
L
Sobek
Orhka
Sobek
8,622
750
0
5,211
26,927
38,628
0
7,625
19,030
36,021
0
W
Merlin
Razormew
Merlin
20,106
2,232
930
4,640
16,151
9,052
1,443
2,588
13,563
127,527
0
W
11,137
1,726
0
6,925
27,704
46,925
380
4,049
23,655
626
39,737
W
Tsukuyomi
Wαddles
Tsukuyomi
20,696
4,540
0
9,606
26,259
15,428
3,617
2,530
23,729
44
142,454
L
The Morrigan
notapen
The Morrigan
3,777
896
0
625
6,321
2,715
0
2,674
3,631
52,096
1,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,633
Gold Earned
64,998
693
Minions Killed
750
0
Camps Cleared
0
1,975,549
Distance Traveled
2,408,206
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,424
559
177
7
0
467,984
1
L
Cupid
12,573
524
211
9
0
431,832
7
L
Mulan
13,057
544
196
8
0
382,895
1
L
Achilles
11,262
469
132
6
0
477,036
0
W
Anhur
12,553
523
168
7
0
434,992
6
L
Sobek
10,746
448
50
2
0
476,370
8
W
Merlin
12,421
518
176
7
0
442,183
10
W
Serqet
12,848
535
54
2
0
537,041
4
W
Tsukuyomi
13,752
573
175
7
0
526,006
0
L
The Morrigan
8,995
375
104
4
0
207,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role