Player Matchup

Kali
Kali
Bronze V
 
Kali
Bronze V
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold IV
BadBunnyBaby4
Chronos
Gold IV
Level 147
God Stats
3W - 3L
1,473 SR
Queue Stats
226W - 228L
1,421 MMR
Solo
Charybdis
Charybdis
Gold I
I-Asou-I
Charybdis
Gold I
Level 117
God Stats
5W - 13L
1,306 SR
Queue Stats
337W - 339L
1,555 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
zZChaoS_
Cu Chulainn
Gold III
Level 127
God Stats
19W - 18L
1,581 SR
Queue Stats
227W - 230L
1,337 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,472 SR
1,463 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,549 SR
1,458 MMR
Da Ji
Da Ji
Silver II
 
Da Ji
Silver II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
 
Neith
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
DuplexCart59521
Cthulhu
Bronze III
Level 80
God Stats
9W - 12L
1,703 SR
Queue Stats
110W - 141L
1,396 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
TravZilla843
Zhong Kui
Gold IV
Level 156
God Stats
72W - 82L
1,541 SR
Queue Stats
467W - 458L
1,429 MMR
Solo
Cerberus
Cerberus
Silver II
puuuugs
Cerberus
Silver II
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
0 / 1 / 0
5,226
475
1,912
9,113
3,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
 
Ymir
8
0 / 2 / 1
4,924
448
1,781
7,129
7,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
10
1 / 1 / 0
5,752
523
2,782
10,159
3,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
I-Asou-I
Charybdis
9
1 / 2 / 1
5,417
492
3,807
8,709
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
zZChaoS_
Cu Chulainn
11
0 / 2 / 0
6,479
589
4,165
9,960
6,404
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
ChaacHun BatzThanatosXbalanque

VS

Bans
ScyllaChironBakasuraLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 0 / 1
6,279
571
3,264
8,954
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
 
Neith
10
2 / 0 / 0
6,100
555
6,098
4,199
1,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 2
5,243
477
3,601
6,751
3,292
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
TravZilla843
Zhong Kui
12
2 / 0 / 1
6,859
624
6,097
5,903
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
puuuugs
Cerberus
12
2 / 0 / 1
6,698
609
7,480
9,791
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
8
8
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
1
0
0
L
Ymir
 
Ymir
0
2
1
0.25
W
Da Ji
 
Da Ji
2
0
1
2.5
W
Neith
 
Neith
2
0
0
2
L
Chronos
1
1
0
1
W
0
2
2
0.5
L
Charybdis
I-Asou-I
Charybdis
1
2
1
0.75
W
Zhong Kui
TravZilla843
Zhong Kui
2
0
1
2.5
W
Cerberus
puuuugs
Cerberus
2
0
1
2.5
L
Cu Chulainn
zZChaoS_
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,447
Damage
26,540
45,070
Taken
35,598
23,574
Mitigated
18,024
13,532
Healing
15,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
1,912
916
551
3,226
9,113
3,637
0
4,078
5,035
0
23,425
L
Ymir
 
Ymir
1,781
634
0
48
7,129
7,131
0
2,581
4,490
21,003
0
W
Da Ji
 
Da Ji
3,264
1,186
0
4,078
8,954
3,561
0
1,260
7,694
0
41,153
W
Neith
 
Neith
6,098
2,280
0
1,891
4,199
1,709
840
120
4,079
0
44,482
L
Chronos
2,782
824
0
1,674
10,159
3,501
0
1,386
8,773
47,312
0
W
3,601
485
0
1,125
6,751
3,292
0
708
6,043
16,725
0
L
Charybdis
I-Asou-I
Charybdis
3,807
2,786
0
5,431
8,709
2,901
0
3,055
5,654
0
39,156
W
Zhong Kui
TravZilla843
Zhong Kui
6,097
1,116
0
3,556
5,903
4,098
648
1,560
4,343
49,618
0
W
Cerberus
puuuugs
Cerberus
7,480
701
0
4,999
9,791
5,364
0
915
8,876
47,113
0
L
Cu Chulainn
zZChaoS_
Cu Chulainn
4,165
790
0
2,602
9,960
6,404
0
5,524
3,940
0
53,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,798
Gold Earned
31,179
326
Minions Killed
411
0
Camps Cleared
0
1,016,405
Distance Traveled
1,069,047
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,226
475
33
3
0
188,376
0
L
Ymir
4,924
448
37
3
0
213,001
2
W
Da Ji
6,279
571
85
8
0
244,054
3
W
Neith
6,100
555
89
8
0
182,451
3
L
Chronos
5,752
523
84
8
0
223,239
2
W
Cthulhu
5,243
477
21
2
0
202,541
0
L
Charybdis
5,417
492
64
6
0
176,235
2
W
Zhong Kui
6,859
624
89
8
0
216,236
4
W
Cerberus
6,698
609
127
12
0
223,765
1
L
Cu Chulainn
6,479
589
108
10
0
215,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role